Mechanics · 1:1 Oregon Trail Deluxe parity
How the trail plays
The skeleton is Oregon Trail Deluxe, beat for beat: resources, party health, random events, landmark progression. The skin is The Sprawl: power cells instead of oxen, signal rot instead of typhoid, scavenger raids instead of bandit attacks. Every mechanic teaches you something about the world.
Resources
Scav Tools
≡ Oregon Trail's AmmunitionScavenging tool kits — pry bars, cutters, scanners, and breaching gear
Cooling Unit
≡ Oregon Trail's Spare wagon axleThermal management module for the crawler. The tunnels trap heat, and the
Drive Module
≡ Oregon Trail's Spare wagon wheelReplacement track and drive gear for the crawler's locomotion system. When the
Hardshells
≡ Oregon Trail's ClothingProtective gear for the Rail — rad cloaks, breathers, thermal layers, and EM
Nav Array
≡ Oregon Trail's Spare wagon tongueGuidance and pathfinding module that reads the old BART rail network and plots
Power Cells
≡ Oregon Trail's OxenHigh-density battery cells that power the crawler's drive system. The crawler
Rations
≡ Oregon Trail's FoodNutrient packs, scavenged food, and black market provisions. Most come from
Health Conditions
| Condition | Severity | Originally |
|---|---|---|
| Cascade Echo | moderate | — |
| Chrome Fracture | low | — |
| Chrome Rejection | severe | — |
| Drone Strike | moderate | — |
| Neural Drift | moderate | — |
| Ration Sickness | high | — |
| Servo Lock | moderate | — |
| Signal Rot | severe | — |
| Stim Crash | moderate | — |
| System Flood | fatal | — |
Events
equipment negative
8 events
- drive failure
- thermal overload
- nav glitch
- power cell surge
- scavenger raid
- cell drain
- …and 2 more
environmental negative
10 events
- em storm
- rad pocket
- tunnel collapse
- contaminated supply
- dead zone
- signal fog
- …and 4 more
health negative
9 events
- ration sickness
- signal rot
- chrome rejection
- cascade echo
- drone strike
- servo lock
- …and 3 more
positive
4 events
- stim plant patch
- lamplighter cache
- abandoned crawler
- smuggler caravan
decision
5 events
- barrier crossing
- dam crossing
- tunnel fork
- smuggler trade
- locals
Scavenging
- easy_to_hit Pre-Cascade Cache ≡ Bison
- hard_to_hit Data Cache ≡ Squirrel
- medium Drone Wreck ≡ Deer
- easy_to_hit Maintenance Bot ≡ Bear
- hard_to_hit Stim Plant ≡ Rabbit
- medium Supply Crate ≡ Elk/Bear
Professions
| Profession | Starting credits | Score multiplier |
|---|---|---|
| Courier | 800 cr | ×2 |
| Dregs Runner | 200 cr | ×3 |
| G Nook Operator | 1200 cr | ×1.5 |
| Helix Researcher | 1400 cr | ×1.25 |
| Lamplighter | 600 cr | ×2.5 |
| Nexus Executive | 1600 cr | ×1 |
| Ripperdoc | 1000 cr | ×1.75 |
| Salvager | 400 cr | ×2.75 |
The point
Every mechanic is a delivery vehicle. Power cells dying teaches you about The Sprawl's infrastructure collapse. Signal rot teaches you about post-Cascade illness. Choosing the Lamplighter profession teaches you about who keeps the lights on. The journey IS the curriculum.