๐ŸŽฎ Wishlist on Steam

Free Act I Demo

Play the proof. Buy the full climb.

The CyberDeck demo is a focused, polished Act I slice: two operators, one complete boss route, and the real cards-chrome-stims run loop. It is built to show why every operator feels like a different game without giving away the whole campaign.

CyberDeck Steam capsule art

What You Can Play

Everything needed to judge the real game loop.

Two playable operators

CyberMaster fights on the beat with Groove, Firewall, and Drop timing. El Money rigs the odds with bias chips, rerolls, mystery boxes, and jackpot turns.

Act I boss route

Start a run, choose map routes, fight through Act I, build around rewards, and finish with a real boss victory instead of a teaser cutoff.

The real run loop

Cards, chrome, stims, shops, events, upgrades, rewards, enemy intents, status effects, and run-defining choices are all playable in the demo slice.

Demo-clean presentation

The demo build hides unfinished meta surfaces so the first impression stays focused on polished combat, readable UI, and the core deckbuilder fantasy.

Demo Operator 01

CyberMaster

Fight on the beat. Build Groove and Firewall, time the Drop, and turn a clean rhythm line into a board-breaking payoff.

Demo Operator 02

El Money

Bias the odds. Open boxes, reroll bad outcomes, stack greedy rewards, and make a slot-machine run look tactical.

Demo vs Full Game

What is free now, and what buying unlocks.

Surface Free Demo Full Game / Early Access
Playable operators CyberMaster and El Money Six launch operators planned: GG, El Money, CyberMaster, Keeper, Angel of the Abyss, and Tinkerer
Acts Act I with boss victory Multi-act campaign through the Sprawl
Cards and builds Focused demo pool for two operators plus shared rewards Full launch card, chrome, stim, and reward pool
Enemies and bosses Act I enemies, elites, and boss Expanded factions, elites, bosses, and encounter variety
Progression Core run progression only Long-term progression and completion systems as they are polished
Best reason to play Decide if CyberDeck clicks for you Keep chasing more operators, harder routes, and deeper builds

Not In The Demo

The full game is where the roster and campaign open up.

The demo is intentionally narrow. It proves combat, buildcraft, route pressure, and operator contrast. Buying the full game is for players who want the larger roster, longer campaign, deeper content pool, and release-quality meta systems.

Operators

GG, Keeper, Angel of the Abyss, Tinkerer, and the rest of the launch roster beyond the two demo operators.

Campaign

Acts II-IV, more bosses, more enemy factions, more events, and deeper route pressure across the CyberSprawl campaign.

Build depth

The full card, chrome, stim, relic, reward, and encounter pool for longer runs and more broken combinations.

Meta systems

Progression systems such as skill trees, collections, achievements, leaderboards, and archives once they meet the release quality bar.

Future updates

Early Access balance patches, new content, and free post-launch expansion goals for owners.

Waiting Beyond The Demo

Four more launch playstyles are purchase reasons.

GG Momentum chains at street-brawler speed.
Keeper Forecast the future before a run turns bad.
Angel of the Abyss Chain martial forms into signature combos.
Tinkerer Ride a dangerous deck while it falls apart.

Try It Free

Beat Act I. Then decide if you want the rest of the climb.