Design archive

The CyberIdle database

Every resource and building from the archived game design — preserved. The progression system was built on tiered economy: each tier of resource feeds into the next, and each building either extracts, refines, or transforms.

Tier distribution

How the 123 entities spread across the 10 tiers (0 through 9). Each tier roughly maps to an Age: T0-T2 in early ages, mid-tiers in mid-game, T8-T9 in transcendence.

TierResourcesBuildings
T0 7 7
T1 5 9
T2 7 6
T3 7 8
T4 6 6
T5 6 7
T6 6 6
T7 6 6
T8 6 6
T9 3 3