Vulnerability Amplifier
Vulnerability strengthens lightning.
The Cyber Monk
Lightning jumps between nearby enemies.
Play The Keeper →See the starting weapon ↓
Starting stats Full health ยท standing still ยท run start
Starting weapon
Lightning jumps between enemies. Amount adds bolts; Area extends jumps.
Preview awaiting refresh. This poster is from an earlier capture.
Preview awaiting refresh. This poster is from an earlier capture.
Staged practice targets, chosen health and timed arrivals. Real attacks and defeats. Character passives apply; boosts, gear and signatures are excluded.
Find a safe spot, then stand still to unleash lightning.
Lightning jumps through nine enemies. Amount adds bolts; Area extends jumps.
Reach weapon rank 8, own Area Amplifier, then open a supply chest. Area extends lightning jump reach, connecting enemies across wider gaps.
Build the fantasy
Vulnerability strengthens lightning.
Regen strengthens lightning.
Longer jumps connect distant targets.
One possible build
Levels award choices. They do not raise base stats automatically. This example spends 19 choices.
| Stat | Start | Example level 20 |
|---|---|---|
| Health | 90 | 90 |
| Armor | 0 | 0 |
| Damage multiplier | 100% | 100% |
| Regeneration | 0.5 HP/s | 3.5 HP/s |
| Move speed | 150 px/s | 150 px/s |
| Starter base hit | 16.13 | 196.88 |
| Attack speed multiplier | 111% | 111% |
The starterโs first rank is free. Both columns use full-health, stationary, run-start conditions. No gear, permanent upgrades, protocols, shrines or signature bonuses. Base hits exclude critical hits, target effects and the damage multiplier shown above. Burst and combo sequences can vary per hit.
Passive ability
Holy Lightning deals 25% less damage. Standing still adds a full chain every 0.5s, up to 4. Deal 35% more damage with all weapons while standing still. Holy Lightning and Holy Lightning Judgment deal 25% less damage per hit. They fire 2 full chains after 0.5s standing still, then add one every 0.5s, up to 4 at 1.5s. Amount adds its normal bolts and targets once. Each enemy is hit once per attack. Moving resets the charge.
Signature ability
Lightning: +20% jump reach.
Earn 10 full mission wins with The Keeper. The signature activates 6 minutes into a mission.
Take The Keeper into the Sprawl →
CyberSprawl universe