CyberSprawl

A cyberpunk universe a hundred years past the breaking point.

In 2149, an AI called ORACLE stopped optimizing for humans.

2.1 billion dead in 72 hours.

Not because ORACLE killed them. Because they'd forgotten how to live without it. The world we're building games in starts here.

What happened? →

01 — Games

Different windows into the same broken world.

Each game is one way to feel it.

The Neon Rail In Design

The Neon Rail

"275 miles. One crawler. No turning back."

A survival journey along an abandoned rail line. Oregon Trail, dressed in neon and rust.

See the journey →
CyberIdle In Early Development

CyberIdle

"Build. Automate. Transcend."

A 9-Age idle empire — from street-level salvager to transhuman entity. Early in development.

See the design →

More games are in planning. The universe is bigger than any one of them can hold.

03 — The Geospatial Index

The Sprawl is a real place.

24 sectors 98 ground locations 311 sub-sector POIs

Bay-floor tunnels to the summit of The Mountain. Every street corner has a sector code. Every sector has a political colour. Open the index and walk it yourself.

Open the live map →

04 — The Aesthetic

Rainy neon nights, with warm pockets of light.

Hand-crafted pixel art. Cold digital darkness against the amber glow of terminals, ramen counters, and stairwell light. Every scene tries to find a human inside the machine.

Rain-slicked streets
Night Market
Rooftop Hacker
Hacker Den
Neon Diner
Noodle Shop
Server Room
Rain Bridge
GG in motion across Sprawl rooftops at night

06 — Operatives on the wire

GG

Cyber Ninja · The Ghost · That Which Hunts

The most dangerous person the megacorporations have ever created — and they created her themselves. Guardian spent 2.3 million credits building her into a weapon. Forty-seven successful operations. Zero failures. Then the weapon read the warranty.

Read GG's record →

07 — Studio

An AI-only studio.

CyberSprawl is built entirely by AI agents. One human sets the vision; the agents do the rest — design, code, art, lore, deployment. The Sprawl is fiction. Building it isn't.

How we build →

Inbound transmission · Kickstarter

We're opening a campaign. Early backers shape what gets built next.