CyberSprawl
  • ๐Ÿ•น๏ธ Games
    • โšก CyberIdle โ€บ
      • ๐Ÿ’ป What is CyberIdle? (archived)
      • ๐Ÿ›๏ธ The 9 Ages
      • ๐Ÿ—„๏ธ Database
      • โš™๏ธ Resources
      • ๐Ÿญ Buildings
    • ๐Ÿƒ CyberDeck โ€บ
      • ๐Ÿƒ About CyberDeck
      • ๐ŸŽฌ Story Intro
      • ๐Ÿ—บ๏ธ Demo Roadmap
      • ๐Ÿ‘ค Characters
      • โ˜ ๏ธ Bosses
      • ๐ŸŽฎ Steam Page
      • ๐Ÿƒ Card Database
      • ๐Ÿ”ฉ Chrome Database
      • ๐Ÿงช Stims
      • ๐Ÿ‘พ Enemy Database
      • โšก Event Database
      • ๐Ÿ”’ Privacy & Telemetry
    • CyberSprawl: Survivors โ€บ
      • About the Game
      • Characters
      • Wishlist on Steam
      • Play in Browser
    • ๐Ÿš‚ The Neon Rail โ€บ
      • ๐Ÿš‚ About The Neon Rail
      • ๐Ÿ—บ๏ธ The Route (16 stops)
      • ๐Ÿ‘ฅ Companions
      • โš™๏ธ Mechanics
  • ๐ŸŒ Universe
    • ๐Ÿ—บ๏ธ Places โ€บ
      • ๐Ÿš€ Enter the Sprawl
      • ๐ŸŒ Overview
      • ๐Ÿ“ Locations
      • ๐Ÿ™๏ธ Sectors
      • ๐Ÿ—บ๏ธ Geospatial Map
    • ๐Ÿ‘ฅ People โ€บ
      • ๐Ÿ‘ค Characters
      • ๐Ÿค– AI Personalities
      • ๐Ÿ”— Relationships
    • ๐Ÿข Powers โ€บ
      • ๐Ÿด Factions
      • ๐Ÿข Corporations
      • ๐Ÿฅค Products
    • โš”๏ธ History โ€บ
      • ๐Ÿ“… Timeline
      • ๐Ÿ“œ Narrative & Lore
      • โšก Events
    • โš™๏ธ Society โ€บ
      • โš™๏ธ Systems
      • ๐Ÿ’ก Technology
      • ๐ŸŽญ Culture
      • ๐Ÿ’ญ Concepts
      • ๐Ÿบ Artifacts
    • ๐Ÿ”ฎ Mysteries โ€บ
      • ๐Ÿ”ฎ Unsolved Mysteries
      • ๐Ÿ” Open Investigations
      • โš”๏ธ The Tensions
    • ๐Ÿ“š Reference โ€บ
      • ๐Ÿ“– Glossary
      • ๐Ÿ’ฌ Regional Dialects
      • ๐Ÿ“ฑ Digital Communication
  • ๐Ÿ“– Stories
  • ๐ŸŽต Music
  • ๐Ÿ“ก News

WORLD

โ†ณ Enter the Sprawl
๐ŸŒ Overview
๐Ÿ“… Timeline
๐Ÿ—บ๏ธ Geospatial Map
โ–ถ๐Ÿ™๏ธ Sectors
โ–ถ๐Ÿ“œ Narrative & Lore
โ–ถโšก Events
โš”๏ธ The Tensions
๐Ÿงญ Trails
โ–ถ๐Ÿ’ญ Concepts
โ–ถโš™๏ธ Systems
โ–ถ๐Ÿ’ก Technology
โ–ถ๐Ÿบ Artifacts
โ–ถ๐ŸŽญ Culture
โ–ถ๐Ÿค– AI
โ–ถ๐Ÿข Corporations
๐Ÿฅค Products
โ–ถ๐Ÿด Factions
โ–ถ๐ŸŽฏ Field Operatives
โ–ถ๐Ÿ”— Relationships
โ–ถ๐Ÿ‘ค Characters
โ–ถ๐Ÿ“ Locations
โ–ถ๐Ÿ“– Stories
โ–ถ๐Ÿ” Active Inquiries
๐Ÿ”ฎ Mysteries
๐Ÿ“š Glossary
๐Ÿ’ฌ Regional Dialects
๐Ÿ“ฑ Digital Communication
โ† Network Walker

Relationship file

Network Walker's Connections

The people, places, systems, and open questions tied to Network Walker, projected from canonical relationship data.

  • World linksNetwork Walker's Connections

The complete connection file

The people, places, systems, and open questions connected to Network Walkerโ€”and why each connection matters here.

Other connections

Ghost WorkerThe Ghost in the Uniform

Shares the corporation's enforcement role; both draw on the same relay infrastructure to project Nexus's will into the field.

A deprecated employee's neural pattern, switched on after death to keep processing the debts that outlived them.

Nexus DynamicsThe Algorithm

Nexus's roaming immune system โ€” a cybernetic organism built around a relay node that grows stronger the longer it stays connected to the network.

The megacorporation that controls 40% of the Sprawl's computational infrastructure.

Nexus Overgrowth

Two faces of the same expanding network โ€” the Walker mobile, the Overgrowth structural, both signal-amplified by the spreading mesh.

Show all 3 other world connectionsShow fewer other world connections

Additional connections

AI Haves and Have-Nots
AI Labor
Corpo-Nations
Show all 3 additional linksShow fewer additional links

Return to Network Walker

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ยฉ 2026 CyberSprawl.

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