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CyberDeck v0.6.0 Global Rebalance. Every deck plays different.

Global Rebalance ยท August 16, 2026

CyberDeck v0.6.0: Every Deck Plays Different

Every operator now has a clearer setup, a stronger identity, and a payoff you earn. This release updates 433 cards.

The Balance Goal

  • Every operator should feel like a different game, not a different color of the same deck.
  • Each operator now has a distinct setup, play pattern, and payoff.
  • Powerful cards must earn their strength through the operator's core mechanic.
  • The Tinkerer and Angel of the Abyss keep the highest ceilings because their best turns require the most risk, planning, and card order.
  • Card upgrades now target roughly 50% more value. All checked upgrade faces pass the new rule.

The Tinkerer

  • Character Identity: The Tinkerer is a brinksmanship operator. They build an unstable Payload on the enemy while Glitches damage their own Integrity.
  • How It Plays: Stack Payload, decide how long you can safely carry it, then detonate it for damage or unwind it into defense.
  • What Changed:
    • Payload no longer deals passive damage while it sits on an enemy.
    • Payload now grows by 50% at the end of each turn and deals damage only when you detonate it.
    • [Minor Glitch] deals 1 Integrity damage at the end of the turn, [Glitch] deals 2, and [Major Glitch] deals 3.
    • You can spend 1 Bandwidth to purge a Glitch, hold it and take the damage, or clear your Glitches with a detonation.
    • Detonation recovery caps are about twice as large, so a deep Payload carry can repay more of the Integrity you risked.

Angel of the Abyss

  • Character Identity: Angel of the Abyss is a martial arts combo operator. Her power comes from the right Punch, Kick, and Guard sequence.
  • How It Plays: Order cards to activate chain bonuses, complete Signature Combos, and climb through stronger forms.
  • What Changed:
    • Isolated hits now deal less damage.
    • More of the deck's damage now lives in ordered combo strings.
    • Four-card and five-card routes remain the largest payoffs.
    • Late-combat form scaling is lower. The strongest results now come from the right sequence.

The Keeper

  • Character Identity: The Keeper is a planning operator. They study the future, prepare a queue, and convert quiet setup turns into one decisive turn.
  • How It Plays: Build Study, place cards into future turns, and time the release of a large queued attack.
  • What Changed:
    • Printed damage on queued cards is lower, so the combined future turn stays powerful without exceeding the intended ceiling.
    • The selected queue slot now has a bright full-column frame.
    • The targeting line and endpoint remain visible over the combat interface.

CyberMaster

  • Character Identity: CyberMaster is a rhythm operator. They win by tracking the Beat, building Groove, and playing each card at the right moment.
  • How It Plays: Match cards to the current Beat, protect your Groove, and use Beat changes to turn a planned sequence into damage and defense.
  • What Changed:
    • Groove cards now use values that match the limits and behavior in the live game.
    • A value that the game previously ignored is now connected to combat.
    • Several power cards now cost 2 Bandwidth instead of 1 where their real output required it.

GG

  • Character Identity: GG is a Momentum operator. She starts below the normal damage line, then accelerates as she plays more cards.
  • How It Plays: Build Momentum, use free and low-cost cards before your attacks, then cash out after your damage tier rises.
  • What Changed:
    • Twelve cards printed Momentum values that the live game could not deliver because of the gain cap.
    • Those cards now show values the game can apply.
    • Early attacks remain weaker than a plain damage card.
    • A built Momentum engine still creates some of the strongest high-card-count turns in the game.

El Money

  • Character Identity: El Money is a gambling and market-rigging operator. He changes the odds before he opens a LOOT box.
  • How It Plays: Build bias, save rerolls, improve the prize floor, and decide when the odds are good enough to open the box.
  • What Changed:
    • Mystery Boxes now cost Bandwidth to open, and the strongest boxes cost more.
    • Bias, reroll, pity, and other odds-rigging cards now provide more useful setup.
    • The starter defense card now grants Firewall immediately.
    • [Final Pull] and [New Drop Discovered] become unavailable after their once-per-combat use.

Shared Colorless Cards

  • Character Identity: Colorless cards are flexible support tools. They should strengthen an operator's plan without replacing it.
  • How It Plays: Choose shared cards for the operator that can use them best.
  • What Changed: We retuned 18 shared cards against the same damage yardstick and upgrade rule.

Bug Fixes and Other Improvements

  • El Money's Mystery Box reward stays readable. Keyword help opens beside the rolled card and closes stale hand tooltips.
  • The Keeper's trap target and selected future turn are easier to read with a controller.
  • [Final Pull] and [New Drop Discovered] no longer waste Bandwidth after their reward has been used.
  • Twenty-three Act I locations now show their own backgrounds instead of missing-art fallbacks.
  • All 167 operator and enemy combat animation sheets now use lossless WebP files.
  • The full animation set is 77.16 MiB smaller, a 21.86% reduction.
  • A measured four-enemy opening state fell from 9.07 MB to 6.39 MB.

Complete Details

Every Card Change

This list contains all 431 changed cards and 2 new Glitch cards. Card names link to the CyberDeck Card Database, where each card keeps a permanent version history.

