Runaway Neural Simulation Tester

Chipstar

Each rank adds a weapon to one mech, from fists to missiles.

Play Chipstar →See the starting weapon ↓
Chipstar

Starter ratings at rank 8

Attack style Automatic multi-module mech

How to read starter ratings

Compare strengths, not an overall tier. Do not add or average the grades. These are design judgments, not measured win rates.

Rank 8 at eight minutes. Character and starting weapon only. Signature off. No supporting gear or weapons. Damage ratings include how the attack reaches its target.

S
Exceptional
A
Strong
B
Solid
C
Limited / conditional
D
Very limited
F
Absent

Crowd clearing: damage across groups. Boss damage: damage against one moving boss. Defense: protection and recovery. Mobility: freedom to move while attacking. Crowd control: stop, slow or move ordinary enemies.

Starting stats Full health ยท standing still ยท run start

Health
100 HP
Armor
0
Move speed
100% base
Regeneration
0.2 HP/s

Starting weapon

Hard-00N

A close escort. Fists handle nearby enemies; guns and missiles target distant enemies. Each rank adds a weapon.

Rank 1Hard-00N
Rank 1

Preview awaiting refresh. This poster is from an earlier capture.

Max Rank (8)Hard-00N
Max Rank (8)

Preview awaiting refresh. This poster is from an earlier capture.

Staged practice targets, chosen health and timed arrivals. Real attacks and defeats. Character passives apply; boosts, gear and signatures are excluded.

Give Hard-00N room to work while you circle back for pickups.

Evolves into

Hard-00N Siege Rig

All eight weapons fire faster. Longer gun bursts, piercing rails and split missile blasts.

Reach weapon rank 8, own Attack Speed Chip, then open a supply chest. Attack Speed shortens every mech module cooldown.

Build the fantasy

Three boosts worth choosing

Damage Amp

Damage adds extra Hard-00N hit damage.

Attack Speed Chip

Hard-00N modules fire more often.

Area Amplifier

Wider module effects reach more enemies.

One possible build

Starting stats โ†’ Example Level 20 Build

Levels award choices. They do not raise base stats automatically. This example spends 19 choices.

StatStartExample level 20
Health100100
Armor00
Damage multiplier100%160%
Regeneration0.2 HP/s0.2 HP/s
Move speed150 px/s150 px/s
Starter base hit1857.5
Attack speed multiplier100%160%
  • Hard-00N ยท Rank 87 choices
  • Ghost Claws ยท Rank 33 choices
  • Damage Amp ยท Rank 33 choices
  • Attack Speed Chip ยท Rank 33 choices
  • Area Amplifier ยท Rank 33 choices

The starterโ€™s first rank is free. Both columns use full-health, stationary, run-start conditions. No gear, permanent upgrades, protocols, shrines or signature bonuses. Base hits exclude critical hits, target effects and the damage multiplier shown above. Burst and combo sequences can vary per hit.

See the 19 choices in order
  1. Hard-00N ยท Rank 2
  2. Hard-00N ยท Rank 3
  3. Hard-00N ยท Rank 4
  4. Hard-00N ยท Rank 5
  5. Hard-00N ยท Rank 6
  6. Hard-00N ยท Rank 7
  7. Hard-00N ยท Rank 8
  8. Damage Amp ยท Rank 1
  9. Damage Amp ยท Rank 2
  10. Damage Amp ยท Rank 3
  11. Attack Speed Chip ยท Rank 1
  12. Attack Speed Chip ยท Rank 2
  13. Attack Speed Chip ยท Rank 3
  14. Area Amplifier ยท Rank 1
  15. Area Amplifier ยท Rank 2
  16. Area Amplifier ยท Rank 3
  17. Ghost Claws ยท Rank 1
  18. Ghost Claws ยท Rank 2
  19. Ghost Claws ยท Rank 3

Passive ability

Field Service

Deal 25% more damage while near Hard-00N. Applies to all weapons inside the active mechโ€™s service ring.

Signature ability

Bench Tested

Hard-00N modules: +15% attack speed.

Earn 10 full mission wins with Chipstar. The signature activates 6 minutes into a mission.

Take Chipstar into the Sprawl →

CyberSprawl universe

Beyond the battlefield

Read Chipstar's full story →