SUBJECT FILE
Scavenger Guard

Scavenger Guard

Guards are the pack's defensive specialists โ€” a guard who cannot block isn't a guard, and the pack cannot afford to lose the members who keep everyone else alive.

ArchetypeScavenger defenderAugmentationsalvage-platedLocationThe Deep Dregs

Overview

Guards carry the heaviest salvaged plating in the pack โ€” old server-chassis lids, flattened ductwork, anything rigid enough to deflect a blade or absorb a hit. Their equipment is defensive by necessity: a guard who cannot block isn't a guard, and the pack cannot afford to lose the members who keep everyone else alive.

Their job is protecting the chief and shielding wounded pack members during retreats. Guards position themselves between threats and the pack's vulnerable members โ€” runners who have been caught, brutes who have taken too many hits, the chief when they are directing rather than fighting. The role demands absorbing damage meant for others, and the Dregs offers no medical care. Guards do not last as long as they should, but while they are alive, the pack is stronger because of them.

Place in the Pack

Guards work instinctively with brutes โ€” the brute attacks, the guard covers the brute's flanks and rear. This pairing is the core unit of any scavenger engagement. Guards are the most valued members of the pack, and they know it. Chiefs rely on them. Brutes trust them with their blind spots. Runners look to them as the closest thing to safety the offers.

The Actuarial Floor

The guard is not on the bay floor by accident. The bay floor is where the actuarial logic deposits you when every other floor has done the math on your and declined the investment.

Professional-tier employment runs background checks that include disclosure. Housing applications run credit assessments built on -weighted risk models. The training programs that might otherwise redirect a -Short worker to something less dangerous require institutional investment that institutions do not make in people the system has already decided won't be here to return the value. The guard absorbs impacts meant for others on a floor they reached because every other floor said no. The corridor does not distribute this risk the way a solidarity pool would โ€” the solidarity pool was built on not-knowing, and ended not-knowing in 2184, so what replaced it was this: the people whose odds ran worst stand at the front, because the front doesn't ask.

Case File โ€” Additional Record
Body Typehuman
Archive annex โ€” 1 earlier filing on this recordClose the archive annex

Recovered Historical Material

Guards carry the heaviest salvaged plating in the pack โ€” old server chassis lids, flattened ductwork, anything rigid enough to deflect a blade or absorb a hit. Their equipment is defensive by necessity: a guard who can't block isn't a guard, and the pack can't afford to lose the members who keep everyone else alive.

Their job is protecting the chief and shielding wounded pack members during retreats. Guards position themselves between threats and the pack's vulnerable members โ€” runners who've been caught, brutes who've taken too many hits, the chief when they're directing rather than fighting. The role demands absorbing damage meant for others, and the Dregs doesn't offer medical care. Guards don't last as long as they should, but while they're alive, the pack is stronger because of them.

Guards work instinctively with brutes โ€” the brute attacks, the guard covers the brute's flanks and rear. This pairing is the core combat unit of any scavenger engagement. Guards are the most valued members of the pack, and they know it. Chiefs rely on them. Brutes trust them with their blind spots. Runners look to them as the closest thing to safety the offers.

The pack's defensive specialists. They put salvaged plating and their own bodies between threats and the pack's vulnerable members.
They carry the heaviest salvaged plating in the pack: old server-chassis lids, flattened ductwork, anything rigid enough to deflect a blade or absorb a hit.
Their role demands absorbing damage meant for others; guards do not last as long as they should, but while they are alive the pack is stronger for them.

Connections

The people, places, systems, and open questions connected to Scavenger Guardโ€”and why each connection matters here.

Additional connections

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