The Tinkerer 80

  • [Airgap Tap]
    • Card text: Deal 3 damage and apply 2 Payload to ALL enemies. โ†’ Deal 4 damage to ALL enemies. Apply 2 Payload to ALL enemies.
    • Base card effect 1 damage: 3 โ†’ 4
  • [Backtrace Screen]
    • Card text: Gain 8 Firewall. Apply 3 Payload. โ†’ Gain 9 Firewall. Apply 2 Payload.
    • Base card effect 1 Firewall: 8 โ†’ 9
    • Upgrade effect 1 Firewall: 11 โ†’ 14
    • Base card effect 2 amount: 3 โ†’ 2
    • Upgrade effect 2 amount: 3 โ†’ 2
  • [Black Ice Bypass]
    • Card text: Apply 36 Payload. โ†’ Apply 11 Payload. Draw 1.
    • Base card effect 1 amount: 36 โ†’ 11
    • Upgrade effect 1 amount: 45 โ†’ 13
    • Balance role: enabler โ†’ payoff
    • Base card effects: t2:statusId=payload,target=0,amount=21 โ†’ t2:statusId=payload,target=0,amount=18 | t3:count=1
    • Upgraded card effects: t2:statusId=payload,target=0,amount=30 โ†’ t2:statusId=payload,target=0,amount=21 | t3:count=3
  • [Blackbox Suture]
    • Card text: Apply 5 Payload. Gain 10 Firewall. โ†’ Apply 3 Payload. Gain 7 Firewall.
    • Base card effect 1 amount: 5 โ†’ 3
    • Base card effect 2 Firewall: 10 โ†’ 7
    • Upgrade effect 2 Firewall: 13 โ†’ 12
    • Upgrade effect 1 amount: 7 โ†’ 3
  • [Checksum Feint]
    • Card text: Gain 3 Firewall. Draw 2. Shuffle 1 Glitch into your draw pile. โ†’ Gain 3 Firewall. Draw 1. Apply 2 Payload.
    • Base card effect 2 count: 2 โ†’ 1
    • Base card effect 3: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=0,amount=4
    • Upgrade effect 1 Firewall: 7 โ†’ 3
    • Upgrade effect 2 count: 2 โ†’ 1
    • Upgrade effect 3: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=0,amount=7
    • Base card effect 3 amount: 4 โ†’ 2
    • Upgrade effect 3 amount: 7 โ†’ 4
  • [Circuit Breaker]
    • Card text: Detonate Payload: deal 7 per Payload. 90% overkill becomes Firewall up to 14. Clear; spread remnant. โ†’ Detonate Payload: deal damage equal to Payload plus 2, and convert 70% of overkill into Firewall up to 10.
    • Base card effect 1 damage: none โ†’ 2
    • Base card effect 1 detonation healing: 0 โ†’ none
    • Base card effect 1 recovery cap: 14 โ†’ 10
    • Base card effect 1 Payload multiplier: 7 โ†’ none
    • Base card effect 1 residual Payload: 0.6 โ†’ none
    • Base card effect 1 target: none โ†’ 0
    • Upgrade effect 1 damage: none โ†’ 3
    • Upgrade effect 1 detonation healing: 0 โ†’ none
    • Upgrade effect 1 overkill to Firewall: 1.1 โ†’ 1
    • Upgrade effect 1 Payload multiplier: 9 โ†’ none
    • Upgrade effect 1 residual Payload: 0.65 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Balance role: payoff โ†’ enabler
    • Base card effect 1 overkill to Firewall: 0.9 โ†’ 0.7
  • [Clean Detonation]
    • Card text: Detonate Payload: deal 4 per Payload. Heal 16% up to 7. 50% overkill becomes Firewall. Clear; spread remnant. โ†’ Detonate Payload: deal damage equal to Payload plus 2, and heal 10% of the damage up to 2 Integrity.
    • Base card effect 1 damage: none โ†’ 2
    • Base card effect 1 detonation healing: 0.16 โ†’ 0.1
    • Base card effect 1 recovery cap: 7 โ†’ 2
    • Base card effect 1 overkill to Firewall: 0.5 โ†’ none
    • Base card effect 1 Payload multiplier: 4 โ†’ none
    • Base card effect 1 residual Payload: 0.35 โ†’ none
    • Base card effect 1 target: none โ†’ 0
    • Upgrade effect 1 damage: none โ†’ 3
    • Upgrade effect 1 detonation healing: 0.16 โ†’ 0.15
    • Upgrade effect 1 recovery cap: 8 โ†’ 3
    • Upgrade effect 1 overkill to Firewall: 0.5 โ†’ none
    • Upgrade effect 1 Payload multiplier: 7 โ†’ none
    • Upgrade effect 1 residual Payload: 0.45 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Balance role: payoff โ†’ enabler
  • [Clean Exit]
    • Card text: Detonate Payload: deal 7 per Payload. Heal 15% up to 12. 45% overkill becomes Firewall. Draw 1. Shuffle 1 Glitch into your draw pile. โ†’ Detonate Payload: deal damage equal to Payload plus 2, and heal 12% of the damage up to 12 Integrity. Draw 1.
    • Base card effects: t0:statusId=detonatePayload,payloadMultiplier=7,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0.15,overkillFirewallPct=0.45,detonationRecoveryCap=12 | t3:count=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=6,clearHandGlitches=True,detonationHealPct=0.12,detonationRecoveryCap=6 | t3:count=1
    • Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=9,residualPayloadPct=0.7,clearHandGlitches=True,detonationHealPct=0.18,overkillFirewallPct=0.55,detonationRecoveryCap=14 | t3:count=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=10,clearHandGlitches=True,detonationHealPct=0.12,detonationRecoveryCap=6 | t3:count=2
