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Coming soon to Early Access on Steam

CyberDeck: The Cyberpunk Roguelike Deckbuilder

CyberDeck is THE cyberpunk roguelike deckbuilder with the wildest roster in the genre — six operators that each play like a different game. Blitz it, gamble it, fight on the beat, see the future, chain combos, ride the bomb. Find your broken build… then play just one more run.

CyberDeck: The Cyberpunk Roguelike Deckbuilder Steam capsule art
Coming Soon Steam status
6 Operatives
594 Cards
247 Chrome
177 Events
73 Enemies

Early Access

Built to be stress-tested by deckbuilder players.

Why Early Access?

CyberDeck already has a complete playable core: 6 operatives that each play like a different game, 3 acts, hundreds of cards, chrome augmentations, events, and stims. We are entering Early Access because deckbuilders get better when real players stress-test the meta. We want balance feedback, bug reports, build discoveries, and strong opinions before we call it done.

Current build

Fully playable with 6 unique operatives - GG, El Money, CyberMaster, Keeper, Angel of the Abyss, and Tinkerer - each with their own deck, mechanics, and way of playing. The current build includes a deep card pool, chrome augmentations, events, stims, and a 3-act campaign through The Deep Dregs, The Mid-Spire, and The Apex. Windows and Linux/Steam Deck are supported.

Community

Our Discord is the center of CyberDeck development. Bug reports, balance suggestions, and feature requests all flow through the community. We publish weekly patch notes and monthly development updates. When we make balance changes, we explain why - and sometimes we revert them when the community disagrees.

Changing Routes

A Fast Cyberpunk Deckbuilder Where Every Run Plays Differently

CyberDeck is a roguelike deckbuilder about making sharp decisions under pressure. Choose your route through the city, draft new cards, install powerful chrome, adapt to random enemies, and build a deck that can survive the run.

  • Every run starts a new puzzle. The map, rewards, enemies, and upgrade paths change each time you play — decide when to take fights, shops, events, and high-risk routes.
  • Every turn asks for a real decision. Push damage, defend, set up a combo, spend a stim, or hold resources for the fight ahead.
  • Every deck can become something dangerous. The best runs come from spotting synergies early and turning them into a machine.
Six Mechanics, Six Interfaces

Choose Your Operator — Six Ways to Play, Six Reasons to Climb

The Sprawl is a tower. You were born at the bottom, and everything above was built to keep you there. In the Dregs, running means going up anyway. No two operators even play the same game — and no two run for the same reason. Choosing an operator is choosing a story and a stake, not just a playstyle.

  • GG — Floor it. (Revenge) A wired street brawler chasing the compliance machine that signed off on the claim that killed her mother. Chain cheap strikes faster and faster as your Momentum multiplier climbs. Plays like a character-action game.
  • El Money — Rig the lobby. Open the box. (Curiosity) The King of Information has broadcast a thousand runs and never seen the top of the one he sells. Bias the odds, open mystery boxes, reroll for the jackpot that deletes a boss. Plays like a slot machine you control. (No microtransactions — El Money is the only one allowed to pay to win.)
  • CyberMaster — Fight on the beat. (Ideology) The Sprawl's masked star DJ, climbing to play one note the algorithm never approved. Land the right card on the right beat, build the Groove, and detonate THE DROP. Turn-based — flow, not reflexes.
  • Keeper — I saw this five moves ago. (Curiosity / Love) A six-hundred-year-old uploaded monk searching the architecture for the brother who became it. Schedule cards into turns ahead and watch the trap spring. Plays like chess against the future.
  • Angel of the Abyss — Throw the strikes in the right order. (Protection) The last master of a dead lineage, climbing to stand unaugmented between the optimization machine and the people behind him. Chain same-class moves and discover hidden signature combos. Plays like a fighting game in card form.
  • Tinkerer — One more breath before the system falls apart. (Ideology) The ex-Nexus red-teamer who built the tower's locks and left one unfinished — climbing to find out if it still opens. Plant a maturing Payload while his own deck destabilizes, and cash out at the edge of collapse. Plays like defusing your own bomb.
Combo Discovery

Find the Combo That Breaks the Run Open

CyberDeck is built for players who like discovering powerful interactions. A strange card, a risky upgrade, or one lucky reward can change the entire direction of your deck.

  • Build around the pieces you find. Chain attacks, stack status effects, generate resources, summon allies, loop cards, or scale into massive turns.
  • Chase overpowered lines. The fun is seeing a deck go from barely holding together to deleting fights with a combo you discovered.
  • Adapt when the plan changes. You will not see the same rewards every run, so the strongest strategy is the one you can rebuild on the fly.
Cyberpunk Systems

Cyberpunk Systems, Not Cyberpunk Wallpaper

The setting changes how the game plays. CyberDeck turns cyberpunk ideas into deckbuilding systems: chrome upgrades, digital defenses, hostile software, black-market stims, faction tech, and corporate enemies.

  • Install chrome to reshape your deck. Cyberware and stolen tech can open new strategies or push an existing combo further.
  • Use stims when the fight gets ugly. Single-use tools can save a run, enable a burst turn, or buy time for your engine to come online.
  • Fight through a hostile network. Defenses, malware, enemy intents, and status effects all make combat feel like a tactical breach.
Connected World

A Bigger World Behind Every Card

CyberDeck is part of the broader CyberSprawl universe, and the story lives inside the things you play with. Every character has a story. Every chrome has a maker. Every enemy belongs to a faction. Every strange upgrade came from somewhere.

  • Learn the world through play. Events, enemies, shops, cards, and upgrades reveal the city without stopping the run.
  • Meet factions through their technology. Chrome, stims, and enemy kits carry the priorities of the people who built them.
  • Follow the threads beyond one game. CyberDeck connects into the larger CyberSprawl world of games, stories, characters, and media.
One More Run

Built for One More Run

CyberDeck is designed for quick starts, active turns, readable decisions, and the constant feeling that the next run could become your best one.

  • Fast-paced tactical fights. Get into combat quickly, make meaningful choices every turn, and see your deck evolve fast.
  • Handcrafted pixel art. Cards, enemies, characters, and environments use a vivid cyberpunk pixel-art style.
  • Original audio and soundtrack. Custom sound effects and music support the pace, impact, and atmosphere of the run.