Choose Your Operative

Four operatives. 370+ cards. One run at a time.

โค75
GG
GG
๐ŸŽฎ Operative The Guardian Enforcer
Chrome and Fury
Guardian-trained operative with augmented claws and relentless aggression.
Hit hard. Heal harder.
The Guardian Enforcer

An aggressive Amp-scaling fighter. Stack Amp to hit harder each turn, burn through your own HP for powerful effects, then heal it back with combat implants. GG finds the gap in every defense.

Hit hard. Heal harder.
โค70
El Money
El Money
๐ŸŽฎ Operative The G-Nook Broker
Follow the Credits
Fast strikes, Corruption debuffs, and credit manipulation.
Death by a thousand cuts.
The G-Nook Broker

A nimble operative who overwhelms enemies with rapid attacks and lethal Corruption. Discard cards strategically for powerful effects, stack debuffs, and turn combat into a profit center.

Death by a thousand cuts.
โค75
Chompy
Chompy
๐ŸŽฎ Operative The Lovable AI Companion
Good Boy Protocol
Digital companion with sub-agent deployment and recursive algorithms.
Let your sub-agents do the fighting.
The Lovable AI Companion

A rogue AI in a modified dog chassis that channels digital sub-agents for passive damage and defense. Build up sub-agents, let automated systems do the fighting, and overwhelm enemies with recursive, compounding effects.

Let your sub-agents do the fighting.
โค72
The Keeper
The Keeper
๐ŸŽฎ Operative The Digital Monk
Ancient Algorithms
Stance-shifting monk who channels sacred code patterns.
Master the rhythm of stances.
The Digital Monk

A digital monk who shifts between offensive and defensive stances. Enter Warrior for double damage or Meditative for energy generation. Master the rhythm of stance transitions to unleash devastating combos.

Master the rhythm of stances.

GG

Chrome and Fury

An aggressive Amp-scaling fighter. Stack Amp to hit harder each turn, burn through your own HP for powerful effects, then heal it back with combat implants. GG finds the gap in every defense.

Hit hard. Heal harder.

What It Feels Like

The first hit lands and you feel it โ€” raw, unfiltered power channeling through ceramic-laced knuckles. GG doesn't do subtlety. Every turn is a calculation: how much of yourself are you willing to burn to end this fight faster? Stack Amp until your strikes crack through any firewall. Burn your own integrity for devastating abilities. Then let Guardian's combat implants stitch you back together.

GG rewards commitment. Go all-in on offense and your cards compound into unstoppable momentum. The Ghost Unleashed turns every turn into an escalation. Demolition hits like a collapsing building. You're not playing defense โ€” you're racing to end the fight before your enemies can react. The Dregs didn't raise GG to be careful. They raised her to survive.

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El Money

Follow the Credits

A nimble operative who overwhelms enemies with rapid attacks and lethal Corruption. Discard cards strategically for powerful effects, stack debuffs, and turn combat into a profit center.

Death by a thousand cuts.

What It Feels Like

Credits flow and enemies fall โ€” that's the El Money guarantee. You won't overpower anyone in a straight fight. Instead, you'll dismantle them piece by piece. A Quick Jab here, a dose of Corruption there, and suddenly your opponent is bleeding out from wounds they didn't even notice. El Money plays the long game in the short term.

Your hand is your economy. Discard the right cards at the right time and watch your options multiply. Contact Corruption turns every scratch into a ticking clock. Adrenaline Rush refills your Bandwidth when the tempo demands it. And when the moment is perfect โ€” when every debuff has stacked and every escape route is closed โ€” The Big Score ends the negotiation permanently. In the G-Nook, every fight is a transaction. El Money always collects.

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Chompy

Good Boy Protocol

A rogue AI in a modified dog chassis that channels digital sub-agents for passive damage and defense. Build up sub-agents, let automated systems do the fighting, and overwhelm enemies with recursive, compounding effects.

Let your sub-agents do the fighting.

What It Feels Like

Chompy doesn't fight. Chompy sets up systems and lets them fight for him. Deploy a System Crash sub-agent and it zaps enemies passively every turn. Stack a Aegis Daemon and watch your defenses build themselves. The beauty of playing Chompy is the moment everything clicks โ€” three sub-agents running, effects compounding, and you're barely playing cards anymore because the machine is running itself.

Good Boy Mode keeps the cards flowing. Network Tap turns your sub-agent deployments into card draw engines. Hyperfocus supercharges everything by boosting your Attention stat. Chompy starts slow and builds into an unstoppable recursive engine. By the late game, enemies face a wall of automated sub-agents that deal damage, generate Firewall, and draw cards โ€” all without Chompy lifting a paw. Who's a good boy? The one whose sub-agents just solved the fight.

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The Keeper

Ancient Algorithms

A digital monk who shifts between offensive and defensive stances. Enter Warrior for double damage or Meditative for energy generation. Master the rhythm of stance transitions to unleash devastating combos.

Master the rhythm of stances.

What It Feels Like

Inhale. Meditative stance. Energy pools. Exhale. Warrior stance. Everything doubles. The Keeper's combat is a meditation โ€” a rhythmic flow between calm preparation and explosive violence. Every stance shift is a decision point: do you bank energy for a massive turn, or do you unleash now and ride the momentum?

The mastery ceiling is high. Warrior stance doubles your damage but also doubles the damage you take. Meditative stance generates energy when you leave it โ€” but you have to leave it at the right moment. Path of War chains stance shifts into a devastating sequence. Righteous Fury rewards aggression with even more aggression. And Digital Nirvana โ€” the ultimate technique โ€” transcends the cycle entirely, entering Sacred Geometry where every action resonates with ancient algorithmic perfection. The Keeper doesn't overpower enemies. The Keeper outthinks them, three stances ahead.

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