    • Balance role: payoff โ†’ enabler
    • Base card effect 1 damage: 6 โ†’ 2
    • Upgrade effect 1 damage: 10 โ†’ 3
    • Upgrade effect 1 detonation healing: 0.12 โ†’ 0.16
    • Base card effect 1 recovery cap: 6 โ†’ 12
    • Upgrade effect 1 recovery cap: 6 โ†’ 12
  • [Clean Room]
    • Card text: Draw 1. Gain 7 Firewall. โ†’ Draw 2. Gain 2 Firewall.
    • Base card effect 1 count: 1 โ†’ 2
    • Base card effect 2 Firewall: 7 โ†’ 2
    • Upgrade effect 1 count: 2 โ†’ 3
    • Upgrade effect 2 Firewall: 7 โ†’ 3
  • [Cold Read]
    • Card text: Draw 1. Apply 2 Payload. โ†’ Draw 1.
    • Base card effect 2 amount: 2 โ†’ 4
    • Upgrade effect 1 count: 2 โ†’ 1
    • Base card effects: 2 effects โ†’ 1 effects
  • [Collapse Vector]
    • Card text: Deal 18 damage. Apply 6 Payload. โ†’ Deal 15 damage. Apply 4 Payload.
    • Base card effect 1 damage: 18 โ†’ 15
    • Base card effect 2 amount: 6 โ†’ 4
    • Upgrade effect 1 damage: 25 โ†’ 27
    • Upgrade effect 2 amount: 7 โ†’ 4
  • [Corrupt Jab]
    • Card text: Apply 6 Payload. โ†’ Deal 2 damage. Apply 3 Payload.
    • Upgrade effect 1 amount: 9 โ†’ 8
    • Balance role: enabler โ†’ payoff
    • Base card effects: t2:statusId=payload,target=0,amount=6 โ†’ t0:baseDamage=2,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=6
    • Upgraded card effects: t2:statusId=payload,target=0,amount=8 โ†’ t0:baseDamage=2,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=8
    • Base card effect 2 amount: 6 โ†’ 3
    • Upgrade effect 2 amount: 8 โ†’ 4
  • [Critical Window]
    • Card text: Apply 24 Payload. Shuffle 2 Glitches into your draw pile. โ†’ Apply 7 Payload. Draw 1.
    • Base card effects: t2:statusId=payload,target=0,amount=24 | t6:cardId=tinkerer_glitch,copies=2,destination=3 โ†’ t2:statusId=payload,target=0,amount=12 | t3:count=1
    • Upgraded card effects: t2:statusId=payload,target=0,amount=33 | t6:cardId=tinkerer_glitch,copies=2,destination=3 โ†’ t2:statusId=payload,target=0,amount=13 | t3:count=3
    • Balance role: enabler โ†’ payoff
    • Base card effect 1 amount: 12 โ†’ 7
    • Upgrade effect 1 amount: 13 โ†’ 7
  • [Cutover Plan]
    • Card text: Gain 2 Bandwidth. Apply 7 Payload. Shuffle 1 Glitch into your draw pile. โ†’ Gain 1 Bandwidth. Apply 4 Payload.
    • Base card effects: t4:amount=2 | t2:statusId=payload,target=0,amount=7 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t4:amount=1 | t2:statusId=payload,target=0,amount=7
    • Upgraded card effects: t4:amount=4 | t2:statusId=payload,target=0,amount=7 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t4:amount=2 | t2:statusId=payload,target=0,amount=8
    • Upgrade effect 1 amount: 2 โ†’ 1
    • Upgrade effect 2 amount: 8 โ†’ 6
    • Base card effect 2 amount: 7 โ†’ 4
  • [Dark Launch]
    • Card text: Apply 10 Payload. Shuffle 1 extra Glitch into your draw pile. โ†’ Apply 3 Payload to ALL enemies.
    • Base card effects: t2:statusId=payload,amount=10,target=0 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=1,amount=5
    • Upgraded card effects: t2:statusId=payload,amount=14,target=0 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=1,amount=7
    • Balance role: enabler โ†’ payoff
    • Base card effect 1 amount: 5 โ†’ 3
    • Upgrade effect 1 amount: 7 โ†’ 4
  • [Dead Hand]
    • Card text: Apply 8 Payload. Shuffle 1 Glitch into your draw pile. โ†’ Apply 2 Payload to ALL enemies. Gain 2 Firewall.
    • Base card effects: t2:statusId=payload,amount=8,target=0 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ 2 effects
    • Upgraded card effects: t2:statusId=payload,amount=12,target=0 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ 2 effects
    • Balance role: enabler โ†’ payoff
    • Base card effect 1 amount: 4 โ†’ 2
    • Upgrade effect 1 amount: 5 โ†’ 3
  • [Dead Man Switch]
    • Card text: Detonate Payload: deal 9 per Payload. Heal 32% up to 20. 15% overkill becomes Firewall. Clear; spread remnant. Shuffle 1 Glitch into your draw pile. โ†’ Detonate Payload: deal damage equal to Payload plus 2, and heal 25% of the damage up to 7 Integrity.
    • Base card effects: t0:statusId=detonatePayload,payloadMultiplier=9,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0.32,overkillFirewallPct=0.15,detonationRecoveryCap=20 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=3,clearHandGlitches=True,detonationHealPct=0.25,detonationRecoveryCap=6
    • Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=12,residualPayloadPct=0.7,clearHandGlitches=True,detonationHealPct=0.4,overkillFirewallPct=0.22,detonationRecoveryCap=24 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=10,clearHandGlitches=True,detonationHealPct=0.25,detonationRecoveryCap=7
    • Balance role: payoff โ†’ enabler
    • Base card effect 1 damage: 3 โ†’ 2
    • Upgrade effect 1 damage: 10 โ†’ 3
    • Upgrade effect 1 detonation healing: 0.25 โ†’ 0.3
    • Upgrade effect 1 recovery cap: 7 โ†’ 11
    • Base card effect 1 recovery cap: 6 โ†’ 7
  • [Dead Packet Choir]
    • Card text: Apply 8 Payload to ALL enemies. โ†’ Apply 5 Payload to ALL enemies.
    • Balance role: enabler โ†’ payoff
    • Base card effect 1 amount: 8 โ†’ 5
    • Upgrade effect 1 amount: 11 โ†’ 7
  • [Drain Safe]
    • Card text: Detonate Payload: deal 7 per Payload. Heal 30% up to 12. Clear; spread remnant. โ†’ Detonate Payload: deal damage equal to Payload plus 2, and heal 15% of the damage up to 5 Integrity.
    • Base card effect 1 damage: none โ†’ 2
    • Base card effect 1 detonation healing: 0.3 โ†’ 0.15
    • Base card effect 1 recovery cap: 12 โ†’ 5
    • Base card effect 1 overkill to Firewall: 0 โ†’ none
    • Base card effect 1 Payload multiplier: 7 โ†’ none
    • Base card effect 1 residual Payload: 0.55 โ†’ none
    • Base card effect 1 target: none โ†’ 0
    • Upgrade effect 1 damage: none โ†’ 3
    • Upgrade effect 1 detonation healing: 0.36 โ†’ 0.2
    • Upgrade effect 1 recovery cap: 14 โ†’ 12
    • Upgrade effect 1 overkill to Firewall: 0 โ†’ none
    • Upgrade effect 1 Payload multiplier: 9 โ†’ none
    • Upgrade effect 1 residual Payload: 0.6 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Balance role: payoff โ†’ enabler
  • [Exploit Cache]
    • Card text: At start of turn: draw 3. โ†’ At start of turn: draw 1.
    • Base card effect 1 count: 3 โ†’ 1
    • Upgraded card effects: t3:count=6,startOfTurn=True โ†’ t2:statusId=payload,target=0,amount=5 | t3:count=1,startOfTurn=True
    • Upgrade effect 1 amount: 5 โ†’ 3
  • [Exploit Window]
    • Card text: Apply 7 Payload. Apply 3 Payload to ALL enemies. Shuffle 1 Glitch into your draw pile. โ†’ Apply 2 Payload. Apply 4 Payload to ALL enemies.
    • Base card effects: t2:statusId=payload,amount=7,target=0 | t2:statusId=payload,target=1,amount=3 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=0,amount=7 | t2:statusId=payload,target=1,amount=4
    • Upgraded card effects: t2:statusId=payload,amount=10,target=0 | t2:statusId=payload,target=1,amount=5 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=0,amount=8 | t2:statusId=payload,target=1,amount=6
    • Balance role: enabler โ†’ payoff
    • Base card effect 1 amount: 7 โ†’ 4
    • Base card effect 2 amount: 4 โ†’ 2
    • Upgrade effect 1 amount: 8 โ†’ 5
    • Upgrade effect 2 amount: 6 โ†’ 3
  • [Fail Closed]
    • Card text: Gain 12 Firewall. Apply 3 Payload. โ†’ Gain 7 Firewall. Apply 3 Payload.
    • Base card effect 1 Firewall: 12 โ†’ 7
    • Upgrade effect 1 Firewall: 15 โ†’ 12
    • Upgrade effect 2 amount: 4 โ†’ 3
  • [Failsafe Incision]
    • Card text: Unwind target Payload into Firewall, +5 Firewall. Clear combat Glitches. Draw 1. โ†’ Unwind Payload: gain Firewall equal to Payload plus 6, and clear every Glitch. Draw 1.
    • Base card effect 1 Firewall: 5 โ†’ 6
    • Base card effect 1 clear hand glitches: none โ†’ yes
    • Base card effect 1 Payload multiplier: 3 โ†’ none
    • Base card effect 1 target: none โ†’ 0
    • Upgrade effect 1 Firewall: 6 โ†’ 7
    • Upgrade effect 1 clear hand glitches: none โ†’ yes
    • Upgrade effect 1 Payload multiplier: 4 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Upgrade effect 2 count: 1 โ†’ 2
    • Balance role: payoff โ†’ enabler
    • Cost: 1 โ†’ 2
  • [Field Repair Cart]
    • Card text: Unwind target Payload into Firewall, +2 Firewall. Clear combat Glitches. โ†’ Unwind Payload: gain Firewall equal to Payload plus 4, and clear every Glitch.
    • Base card effect 1 Firewall: 2 โ†’ 4
    • Base card effect 1 clear hand glitches: none โ†’ yes
    • Base card effect 1 Payload multiplier: 2 โ†’ none
    • Base card effect 1 target: none โ†’ 0
    • Upgrade effect 1 Firewall: 3 โ†’ 6
    • Upgrade effect 1 clear hand glitches: none โ†’ yes
    • Upgrade effect 1 Payload multiplier: 4 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Balance role: payoff โ†’ enabler
    • Cost: 0 โ†’ 1
  • [Fork Bomb]
    • Card text: Detonate Payload: deal 10 per Payload. Heal 10% up to 8. 40% overkill becomes Firewall. Clear; spread remnant. โ†’ Detonate Payload: deal damage equal to Payload plus 8, and convert 60% of overkill into Firewall up to 10.
