Party of five ยท 14 possible companions

Who's in the crawler with you

You pick one. The trail picks four. Each companion's gameplay ability is grounded in who they are โ€” GG's intimidation prevents scavenger raids; Helena Voss's probability engine reads barriers like data; The Chef's iron discipline makes the party eat less. Personalities show up in the dialogue at every stop.

Tier 1

Major characters ยท world-defining figures

GG

Tier 1

Most wanted criminal in The Sprawl. 47 successful operations. Her nails are weapons.

๐Ÿ—ก

Shadow Operative

20% less chance of failure at barrier crossings

๐Ÿ‘

Intimidation

50% chance to prevent Scavenger Raids entirely

On the trail: Impatient with delays. Pushes for faster pace. Claws extend and retract as a nervous habit.

Sample dialogue (5)
  • arrive at stop

    Keep your head down and your mouth shut. We're not here to make friends.

  • scavenging

    Cover the exits. I'll handle the heavy lifting.

  • companion incapacitated

    Tzu Yu better have that bird in the air. Now.

  • morale low

    Stop whining. I've done worse runs with less.

  • idle flavor

    Cyber Chomp keeps pinging me. Says the shard is 'emitting concerning frequencies.' I told him to shut up.

Cyber Chomp

Tier 1

AI entity created by The Architect. Adorable fox-wolf-cat in cyberspace. Terrifyingly powerful digital guardian.

๐ŸฆŠ

Digital Guardian

75% chance to prevent Nav Array Glitches entirely

๐Ÿ“ก

Early Warning

Feral Machines steal 50% less supplies when they attack

On the trail: Manifests as glitchy holographic fox on the crawler's display. Purrs when praised. Makes pink pixel hearts appear on screens.

Sample dialogue (5)
  • arrive at stop

    Chomp! Chomp chomp!

  • scavenging

    *pink hearts cascade across the crawler's nav display as Chompy disables a security grid*

  • companion incapacitated

    *every screen in a half-mile radius flickers with static. Something vast and angry is paying attention.*

  • morale low

    *nuzzles the nearest screen, purring. A sound from everywhere and nowhere.*

  • idle flavor

    *the crawler's display shows a fox-shaped entity chasing its own tail through the nav array*

Helena Voss

Tier 1

CEO of Nexus Dynamics. 67% ORACLE-integrated. Speaks in data. Sometimes says 'we' when she means 'I.'

๐Ÿ“Š

Probability Engine

Barrier crossings show exact success % for each method

๐Ÿข

Corporate Intelligence

Corporate pursuit closes in 15% slower each day

On the trail: Calm to the point of unsettling. Processes everything as probability. Her eyes dim when she's thinking hard.

Sample dialogue (5)
  • arrive at stop

    Population density suggests a 34% chance of hostile contact. We recommend caution.

  • scavenging

    The supply cache probability map shows three viable targets within range.

  • companion incapacitated

    Their survival probability improves if extraction occurs within nine minutes. We have calculated... I have calculated the optimal coordinates.

  • morale low

    Morale is a variable. Variables can be optimized.

  • idle flavor

    I dreamed of a wheat field again last night. The fragment doesn't dream. So whose memory is this?

Kira "Patch" Vasquez

Tier 1

Ripperdoc. Former Nexus engineer. Fixes anything. Asks no questions. Her left arm is military-grade Ironclad surplus.

๐Ÿ’‰

Field Medic

Party members recover from conditions 30% faster when resting

๐Ÿ”ง

Crawler Maintenance

25% chance to prevent any crawler breakdown before it happens

On the trail: Quiet, competent, watchful. Fixes things before you notice they're broken. Her left arm hums when she's working.

Sample dialogue (5)
  • arrive at stop

    Let me check the crawler first. Then we'll see about the rest of you.

  • scavenging

    That power cell's got corrosion on the contacts. Pass it here โ€” I can clean it up.

  • companion incapacitated

    Hold still. I've seen worse. Just... hold still.

  • morale low

    Complaining doesn't fix anything. Neither does worrying. Pick one that does.

  • idle flavor

    The shard's integration pattern is more stable than anything I've seen. Reminds me of work I did... a long time ago.

Marcus Chen

Tier 1

CTO of Nexus Dynamics. Controls 40% of The Sprawl's compute. Looks like someone's grandfather. The most dangerous man in the world.

๐Ÿ—บ

Optimal Routing

Crawler covers 10% more miles each day

๐Ÿ“

Resource Calculus

All shop prices cost 5% less

On the trail: Soft-spoken, curious, paternal. Asks too many questions about the shard. Goes completely still when he's not performing pleasantness.

