๐ŸŽฎ Buy Early Access

Free Act I Demo

Play the proof. Buy the full climb.

The CyberDeck demo is a focused, polished Act I slice: three operators, one complete boss route, and the real cards-chrome-stims run loop. It is built to show why every operator feels like a different game without giving away the whole campaign.

CyberDeck Steam capsule art

What You Can Play

Everything needed to judge the real game loop.

Three playable operators

GG builds Momentum with fast chains. CyberMaster fights on the turn-based Beat. El Money rigs loot-box odds with bias chips and rerolls.

Act I boss route

Start a run, choose map routes, fight through Act I, build around rewards, and finish with a real boss victory instead of a teaser cutoff.

The real run loop

Cards, chrome, stims, shops, events, upgrades, rewards, enemy intents, status effects, and run-defining choices are all playable in the demo slice.

Demo-clean presentation

The demo build hides unfinished meta surfaces so the first impression stays focused on polished combat, readable UI, and the core deckbuilder fantasy.

Demo Operator 01

GG

Floor it. Chain cheap strikes, build Momentum, and turn a fast hand into a rising damage multiplier. Her timer grants upside; it never demands reflexes.

Demo Operator 02

CyberMaster

Fight on the beat. Build Groove and Firewall, time the Drop, and turn a clean rhythm line into a board-breaking payoff.

Demo Operator 03

El Money

Bias the odds. Open boxes, reroll bad outcomes, stack greedy rewards, and make a slot-machine run look tactical.

Demo vs Full Game

What is free now, and what buying unlocks.

SurfaceFree DemoFull Game / Early Access
Playable operatorsGG, CyberMaster, and El MoneySix launch operators: GG, El Money, CyberMaster, Keeper, Angel of the Abyss, and Tinkerer
ActsAct I with boss victoryThree-act campaign through the Sprawl
Cards and buildsFocused demo pool for three operators plus shared rewardsFull launch card, chrome, stim, and reward pool
Enemies and bossesAct I enemies, elites, and bossExpanded factions, elites, bosses, and encounter variety
Best reason to playDecide if CyberDeck clicks for youKeep chasing more operators, harder routes, and deeper builds

Not In The Demo

The full game is where the roster and campaign open up.

The demo is intentionally narrow. It proves combat, buildcraft, route pressure, and operator contrast. Buying the full game is for players who want the larger roster, longer campaign, deeper content pool, and release-quality meta systems.

Operators

Keeper, Angel of the Abyss, and Tinkerer complete the six-operator launch roster.

Campaign

Acts II-III, more bosses, more enemy factions, more events, and deeper route pressure across the CyberSprawl campaign.

Build depth

The full card, chrome, stim, relic, reward, and encounter pool for longer runs and more broken combinations.

Waiting Beyond The Demo

Three more launch playstyles are purchase reasons.

KeeperForecast the future before a run turns bad.
Angel of the AbyssChain martial forms into signature combos.
TinkererRide a dangerous deck while it falls apart.

Try It Free

Beat Act I. Then decide if you want the rest of the climb.