    • Base card effect 1 damage: none โ†’ 8
    • Base card effect 1 detonation healing: 0.1 โ†’ none
    • Base card effect 1 recovery cap: 8 โ†’ 10
    • Base card effect 1 overkill to Firewall: 0.4 โ†’ 0.6
    • Base card effect 1 Payload multiplier: 10 โ†’ none
    • Base card effect 1 residual Payload: 0.5 โ†’ none
    • Base card effect 1 target: none โ†’ 0
    • Upgrade effect 1 damage: none โ†’ 11
    • Upgrade effect 1 detonation healing: 0.1 โ†’ none
    • Upgrade effect 1 recovery cap: 9 โ†’ 16
    • Upgrade effect 1 overkill to Firewall: 0.4 โ†’ 1
    • Upgrade effect 1 Payload multiplier: 13 โ†’ none
    • Upgrade effect 1 residual Payload: 0.6 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Balance role: payoff โ†’ enabler
  • [Fork Needle]
    • Card text: Deal 8 damage. Apply 1 Payload to ALL enemies. โ†’ Deal 6 damage. Apply 2 Payload to ALL enemies.
    • Base card effect 1 damage: 8 โ†’ 6
    • Base card effect 2 amount: 1 โ†’ 2
    • Upgrade effect 1 damage: 11 โ†’ 6
    • Upgrade effect 2 amount: 2 โ†’ 3
  • [Full Collapse]
    • Card text: Apply 16 Payload to ALL enemies. Shuffle 1 Glitch into your draw pile. โ†’ Apply 9 Payload to ALL enemies.
    • Base card effects: t2:statusId=payload,amount=16,target=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=1,amount=15
    • Upgraded card effects: t2:statusId=payload,amount=21,target=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=1,amount=22
    • Balance role: enabler โ†’ payoff
    • Upgrade effect 1 amount: 22 โ†’ 13
    • Base card effect 1 amount: 15 โ†’ 9
  • [Ghost Stack]
    • Card text: Apply 10 Payload. Apply 4 Payload. โ†’ Apply 6 Payload.
    • Base card effects: t2:statusId=payload,amount=10,target=0 | t2:statusId=payload,target=0,amount=4 โ†’ t2:statusId=payload,target=0,amount=11
    • Upgraded card effects: t2:statusId=payload,amount=13,target=0 | t2:statusId=payload,target=0,amount=8 โ†’ t2:statusId=payload,target=0,amount=15
    • Balance role: enabler โ†’ payoff
    • Base card effect 1 amount: 11 โ†’ 6
    • Upgrade effect 1 amount: 15 โ†’ 8
  • [Glass Sandbox]
    • Card text: Shuffle 1 Glitch into your draw pile. At end of turn: apply 14 Payload. โ†’ At end of turn: gain 4 Firewall. At end of turn: apply 2 Payload.
    • Base card effect 1: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=4,endOfTurn=True
    • Base card effect 2 amount: 14 โ†’ 2
    • Upgrade effect 1: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=4,endOfTurn=True
    • Upgrade effect 2 amount: 26 โ†’ 3
  • [Glitch]
    • Card text: Dead weight. Lose 2 Integrity when drawn. Detonation clears Glitches from combat. โ†’ Cost 1: purge this. End of turn: lose 2 Integrity if still in hand. Detonation clears Glitches.
    • Cost: -2 โ†’ 1
    • Keywords: [4] โ†’ [0]
    • Base card effect 1 on draw: yes โ†’ none
    • Base card effect 1 end of turn: none โ†’ yes
  • [Host Geometry]
    • Card text: Apply 12 Payload. Draw 1. โ†’ Apply 6 Payload. Draw 1.
    • Base card effect 1 amount: 12 โ†’ 6
    • Upgrade effect 1 amount: 17 โ†’ 7
    • Balance role: enabler โ†’ payoff
  • [Host Map]
    • Card text: Draw 2. Apply 3 Payload. โ†’ Draw 2. Apply 2 Payload.
    • Upgrade effect 1 count: 3 โ†’ 2
    • Upgrade effect 2 amount: 3 โ†’ 4
    • Base card effect 2 amount: 3 โ†’ 2
  • [Host Needle]
    • Card text: Apply 3 Payload. Draw 2. โ†’ Apply 3 Payload. Draw 1.
    • Base card effect 2 count: 2 โ†’ 1
    • Upgrade effect 1 amount: 6 โ†’ 5
    • Upgrade effect 2 count: 2 โ†’ 1
  • [Hot Spare]
    • Card text: Draw 2. Gain 1 Bandwidth. Shuffle 1 Glitch into your draw pile. Apply 2 Payload. โ†’ Draw 1. Gain 1 Bandwidth. Apply 2 Payload.
    • Base card effects: t3:count=2 | t4:amount=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 | t2:statusId=payload,amount=2,target=0 โ†’ t3:count=1 | t4:amount=1 | t2:statusId=payload,target=0,amount=4
    • Upgraded card effects: t3:count=3 | t4:amount=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 | t2:statusId=payload,amount=3,target=0 โ†’ t3:count=2 | t4:amount=1 | t2:statusId=payload,target=0,amount=5
    • Upgrade effect 1 count: 2 โ†’ 1
    • Upgrade effect 3 amount: 5 โ†’ 3
    • Base card effect 3 amount: 4 โ†’ 2
  • [Incubate]
    • Card text: Apply 5 Payload. Gain 6 Firewall. โ†’ Apply 3 Payload. Gain 4 Firewall.
    • Base card effect 1 amount: 5 โ†’ 3
    • Base card effect 2 Firewall: 6 โ†’ 4
    • Upgrade effect 1 amount: 6 โ†’ 5
    • Upgrade effect 2 Firewall: 8 โ†’ 4
  • [Jammed Window]