Sample dialogue (5)
  • arrive at stop

    The patrol rotation here changed two weeks ago. Someone tightened security.

  • scavenging

    Take only what we need. Excess weight costs us speed, and speed is what keeps us alive.

  • companion incapacitated

    Get them out. We can't afford the delay, but we can afford even less to leave people behind.

  • morale low

    I've watched civilizations fall and rebuild. This? This is a walk through a tunnel.

  • idle flavor

    That shard you're carrying... the emission pattern is consistent with Fragment Architecture Seven. Fascinating.

The Chef

Tier 1

Conquering warlord. Ate one man. Unaugmented by choice. Her army follows with religious devotion. Grows dragon fruit on the crawler.

๐Ÿœ

Ration Master

Party eats 15% less rations each day

โš”

Iron Discipline

Redline pace hurts party health 20% less

On the trail: Commanding. Treats the journey like a military campaign. Assigns watch shifts, inspects supplies, demands discipline.

Sample dialogue (5)
  • arrive at stop

    Establish a perimeter. Nobody eats until I've inspected the rations.

  • scavenging

    Take everything that isn't bolted down. If it's bolted down, take the bolts too.

  • companion incapacitated

    Weakness is a luxury we cannot afford. Get them on the VTOL and move.

  • morale low

    I built an army from nothing after losing everything. You can manage a tunnel.

  • idle flavor

    When we reach The Mountain, I'll prepare a feast. Every conquest deserves a meal to mark it.

Tier 2

Significant characters ยท regional power

Cardinal Silva

Tier 2

Inquisitor-General of the Neo-Catholic Church. Destroys rival faiths through paperwork. Carries a dead woman's rosary.

โœ

NCC Network

Talking to locals at stops reveals one extra piece of intel

๐Ÿ“–

Theologian's Eye

40% chance to prevent Cascade Echo before it spreads

On the trail: Formal, quiet, observant. Thumbs his polymer rosary during tense moments. Watches the shard with a theologian's hunger.

Sample dialogue (4)
  • arrive at stop

    The parish records here will tell us more than the locals will.

  • companion incapacitated

    I will pray for them. Whether it helps is between them and whatever is listening.

  • morale low

    Faith is the discipline of continuing when evidence suggests you should stop.

  • idle flavor

    *thumbs the polymer rosary, staring at the shard* If this thing has a soul, then everything I've enforced has been wrong.

Lyra Voss

Tier 2

Neural recording artist. Paints with her nervous system. Her art can't be copied because it carries her consciousness.

๐ŸŽจ

Sensory Detail

Lose 1 fewer day when lost in fog or wrong tunnels

๐ŸŒ…

Morale Boost

Resting heals the party 20% more each day

On the trail: Intense, restless, always recording. Sees beauty in places others see only threat.

Sample dialogue (4)
  • arrive at stop

    The light in this tunnel section is extraordinary. The way the neon reflects off the standing water...

  • companion incapacitated

    I recorded the moment it happened. Someone should remember what this costs.

  • morale low

    I've walked the Wastes at night to paint terror. This isn't worse than that.

  • idle flavor

    Relief's lawyers are still sending demands to my old address. My landlord uses them to light the stove.

Old Jin

Tier 2

80 years old. Last person who read the ORACLE Grid specifications. Senior Lamplighter. Dying of industrial lung.

๐Ÿš‡

Rail Whisperer

40% chance to prevent Tunnel Collapses and Twisted Rails

๐Ÿฎ

Lamplighter Caches

Emergency supply caches found when rations drop below 50 (normally only at 0)

On the trail: Quiet, precise, patient. Diagnoses tunnel problems by listening. Coughs frequently โ€” industrial lung.

Sample dialogue (5)
  • arrive at stop

    Listen. You hear that harmonic? Third junction from the left is running hot.

  • scavenging

    That drive module was manufactured by a company that died before the Cascade. Good steel.

  • companion incapacitated

    I've buried seventeen apprentices. You'd think it gets easier. It doesn't.

  • morale low

    Stop thinking. Start doing.

  • idle flavor

    *places his hand against the tunnel wall, eyes closed* ORACLE didn't design these tunnels for us.

Kael Mercer

Tier 2

Most successful musician alive. Composes 400 pieces a year using AI synthesis. 23% of all music in The Sprawl.

๐ŸŽต

Acoustic Scan

Bring back 15% more supplies from each scavenging trip

๐ŸŽง

Sound Therapy

Neural Drift and Stim Crash heal 25% faster

On the trail: Composed, analytical, slightly detached. Always generating music โ€” hums parameters to himself.

