Crit Chip
Crit adds extra claw hit damage.

Starting stats Full health · standing still · run start
Starting weapon
Slashes forward and sends out a shockwave. Crit strengthens hits.
Preview awaiting refresh. This poster is from an earlier capture.
Preview awaiting refresh. This poster is from an earlier capture.
Staged practice targets, chosen health and timed arrivals. Real attacks and defeats. Character passives apply; boosts, gear and signatures are excluded.
Rank 1 shows close claw hits. Shockwaves unlock at Rank 2; Max Rank sends them through a distant crowd.
Attack at close range, then circle the crowd.
Rapid slashes launch slowing shockwaves. Every third melee hit hits harder.
Reach weapon rank 8, own Attack Speed Chip, then open a supply chest. Attack Speed drives faster short-range slashes.
Build the fantasy
Crit adds extra claw hit damage.
Damage adds extra claw hit damage.
Wider claw reach catches more enemies.
One possible build
Levels award choices. They do not raise base stats automatically. This example spends 19 choices.
| Stat | Start | Example level 20 |
|---|---|---|
| Health | 100 | 100 |
| Armor | 4 | 4 |
| Damage multiplier | 100% | 160% |
| Regeneration | 0.2 HP/s | 0.2 HP/s |
| Move speed | 180 px/s | 180 px/s |
| Starter base hit | 20 | 106.6 |
| Attack speed multiplier | 100% | 100% |
The starter’s first rank is free. Both columns use full-health, stationary, run-start conditions. No gear, permanent upgrades, protocols, shrines or signature bonuses. Base hits exclude critical hits, target effects and the damage multiplier shown above. Burst and combo sequences can vary per hit.
GG’s opening Armor falls with elapsed run time, not character level.
Passive ability
Collects loose XP. Protects you when scared Collected scrap grants its normal XP immediately. GG starts with +20% Speed and +4 Armor; her starting Armor falls by 1 every 2 minutes. A damaging hit triggers a safer blink, 1.5 seconds of protection, a fading 2-second Speed burst, and up to 16 calling cards. 8-second cooldown. Once per mission, Chomp’s first red-health rescue kills ordinary and elite enemies within 96 units of GG and shoves surrounding enemies within 320 units far away with three chomps. Bosses retain their execution and displacement immunity. Chomp does not collect treasure.
Signature ability
Claw slashes: +10% reach.
Earn 10 full mission wins with GG. The signature activates 6 minutes into a mission.
CyberSprawl universe