    • Card text: Apply 10 Payload. Draw 1. Shuffle 1 Glitch into your draw pile. โ†’ Apply 4 Payload. Draw 1.
    • Base card effects: t2:statusId=payload,target=0,amount=10 | t3:count=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=0,amount=8 | t3:count=1
    • Upgraded card effects: t2:statusId=payload,target=0,amount=14 | t3:count=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=0,amount=12 | t3:count=1
    • Balance role: enabler โ†’ payoff
    • Base card effect 1 amount: 8 โ†’ 4
    • Upgrade effect 1 amount: 12 โ†’ 7
  • [Kernel Panic]
    • Card text: Detonate Payload: deal 13 per Payload. Heal 24% up to 22. 65% overkill becomes Firewall. Clear; spread remnant. Shuffle 1 Glitch into your draw pile. โ†’ Detonate Payload: deal damage equal to Payload plus 8, heal 20% of the damage up to 12 Integrity, and convert 50% of overkill into Firewall up to 12.
    • Base card effects: t0:statusId=detonatePayload,payloadMultiplier=13,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0.24,overkillFirewallPct=0.65,detonationRecoveryCap=22 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=8,clearHandGlitches=True,detonationHealPct=0.2,overkillFirewallPct=0.5,detonationRecoveryCap=6
    • Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=17,residualPayloadPct=0.7,clearHandGlitches=True,detonationHealPct=0.3,overkillFirewallPct=0.8,detonationRecoveryCap=27 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=18,clearHandGlitches=True,detonationHealPct=0.2,overkillFirewallPct=0.5,detonationRecoveryCap=6
    • Balance role: payoff โ†’ enabler
    • Upgrade effect 1 damage: 18 โ†’ 11
    • Upgrade effect 1 detonation healing: 0.2 โ†’ 0.3
    • Upgrade effect 1 recovery cap: 6 โ†’ 18
    • Upgrade effect 1 overkill to Firewall: 0.5 โ†’ 1
    • Base card effect 1 recovery cap: 6 โ†’ 12
  • [Kill Switch]
    • Card text: Detonate Payload: deal 8 per Payload. Heal 10% up to 6. 40% overkill becomes Firewall. Clear; spread remnant. โ†’ Detonate Payload: deal damage equal to Payload plus 7, and convert 50% of overkill into Firewall up to 8.
    • Base card effect 1 damage: none โ†’ 7
    • Base card effect 1 detonation healing: 0.1 โ†’ none
    • Base card effect 1 recovery cap: 6 โ†’ 8
    • Base card effect 1 overkill to Firewall: 0.4 โ†’ 0.5
    • Base card effect 1 Payload multiplier: 8 โ†’ none
    • Base card effect 1 residual Payload: 0.4 โ†’ none
    • Base card effect 1 target: none โ†’ 0
    • Upgrade effect 1 damage: none โ†’ 11
    • Upgrade effect 1 detonation healing: 0.1 โ†’ none
    • Upgrade effect 1 recovery cap: 7 โ†’ 10
    • Upgrade effect 1 overkill to Firewall: 0.4 โ†’ 0.6
    • Upgrade effect 1 Payload multiplier: 12 โ†’ none
    • Upgrade effect 1 residual Payload: 0.45 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Balance role: payoff โ†’ enabler
  • [Last Safe Frame]
    • Card text: Gain 18 Firewall. Draw 2. Shuffle 1 Glitch into your draw pile. โ†’ Gain 18 Firewall. Draw 2.
    • Base card effects: t1:baseBlock=18 | t3:count=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=18 | t3:count=2
    • Upgraded card effects: t1:baseBlock=23 | t3:count=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=27 | t3:count=3
  • [Latency Hold]
    • Card text: Gain 7 Firewall. Shuffle 1 Glitch into your draw pile. Apply 4 Payload. โ†’ Gain 6 Firewall. Apply 3 Payload.
    • Base card effects: t1:baseBlock=7 | t6:cardId=tinkerer_glitch,copies=1,destination=3 | t2:statusId=payload,target=0,amount=4 โ†’ t1:baseBlock=6 | t2:statusId=payload,target=0,amount=5
    • Upgraded card effects: t1:baseBlock=9 | t6:cardId=tinkerer_glitch,copies=1,destination=3 | t2:statusId=payload,target=0,amount=6 โ†’ t1:baseBlock=8 | t2:statusId=payload,target=0,amount=7
    • Base card effect 2 amount: 5 โ†’ 3
    • Upgrade effect 2 amount: 7 โ†’ 4
  • [Long Fuse]
    • Card text: Apply 18 Payload. Shuffle 1 Glitch into your draw pile. โ†’ Apply 7 Payload. Gain 3 Firewall.
    • Base card effect 1 amount: 18 โ†’ 7
    • Base card effect 2: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=3
    • Upgrade effect 1 amount: 24 โ†’ 9
    • Upgrade effect 2: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=5
    • Balance role: enabler โ†’ payoff
    • Upgrade effect 2 Firewall: 5 โ†’ 7
  • [Major Glitch]
    • Added to The Tinkerer.
    • Card text: Cost 1: purge this. End of turn: lose 3 Integrity if still in hand. Detonation clears Glitches.
  • [Memory Scalpel]
    • Card text: Deal 9 damage. Apply 2 Payload. Shuffle 1 Glitch into your draw pile. โ†’ Deal 11 damage. Apply 2 Payload.
