Gravity Magnet
Pickup range widens the strobes.
The Cyber DJ
Vertical strobes build to powerful fourth and sixteenth beats.
Play CyberMaster →See the starting weapon ↓
Starting stats Full health ยท standing still ยท run start
Starting weapon
Strobes above and below you. Every fourth beat hits harder.
Preview awaiting refresh. This poster is from an earlier capture.
Preview awaiting refresh. This poster is from an earlier capture.
Staged practice targets, chosen health and timed arrivals. Real attacks and defeats. Character passives apply; boosts, gear and signatures are excluded.
Move sideways to keep enemies inside your vertical lanes.
Wider strobes above and below you. Every fourth beat hits harder.
Reach weapon rank 8, own Attack Speed Chip, then open a supply chest. Attack speed brings each strobe beat and drop sooner.
Build the fantasy
Pickup range widens the strobes.
Healing strengthens strobe hits.
Faster strobes reach the power beats sooner.
One possible build
Levels award choices. They do not raise base stats automatically. This example spends 19 choices.
| Stat | Start | Example level 20 |
|---|---|---|
| Health | 90 | 90 |
| Armor | 0 | 0 |
| Damage multiplier | 100% | 100% |
| Regeneration | 0.2 HP/s | 0.2 HP/s |
| Move speed | 150 px/s | 150 px/s |
| Starter base hit | 10.4 | 54.67 |
| Attack speed multiplier | 105% | 168% |
The starterโs first rank is free. Both columns use full-health, stationary, run-start conditions. No gear, permanent upgrades, protocols, shrines or signature bonuses. Base hits exclude critical hits, target effects and the damage multiplier shown above. Burst and combo sequences can vary per hit.
Passive ability
Half your Attack Speed bonus also increases damage over time. Max 40%. Damage over time includes burns, infections, damaging fields, auras and continuous beams.
Signature ability
Every sixteenth strobe pulse: +25% damage.
Earn 10 full mission wins with CyberMaster. The signature activates 6 minutes into a mission.
Take CyberMaster into the Sprawl →
CyberSprawl universe