The AI Companion

Cyber Chomp

Hearts attack, return, and follow gentle movement cues.

Play Cyber Chomp →See the starting weapon ↓
Cyber Chomp

Starter ratings at rank 8

Attack style Seeking companions

How to read starter ratings

Compare strengths, not an overall tier. Do not add or average the grades. These are design judgments, not measured win rates.

Rank 8 at eight minutes. Character and starting weapon only. Signature off. No supporting gear or weapons. Damage ratings include how the attack reaches its target.

S
Exceptional
A
Strong
B
Solid
C
Limited / conditional
D
Very limited
F
Absent

Crowd clearing: damage across groups. Boss damage: damage against one moving boss. Defense: protection and recovery. Mobility: freedom to move while attacking. Crowd control: stop, slow or move ordinary enemies.

Starting stats Full health ยท standing still ยท run start

Health
95 HP
Armor
0
Move speed
114% base
Regeneration
0.2 HP/s

Starting weapon

Heart Swarm

Hearts stay active and seek enemies. Hearts shows your total swarm; Extra Attack adds one. Attack Speed and Duration strengthen hits.

Rank 1Heart Swarm
Rank 1

Preview awaiting refresh. This poster is from an earlier capture.

Max Rank (8)Heart Swarm
Max Rank (8)

Preview awaiting refresh. This poster is from an earlier capture.

Staged practice targets, chosen health and timed arrivals. Real attacks and defeats. Character passives apply; boosts, gear and signatures are excluded.

Use gentle movement to steer hearts while keeping a way out.

Evolves into

Heart Swarm Frenzy

More hearts stay active, chase faster and hit harder. Hearts shows your total swarm; Extra Attack adds one. Attack Speed and Duration strengthen hits.

Reach weapon rank 8, own Healing Gel, then open a supply chest. Healing bonuses widen each roaming heart.

Build the fantasy

Three boosts worth choosing

Healing Gel

Healing expands heart attack reach.

Revive Injector

Revival capacity strengthens heart hits.

Extra Attack Chip

Send an extra heart into the crowd.

One possible build

Starting stats โ†’ Example Level 20 Build

Levels award choices. They do not raise base stats automatically. This example spends 19 choices.

StatStartExample level 20
Health9595
Armor00
Damage multiplier100%100%
Regeneration0.2 HP/s0.2 HP/s
Move speed171 px/s171 px/s
Starter base hit12148.4
Attack speed multiplier100%100%
  • Heart Swarm ยท Rank 87 choices
  • Echo Drone ยท Rank 55 choices
  • Healing Gel ยท Rank 33 choices
  • Revive Injector ยท Rank 22 choices
  • Extra Attack Chip ยท Rank 22 choices

The starterโ€™s first rank is free. Both columns use full-health, stationary, run-start conditions. No gear, permanent upgrades, protocols, shrines or signature bonuses. Base hits exclude critical hits, target effects and the damage multiplier shown above. Burst and combo sequences can vary per hit.

See the 19 choices in order
  1. Heart Swarm ยท Rank 2
  2. Heart Swarm ยท Rank 3
  3. Heart Swarm ยท Rank 4
  4. Heart Swarm ยท Rank 5
  5. Heart Swarm ยท Rank 6
  6. Heart Swarm ยท Rank 7
  7. Heart Swarm ยท Rank 8
  8. Healing Gel ยท Rank 1
  9. Healing Gel ยท Rank 2
  10. Healing Gel ยท Rank 3
  11. Revive Injector ยท Rank 1
  12. Revive Injector ยท Rank 2
  13. Extra Attack Chip ยท Rank 1
  14. Extra Attack Chip ยท Rank 2
  15. Echo Drone ยท Rank 1
  16. Echo Drone ยท Rank 2
  17. Echo Drone ยท Rank 3
  18. Echo Drone ยท Rank 4
  19. Echo Drone ยท Rank 5

Passive ability

Never Far Away

Companions heal you for 3% of damage dealt. Max 1% of max HP per second. Companions are your summoned combat allies, including hearts, drones, turrets, colonies and mechs. Uses HP removed, excluding overkill. All companions share the limit after healing bonuses.

Signature ability

Chase Pack

Hearts: +20% chase speed.

Earn 10 full mission wins with Cyber Chomp. The signature activates 6 minutes into a mission.

Take Cyber Chomp into the Sprawl →

CyberSprawl universe

Beyond the battlefield

Read Cyber Chomp's full story →