    • Base card effects: t0:baseDamage=9,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:baseDamage=11,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=3
    • Upgraded card effects: t0:baseDamage=13,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=3 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:baseDamage=14,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=5
    • Base card effect 2 amount: 3 โ†’ 2
    • Upgrade effect 2 amount: 5 โ†’ 3
  • [Minor Glitch]
    • Added to The Tinkerer.
    • Card text: Cost 1: purge this. End of turn: lose 1 Integrity if still in hand. Detonation clears Glitches.
  • [Needle Packet]
    • Card text: Deal 2 damage. Apply 4 Payload. โ†’ Deal 3 damage. Apply 2 Payload.
    • Base card effect 1 damage: 2 โ†’ 3
    • Base card effect 2 amount: 4 โ†’ 2
    • Upgrade effect 1 damage: 3 โ†’ 5
    • Upgrade effect 2 amount: 5 โ†’ 2
  • [No Safe Mode]
    • Card text: At start of turn: apply 13 Payload. โ†’ At start of turn: apply 3 Payload.
    • Base card effect 1 amount: 13 โ†’ 3
    • Upgrade effect 1 amount: 17 โ†’ 4
  • [Overkill Firewall]
    • Card text: At end of turn: gain 23 Firewall. โ†’ At end of turn: gain 13 Firewall.
    • Base card effect 1 Firewall: 23 โ†’ 13
    • Upgrade effect 1 Firewall: 38 โ†’ 20
  • [Overpressure]
    • Card text: Apply 16 Payload. โ†’ Deal 3 damage. Apply 7 Payload.
    • Base card effect 1 amount: 16 โ†’ 13
    • Upgrade effect 1 amount: 21 โ†’ 18
    • Balance role: enabler โ†’ payoff
    • Base card effects: t2:statusId=payload,target=0,amount=13 โ†’ t0:baseDamage=3,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=12
    • Upgraded card effects: t2:statusId=payload,target=0,amount=18 โ†’ t0:baseDamage=8,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=13
    • Base card effect 2 amount: 12 โ†’ 7
    • Upgrade effect 2 amount: 13 โ†’ 8
  • [Packet Autopsy]
    • Card text: Draw 3. Apply 2 Payload. โ†’ Draw 2. Apply 3 Payload.
    • Base card effect 1 count: 3 โ†’ 2
    • Base card effect 2 amount: 2 โ†’ 3
    • Upgrade effect 1 count: 4 โ†’ 3
    • Upgrade effect 2 amount: 3 โ†’ 4
  • [Packet Bite]
    • Card text: Deal 8 damage. Apply 3 Payload. โ†’ Deal 8 damage. Apply 2 Payload.
    • Upgrade effect 1 damage: 12 โ†’ 11
    • Upgrade effect 2 amount: 4 โ†’ 3
    • Base card effect 2 amount: 3 โ†’ 2
  • [Packet Snare]
    • Card text: Apply 6 Payload to ALL enemies. Apply 1 Payload. โ†’ Apply 4 Payload to ALL enemies.
    • Base card effects: t2:statusId=payload,amount=6,target=1 | t2:statusId=payload,amount=1,target=0 โ†’ t2:statusId=payload,target=1,amount=7
    • Upgraded card effects: t2:statusId=payload,amount=9,target=1 | t2:statusId=payload,amount=2,target=0 โ†’ t2:statusId=payload,target=1,amount=10
    • Balance role: enabler โ†’ payoff
    • Base card effect 1 amount: 7 โ†’ 4
    • Upgrade effect 1 amount: 10 โ†’ 6
  • [Patient Zero]
    • Card text: Apply 10 Payload. โ†’ Apply 5 Payload.
    • Base card effect 1 amount: 10 โ†’ 5
    • Upgrade effect 1 amount: 12 โ†’ 7
    • Balance role: enabler โ†’ payoff
  • [Payload Doubling]
    • Card text: Apply 10 Payload. Apply 3 Payload to ALL enemies. โ†’ Apply 4 Payload. Apply 3 Payload to ALL enemies.
    • Base card effect 1 amount: 10 โ†’ 4
    • Upgrade effect 2 amount: 5 โ†’ 4
    • Balance role: enabler โ†’ payoff
    • Upgrade effect 1 amount: 14 โ†’ 5
  • [Payload Engine]
    • Card text: At end of turn: apply 12 Payload. โ†’ At end of turn: apply 3 Payload.
    • Base card effect 1 amount: 12 โ†’ 3
    • Upgrade effect 1 amount: 24 โ†’ 4
  • [Payload Mirror]
    • Card text: Apply 5 Payload to ALL enemies. Apply 7 Payload. โ†’ Apply 2 Payload to ALL enemies. Apply 5 Payload.
    • Base card effect 1 amount: 5 โ†’ 2
    • Base card effect 2 amount: 7 โ†’ 5
    • Upgrade effect 1 amount: 8 โ†’ 3
    • Upgrade effect 2 amount: 10 โ†’ 6
    • Balance role: enabler โ†’ payoff
  • [Perfect Collapse]
    • Card text: Detonate Payload: deal 18 per Payload. Heal 28% up to 24. 30% overkill becomes Firewall. Clear; spread remnant. โ†’ Detonate Payload: deal damage equal to Payload plus 10, heal 25% of the damage up to 16 Integrity, and convert 40% of overkill into Firewall up to 16.
    • Base card effect 1 damage: none โ†’ 10
    • Base card effect 1 detonation healing: 0.28 โ†’ 0.25
    • Base card effect 1 recovery cap: 24 โ†’ 16
    • Base card effect 1 overkill to Firewall: 0.3 โ†’ 0.4
    • Base card effect 1 Payload multiplier: 18 โ†’ none
    • Base card effect 1 residual Payload: 0.5 โ†’ none
    • Base card effect 1 target: none โ†’ 0
    • Upgrade effect 1 damage: none โ†’ 11
