The Cyber DJ

CyberMaster

Vertical strobes build to powerful fourth and sixteenth beats.

Play CyberMaster →See the starting weapon ↓
CyberMaster

Starter ratings at rank 8

Attack style Fixed vertical pattern

How to read starter ratings

Compare strengths, not an overall tier. Do not add or average the grades. These are design judgments, not measured win rates.

Rank 8 at eight minutes. Character and starting weapon only. Signature off. No supporting gear or weapons. Damage ratings include how the attack reaches its target.

S
Exceptional
A
Strong
B
Solid
C
Limited / conditional
D
Very limited
F
Absent

Crowd clearing: damage across groups. Boss damage: damage against one moving boss. Defense: protection and recovery. Mobility: freedom to move while attacking. Crowd control: stop, slow or move ordinary enemies.

Starting stats Full health ยท standing still ยท run start

Health
90 HP
Armor
0
Move speed
100% base
Regeneration
0.2 HP/s

Starting weapon

Strobe Light

Strobes above and below you. Every fourth beat hits harder.

Rank 1Strobe Light
Rank 1

Preview awaiting refresh. This poster is from an earlier capture.

Max Rank (8)Strobe Light
Max Rank (8)

Preview awaiting refresh. This poster is from an earlier capture.

Staged practice targets, chosen health and timed arrivals. Real attacks and defeats. Character passives apply; boosts, gear and signatures are excluded.

Move sideways to keep enemies inside your vertical lanes.

Evolves into

Strobe Light Show

Wider strobes above and below you. Every fourth beat hits harder.

Reach weapon rank 8, own Attack Speed Chip, then open a supply chest. Attack speed brings each strobe beat and drop sooner.

Build the fantasy

Three boosts worth choosing

Gravity Magnet

Pickup range widens the strobes.

Healing Gel

Healing strengthens strobe hits.

Attack Speed Chip

Faster strobes reach the power beats sooner.

One possible build

Starting stats โ†’ Example Level 20 Build

Levels award choices. They do not raise base stats automatically. This example spends 19 choices.

StatStartExample level 20
Health9090
Armor00
Damage multiplier100%100%
Regeneration0.2 HP/s0.2 HP/s
Move speed150 px/s150 px/s
Starter base hit10.454.67
Attack speed multiplier105%168%
  • Strobe Light ยท Rank 87 choices
  • Blackout Pulse ยท Rank 33 choices
  • Gravity Magnet ยท Rank 33 choices
  • Healing Gel ยท Rank 33 choices
  • Attack Speed Chip ยท Rank 33 choices

The starterโ€™s first rank is free. Both columns use full-health, stationary, run-start conditions. No gear, permanent upgrades, protocols, shrines or signature bonuses. Base hits exclude critical hits, target effects and the damage multiplier shown above. Burst and combo sequences can vary per hit.

See the 19 choices in order
  1. Strobe Light ยท Rank 2
  2. Strobe Light ยท Rank 3
  3. Strobe Light ยท Rank 4
  4. Strobe Light ยท Rank 5
  5. Strobe Light ยท Rank 6
  6. Strobe Light ยท Rank 7
  7. Strobe Light ยท Rank 8
  8. Gravity Magnet ยท Rank 1
  9. Gravity Magnet ยท Rank 2
  10. Gravity Magnet ยท Rank 3
  11. Healing Gel ยท Rank 1
  12. Healing Gel ยท Rank 2
  13. Healing Gel ยท Rank 3
  14. Attack Speed Chip ยท Rank 1
  15. Attack Speed Chip ยท Rank 2
  16. Attack Speed Chip ยท Rank 3
  17. Blackout Pulse ยท Rank 1
  18. Blackout Pulse ยท Rank 2
  19. Blackout Pulse ยท Rank 3

Passive ability

Live Tempo

Half your Attack Speed bonus also increases damage over time. Max 40%. Damage over time includes burns, infections, damaging fields, auras and continuous beams.

Signature ability

Heavy Drop

Every sixteenth strobe pulse: +25% damage.

Earn 10 full mission wins with CyberMaster. The signature activates 6 minutes into a mission.

Take CyberMaster into the Sprawl →

CyberSprawl universe

Beyond the battlefield

Read CyberMaster's full story →