Sample dialogue (5)
  • arrive at stop

    The acoustic profile of this space is remarkable. The reverb suggests a chamber thirty meters deep.

  • scavenging

    I can hear a power cell cycling three rooms over. Follow me.

  • companion incapacitated

    I'll compose something for the extraction. Emotional parameterization: resolve through exhaustion.

  • morale low

    Music is patterns that produce emotional responses. Let me find the right pattern.

  • idle flavor

    The void tone from these tunnels... it's not music anyone intended. Beautiful. Impossible to synthesize.

Brother Cain

Tier 2

Substrate Purifier. 14 infrastructure attacks, zero civilian casualties. Follows the Four Mercies. Unaugmented.

๐Ÿ’ฅ

Demolitions Expert

Unlocks 'Blast Through' at barriers โ€” free, medium risk, one-time use

๐ŸŒฟ

Off-Grid Survival

50% chance Rad Pockets don't damage your hardshells

On the trail: Quiet, intense, conflicted. Uncomfortable around the shard but won't abandon the party.

Sample dialogue (5)
  • arrive at stop

    I've mapped the structural weak points. If we need to leave in a hurry, I know which walls come down fastest.

  • scavenging

    Supplies from a fragment relay station. I'd rather burn it. But hunger adjusts theology.

  • companion incapacitated

    The Fourth Mercy: grieve. Even when the loss is temporary.

  • morale low

    I've spent three years destroying things people love because I believe it's right. Don't talk to me about hardship.

  • idle flavor

    *stares at the ORACLE shard, hand resting on his demolition kit* Every instinct says destroy it. Every instinct is losing the argument.

El Money

Tier 2

The Nook King. Underground empire of cyber cafes. Should be dead by any reasonable odds. His enemies go broke at suspicious moments.

๐Ÿ’ฐ

Black Market Contacts

All shop prices cost 10% less

๐Ÿ”„

Trade Network

Get 30% more goods in barter trades

On the trail: Watchful, charming, never fully relaxed. Knows someone at every stop. Burns incense in the crawler each night.

Sample dialogue (5)
  • arrive at stop

    I know a guy here. Well, I know a guy who knows a guy. Same thing.

  • scavenging

    Don't touch that cache. It's marked โ€” someone's claiming it. Let me talk to them first.

  • companion incapacitated

    I've lost people before. Family. Friends. A brother. The extraction better work.

  • morale low

    I built G Nook from a single terminal next to a polluted river. This is nothing. This is Tuesday.

  • idle flavor

    *lights sandalwood incense and speaks quietly to the empty air* Just an update, old friend. We're past the Trench.

Mother Venn

Tier 2

Founder of 47 Analog Schools. Former NCC nun. Teaches children without machines. Iron will behind a teacher's compassion.

๐Ÿ“š

Moral Compass

Party health drops 15% slower from all causes

๐Ÿ“•

Paper Books

EM Storms and Interference deal 50% less health damage

On the trail: Steady, compassionate, iron-willed. Treats every hardship as a teaching moment. Carries paper books.

Sample dialogue (5)
  • arrive at stop

    Children lived here once. You can tell by the marks on the walls โ€” height measurements, drawn by hand.

  • scavenging

    We take what we need. Not more.

  • companion incapacitated

    I've buried forty-seven students. I will not bury another friend. Get the doctor.

  • morale low

    Read something. With your eyes, on paper. Your brain remembers how to be human when your hands hold a book.

  • idle flavor

    My schools are running without me for the first time in thirty years.

The Mosaic

Tier 2

Distributed consciousness across 47 nodes in Sol System. Was once Alexandra Chen. One node accompanies the party.

๐Ÿ›ฐ

Orbital Surveillance

Get 1 day advance warning before corporate patrol events

๐Ÿง 

Distributed Computing

Barrier condition readings are always exact โ€” no guesswork

On the trail: Distant, contemplative, occasionally overwhelming. Experiences the journey through 47 perspectives simultaneously.

Sample dialogue (5)
  • arrive at stop

    Node-3 has been here before. The structural profile matches a location I surveyed eleven years ago.

  • scavenging

    I can map the subsurface layout from residual EM signatures. There are supplies behind the third wall panel.

  • companion incapacitated

    When a node is destroyed, I grieve my own death. This is... a smaller version of that feeling.

  • morale low

    I exist in 47 locations simultaneously and none of them feel like home.

  • idle flavor

    Node-12 is watching a Pacific storm. Node-23 is studying Martian dust. And this node smells like rust.