Healing Gel
Healing strengthens fist hits.
The Martial Artist
A jab and cross unlock a strike all around you.
Play Angel →See the starting weapon ↓
Starting stats Full health ยท standing still ยท run start
Starting weapon
Land a jab and cross to attack all around you. Moving strengthens hits.
Preview awaiting refresh. This poster is from an earlier capture.
Preview awaiting refresh. This poster is from an earlier capture.
Staged practice targets, chosen health and timed arrivals. Real attacks and defeats. Character passives apply; boosts, gear and signatures are excluded.
Stay close enough to land both punches; a miss resets the combo.
Land jab and cross volleys to attack all around you. Moving strengthens hits.
Reach weapon rank 8, own Speed Servos, then open a supply chest. Movement Speed feeds the fist combo damage bonus.
Build the fantasy
Healing strengthens fist hits.
Damage adds extra fist hit damage.
Longer reach helps each punch connect.
One possible build
Levels award choices. They do not raise base stats automatically. This example spends 19 choices.
| Stat | Start | Example level 20 |
|---|---|---|
| Health | 105 | 105 |
| Armor | 0 | 0 |
| Damage multiplier | 105% | 168% |
| Regeneration | 0.2 HP/s | 0.2 HP/s |
| Move speed | 162 px/s | 162 px/s |
| Starter base hit | 18.22 | 93.96 |
| Attack speed multiplier | 100% | 100% |
The starterโs first rank is free. Both columns use full-health, stationary, run-start conditions. No gear, permanent upgrades, protocols, shrines or signature bonuses. Base hits exclude critical hits, target effects and the damage multiplier shown above. Burst and combo sequences can vary per hit.
Passive ability
Deal 30% more damage to nearby enemies. Nearby means within 120 units.
Signature ability
After landing jab and cross: +25% damage.
Earn 10 full mission wins with Angel. The signature activates 6 minutes into a mission.
CyberSprawl universe