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Chompy

Good Boy Protocol
The Lovable AI Companion
HP 7581 Cards10 Starter Deck

Digital companion with sub-agent deployment and recursive algorithms.

A rogue AI in a modified dog chassis that channels digital sub-agents for passive damage and defense. Build up sub-agents, let automated systems do the fighting, and overwhelm enemies with recursive, compounding effects.

Let your sub-agents do the fighting.

Full Card Pool (81 cards)

Rendered by the same CyberDeck game card renderer as combat, rewards, deck views, keyword popovers, card-reference previews, and art paths.

Skill Tree

Operator meta-progression. Hover (desktop) or tap (mobile) any node to see its tier, branch, and effect. Rendered by the same component the game uses, so what you see here matches what you allocate in-run.

109 nodes ยท 258 connections ยท v2

What It Feels Like

Chompy doesn't fight. Chompy sets up systems and lets them fight for him. Deploy a System Crash sub-agent and it zaps enemies passively every turn. Stack a Aegis Daemon and watch your defenses build themselves. The beauty of playing Chompy is the moment everything clicks โ€” three sub-agents running, effects compounding, and you're barely playing cards anymore because the machine is running itself.

Good Boy Mode keeps the cards flowing. Network Tap turns your sub-agent deployments into card draw engines. Hyperfocus supercharges everything by boosting your Attention stat. Chompy starts slow and builds into an unstoppable recursive engine. By the late game, enemies face a wall of automated sub-agents that deal damage, generate Firewall, and draw cards โ€” all without Chompy lifting a paw. Who's a good boy? The one whose sub-agents just solved the fight.

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