The FP
Earfโs Green Quatro Oasis
The Last Known Oasis
The FP is fictional Frazier Park on Earf in The FP film franchise, not a physical CyberSprawl district.
Mountains, Wastes and Bako
- Approach
- Mountain oasis on fictional Earf; Wastes beyond the green town.
The town riffs on mountainous Frazier Park in California, between Bakersfield and Valencia. It is a fictional setting, with no sector or map coordinates in CyberSprawl. Sprawl audiences reach it through a screen.
The maximum-security beat-beat prison lies out in the Wastes, in the ruins of Bako. The name carries Bakersfield into Earf's vocabulary. Farther away, the story reaches the Twinkies and wars across the Uni-V. The family begins with the oasis it knows; the films keep finding more beyond it.
Green outside the doors

- Arrow plates
- Worn translucent surfaces carry cyan and pink light.
- Open double doors
- Warm hall light spills onto wet gravel.
Lush mountain country surrounds the town while dry Wastes mark the distance beyond it. The recreation hall gives the larger struggle a room, an arrow floor and people who can hear a faulty contact through conversation. A bad plate still has to be fixed before anyone can win.
Earlier recreation-hall images show patched doors, a liquor counter and trailer rows after rain. They are retained screen-adaptation studies. The flat service road in those images does not place Frazier Park at the Sprawl's Delta border.
The family at the platform
Its hall crew repairs the floor and keeps supplies moving.
The 248 shares JTROโs contests and their costs in the FP films, where a lost supply means more than a dry counter.

His home and practice floor; the settlement bears the costs of his contests.
JTRO beats for Quatro and his family on screen; his next famous face can recruit people for a real war.
JTRO begins here with BTRO's absence and the crew that helps him return. KCDC brings people into the room. BLT makes practice into work. The 248 carries speakers and repairs the contacts before the crowd arrives.
CHAI-T comes from the Twinkies or beyond. Her tribe, the Chais, opposes tyrannical beat-beat warlords who suck up the booze from worlds. She and JTRO fall in love during Beats of Rage. Their children carry the conflict into places their parents cannot always see.
The green place they fight for
KCDC holds a crate at the hall door while a crew member clears grit from an arrow contact. Beyond the door, Frazier Park is green. Beyond the mountains lie the Wastes. In The FP films, this is the last Quatro oasis known to JTRO and his family. FP gives the franchise its initials. The planet is Earf; the larger universe is the Uni-V.
People need booze to survive. Water is toxic. Beat-Beat Revelation settles control of the Quatro supply, and with it the Wastes and Earf. The crowd waits beside the platform. KCDC passes the crate over their heads toward the counter.
The supply and the feet
A member of the 248 taps the repaired contact with a screwdriver handle. The arrow lights. He taps it again before he steps away. The rival 245 has come to challenge for the room and its drink supply. The beginners are still waiting for their turn.
A challenger boasts that he can finish another can and keep beating. His heel misses the arrow twice. KCDC puts the unopened can under the bench. The challenger reaches for it, then steadies himself on the rail.
Screenings in CyberSprawl sell licensed Quatro drinks at the counter. The town and its booze biology belong to the film.


The hall and the back of the mine
The hall concentrates the crowd around the next contest. Its open doors and shining arrows make control over a supply into something everyone can watch.
The booze mines hold a different possibility. When the mines start running dry, the family reaches an ancient Duck Wars artifact at the back. It is also called Beat-Beat Revelation. CHAI-TRO can use it with her feet to turn time back. After saving the world, the family destroys it because another use could become a disaster. The platform remains; the artifact does not wait in the mine for a later visitor.
Back at the hall, the crew member puts his screwdriver away. KCDC opens the door wider and lets the beginners through. They step around the crate to reach the arrows.
Further connections
Browse all 6 connected records

The green oasis is a fictional film setting whose story sells across CyberSprawl.
The FP casts famous faces as heroes who beat for booze; the likeness campaigns fund causes across the Sprawl.

Life-sustaining film booze makes the supply worth contesting.
Quatro keeps Earf alive on screen and sells a taste of that story by the can in the Sprawl.

His conflict threatens the fictional Quatro oasis on Earf.
AK-47 challenges JTRO at Beats of Rage, where a win can decide who controls the FPโs Quatro.
Protects the fictional green Quatro oasis where her family lives.
In The FP films, CHAI-Tโs Beatknucks clear crowds, but she turns back whenever her family is in danger.

His crew works in the fictional mountain oasis on Earf.
KC-DC brings the 248 back into the room, even when keeping the doors open means asking them to accept an ugly deal.

His conflict threatens the fictional Quatro oasis on Earf.
L DUBBA E loses the FP to JTRO, then brings JTROโs lost son back with Bloody Quatro and raises him.