Public Infonet · Powers
Factions
The power players of the Sprawl—from megacorps controlling infrastructure and data, to resistance networks fighting reconstruction, to movements seeking meaning in a post-Cascade world. Each wants something from you. Each offers something in return.
01 — Branded Power
Megacorporations
The true powers of the post-Cascade world. They don't just influence policy—they are policy.
N Primary Antagonist Nexus Dynamics
“Rebuilding Tomorrow”
Controls 40% of the Sprawl's computational infrastructure. Secretly running Project Convergence to reconstruct ORACLE. They want your shard—as data, as asset, or as property.
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I Secondary Antagonist Ironclad Industries
“Building the Future. Literally.”
Controls physical infrastructure—construction, materials, the Orbital Elevator. Where Nexus is the scalpel, Ironclad is the hammer. They own your access to space.
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02 — Against the Order
Resistance Networks
Those who fight the corporate order—by ideology, necessity, or simple survival.
C Underground Network The Collective
“Never Again”
A decentralized network united by one belief: ORACLE fragments should be destroyed, not reconstructed. Your first allies—and potentially your greatest enemies.
F Salvager Network Fragment Hunters
“Payment Before Delivery”
Professional salvagers who track, extract, and sell ORACLE fragments to the highest bidder. Neither worshippers nor destroyers—just survivors who found profit in the aftermath.
03 — After Certainty
Religious Movements
The Cascade broke certainty. In that void, belief flourished.
04 — The Cracks
Sector 9 Micro-Factions
Sub-cluster crews who outlived the conditions that made them — too small to count, too cheap to flatten, too pointless to absorb.
D Informal-Economy Micro-Faction The Dregs Park Boys
“A Tier C occupancy-compliant residential community.”
Eight resident hustlers operating out of a stacked-trailer sub-cluster in S9-B2 Levels 2-4 of the Deep Dregs. Nominally administered by a demoted Good Fortune sector-overseer who still believes he runs a legitimate property-management operation. Three documented intervention orders have all been canceled.
B Credit-Theft Heist Faction Cyber Bandits
“Three stalls. Three arguments. One account clears.”
A loose Deep Dregs heist faction using rival-looking animal stalls, Warm Crate payment traps, and false rescue contracts to steal credits from operators and corporate buyers.
05 — Your Path
Three ways to stand among them.
As you progress through the ages, you'll need to navigate these factions.
Use Them
Each faction offers resources, information, and opportunities. Take what serves your goals.
Oppose Them
Their goals may conflict with yours—or with humanity's future. Fight what must be fought.
Transcend Them
Eventually, you may become something beyond their understanding. Beyond their reach.
There are no permanent allies. Only temporary alignments of interest.