Health Serum
Bonus maximum HP strengthens colonies.
Withdrawn Nanoweapons Architect
Colonies store healing while they attack.
Play Infereit →See the starting weapon ↓
Starting stats Full health ยท standing still ยท run start
Starting weapon
Swarms attack and store healing. Move away to recall them and heal.
Preview awaiting refresh. This poster is from an earlier capture.
Preview awaiting refresh. This poster is from an earlier capture.
Staged practice targets, chosen health and timed arrivals. Real attacks and defeats. Character passives apply; boosts, gear and signatures are excluded.
Move away from fed colonies to recall their stored healing.
Swarms hit groups and store healing. Move away to recall them and heal.
Reach weapon rank 8, own Healing Gel, then open a supply chest. Healing increases HP delivered by returning colonies.
Build the fantasy
Bonus maximum HP strengthens colonies.
An extra colony adds another attacker.
Wider colony reach covers more enemies.
One possible build
Levels award choices. They do not raise base stats automatically. This example spends 19 choices.
| Stat | Start | Example level 20 |
|---|---|---|
| Health | 100 | 175 |
| Armor | 0 | 0 |
| Damage multiplier | 100% | 100% |
| Regeneration | 0.4 HP/s | 0.4 HP/s |
| Move speed | 150 px/s | 150 px/s |
| Starter base hit | 6 | 49.5 |
| Attack speed multiplier | 100% | 100% |
The starterโs first rank is free. Both columns use full-health, stationary, run-start conditions. No gear, permanent upgrades, protocols, shrines or signature bonuses. Base hits exclude critical hits, target effects and the damage multiplier shown above. Burst and combo sequences can vary per hit.
Passive ability
Half your healing bonus also increases weapon damage. Max 40%. Uses Healing Received bonuses. Actual healing and regeneration do not add damage.
Signature ability
Returned nano cargo: +20% healing.
Earn 10 full mission wins with Infereit. The signature activates 6 minutes into a mission.
Take Infereit into the Sprawl →
CyberSprawl universe