Three playable operators
GG builds Momentum with fast chains. CyberMaster fights on the turn-based Beat. El Money rigs loot-box odds with bias chips and rerolls.
Free Act I Demo
The CyberDeck demo is a focused, polished Act I slice: three operators, one complete boss route, and the real cards-chrome-stims run loop. It is built to show why every operator feels like a different game without giving away the whole campaign.

What You Can Play
GG builds Momentum with fast chains. CyberMaster fights on the turn-based Beat. El Money rigs loot-box odds with bias chips and rerolls.
Start a run, choose map routes, fight through Act I, build around rewards, and finish with a real boss victory instead of a teaser cutoff.
Cards, chrome, stims, shops, events, upgrades, rewards, enemy intents, status effects, and run-defining choices are all playable in the demo slice.
The demo build hides unfinished meta surfaces so the first impression stays focused on polished combat, readable UI, and the core deckbuilder fantasy.
Floor it. Chain cheap strikes, build Momentum, and turn a fast hand into a rising damage multiplier. Her timer grants upside; it never demands reflexes.
Fight on the beat. Build Groove and Firewall, time the Drop, and turn a clean rhythm line into a board-breaking payoff.
Bias the odds. Open boxes, reroll bad outcomes, stack greedy rewards, and make a slot-machine run look tactical.
Demo vs Full Game
| Surface | Free Demo | Full Game / Early Access |
|---|---|---|
| Playable operators | GG, CyberMaster, and El Money | Six launch operators: GG, El Money, CyberMaster, Keeper, Angel of the Abyss, and Tinkerer |
| Acts | Act I with boss victory | Three-act campaign through the Sprawl |
| Cards and builds | Focused demo pool for three operators plus shared rewards | Full launch card, chrome, stim, and reward pool |
| Enemies and bosses | Act I enemies, elites, and boss | Expanded factions, elites, bosses, and encounter variety |
| Best reason to play | Decide if CyberDeck clicks for you | Keep chasing more operators, harder routes, and deeper builds |
Not In The Demo
The demo is intentionally narrow. It proves combat, buildcraft, route pressure, and operator contrast. Buying the full game is for players who want the larger roster, longer campaign, deeper content pool, and release-quality meta systems.
Keeper, Angel of the Abyss, and Tinkerer complete the six-operator launch roster.
Acts II-III, more bosses, more enemy factions, more events, and deeper route pressure across the CyberSprawl campaign.
The full card, chrome, stim, relic, reward, and encounter pool for longer runs and more broken combinations.
Waiting Beyond The Demo
Try It Free