Gold Scanner
Gold strengthens shell damage.
The Grid Keeper
Heavy shells fire when you face an enemy.
Play Old Jin →See the starting weapon ↓
Starting stats Full health · standing still · run start
Starting weapon
Fires a heavy shell when you face an enemy. Gold strengthens hits.
Preview awaiting refresh. This poster is from an earlier capture.
Preview awaiting refresh. This poster is from an earlier capture.
Staged practice targets, chosen health and timed arrivals. Real attacks and defeats. Character passives apply; boosts, gear and signatures are excluded.
Turn toward a dense group before the cannon is ready.
Fires four explosive shells when you face an enemy. Gold strengthens hits.
Reach weapon rank 8, own Damage Amp, then open a supply chest. Damage strengthens every manually aimed shell and its impact blast.
Build the fantasy
Gold strengthens shell damage.
Damage adds extra shell hit damage.
Wider impact blasts catch nearby enemies.
One possible build
Levels award choices. They do not raise base stats automatically. This example spends 19 choices.
| Stat | Start | Example level 20 |
|---|---|---|
| Health | 110 | 110 |
| Armor | 1 | 1 |
| Damage multiplier | 100% | 160% |
| Regeneration | 0.2 HP/s | 0.2 HP/s |
| Move speed | 141 px/s | 141 px/s |
| Starter base hit | 30 | 164.56 |
| Attack speed multiplier | 100% | 100% |
The starter’s first rank is free. Both columns use full-health, stationary, run-start conditions. No gear, permanent upgrades, protocols, shrines or signature bonuses. Base hits exclude critical hits, target effects and the damage multiplier shown above. Burst and combo sequences can vary per hit.
Passive ability
Overkill damage spills onto one nearby enemy, up to 40% of the killed enemy’s max HP. Nearby means within 120 units. Spill damage cannot trigger more spill damage.
Signature ability
Manually aimed shells: +15% damage.
Earn 10 full mission wins with Old Jin. The signature activates 6 minutes into a mission.
Take Old Jin into the Sprawl →
CyberSprawl universe