    • Upgrade effect 1 detonation healing: 0.36 โ†’ 0.4
    • Upgrade effect 1 recovery cap: 30 โ†’ 24
    • Upgrade effect 1 overkill to Firewall: 0.42 โ†’ 1
    • Upgrade effect 1 Payload multiplier: 23 โ†’ none
    • Upgrade effect 1 residual Payload: 0.6 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Balance role: payoff โ†’ enabler
  • [Port Nick]
    • Card text: Deal 3 damage. Apply 8 Payload. โ†’ Deal 1 damage. Apply 4 Payload.
    • Base card effect 1 damage: 3 โ†’ 1
    • Upgrade effect 1 damage: 5 โ†’ 6
    • Upgrade effect 2 amount: 10 โ†’ 4
    • Base card effect 2 amount: 8 โ†’ 4
  • [Probe Strike]
    • Card text: Deal 5 damage. Apply 3 Payload. โ†’ Deal 5 damage. Apply 2 Payload.
    • Base card effect 2 amount: 3 โ†’ 2
    • Upgrade effect 2 amount: 4 โ†’ 2
  • [Quarantine Breath]
    • Upgrade effect 2 amount: 2 โ†’ 3
    • Upgrade effect 1 Firewall: 7 โ†’ 5
  • [Quarantine Kernel]
    • Card text: At end of turn: gain 13 Firewall. โ†’ At end of turn: gain 7 Firewall.
    • Base card effect 1 Firewall: 13 โ†’ 7
    • Upgrade effect 1 Firewall: 16 โ†’ 10
  • [Quarantine Shell]
    • Card text: Gain 7 Firewall. โ†’ Gain 8 Firewall.
    • Base card effect 1 Firewall: 7 โ†’ 8
    • Upgrade effect 1 Firewall: 11 โ†’ 12
  • [Recursive Host]
    • Card text: At start of turn: apply 21 Payload. โ†’ At start of turn: apply 3 Payload.
    • Base card effect 1 amount: 21 โ†’ 3
    • Upgrade effect 1 amount: 32 โ†’ 4
  • [Remote Root]
    • Card text: At start of turn: apply 9 Payload to ALL enemies. โ†’ At start of turn: apply 2 Payload to ALL enemies.
    • Base card effect 1 amount: 9 โ†’ 2
    • Upgrade effect 1 amount: 13 โ†’ 2
    • Upgrade cost: none โ†’ 1
  • [Residual Geometry]
    • Upgrade effect 1 amount: 6 โ†’ 5
    • Balance role: enabler โ†’ payoff
  • [Residual Mesh]
    • Card text: At end of turn: apply 8 Payload to ALL enemies. โ†’ At end of turn: apply 2 Payload to ALL enemies.
    • Base card effect 1 amount: 8 โ†’ 2
    • Upgrade effect 1 amount: 16 โ†’ 2
    • Upgrade cost: none โ†’ 1
  • [Socket Pressure]
    • Card text: Deal 4 damage. Apply 3 Payload. Apply 1 Payload. โ†’ Deal 4 damage. Apply 3 Payload.
    • Base card effects: t0:baseDamage=4,hitCount=1,target=0 | t2:statusId=payload,amount=3,target=0 | t2:statusId=payload,target=0,amount=1 โ†’ t0:baseDamage=4,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=6
    • Upgraded card effects: t0:baseDamage=8,hitCount=1,target=0 | t2:statusId=payload,amount=4,target=0 | t2:statusId=payload,target=0,amount=1 โ†’ t0:baseDamage=9,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=6
    • Base card effect 2 amount: 6 โ†’ 3
    • Upgrade effect 2 amount: 6 โ†’ 3
  • [Soft Reboot]
    • Card text: Gain 8 Firewall. Gain 1 Bandwidth. โ†’ Gain 5 Firewall. Gain 1 Bandwidth.
    • Base card effect 1 Firewall: 8 โ†’ 5
    • Upgrade effect 1 Firewall: 13 โ†’ 7
  • [Split Horizon]
    • Card text: Apply 8 Payload to ALL enemies. Apply 18 Payload. โ†’ Apply 3 Payload to ALL enemies. Apply 9 Payload.
    • Base card effect 1 amount: 8 โ†’ 3
    • Base card effect 2 amount: 18 โ†’ 9
    • Upgrade effect 1 amount: 10 โ†’ 6
    • Upgrade effect 2 amount: 20 โ†’ 10
    • Balance role: enabler โ†’ payoff
  • [Stack Overflow]
    • Card text: Deal 11 damage. Apply 4 Payload. Apply 4 Payload. โ†’ Deal 10 damage. Apply 4 Payload.
    • Base card effects: t0:baseDamage=11,hitCount=1,target=0 | t2:statusId=payload,amount=4,target=0 | t2:statusId=payload,target=0,amount=4 โ†’ t0:baseDamage=10,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=8
    • Upgraded card effects: t0:baseDamage=15,hitCount=1,target=0 | t2:statusId=payload,amount=5,target=0 | t2:statusId=payload,target=0,amount=5 โ†’ t0:baseDamage=18,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=9
    • Base card effect 2 amount: 8 โ†’ 4
    • Upgrade effect 2 amount: 9 โ†’ 4
  • [Surgical Cashout]
    • Card text: Detonate Payload: deal 10 per Payload. Heal 18% up to 10. 35% overkill becomes Firewall. Clear; spread remnant. โ†’ Detonate Payload: deal damage equal to Payload plus 8, and heal 20% of the damage up to 6 Integrity.
    • Base card effect 1 damage: none โ†’ 8
    • Base card effect 1 detonation healing: 0.18 โ†’ 0.2
    • Base card effect 1 recovery cap: 10 โ†’ 6
    • Base card effect 1 overkill to Firewall: 0.35 โ†’ none
    • Base card effect 1 Payload multiplier: 10 โ†’ none
    • Base card effect 1 residual Payload: 0.5 โ†’ none
    • Base card effect 1 target: none โ†’ 0
    • Upgrade effect 1 damage: none โ†’ 11
    • Upgrade effect 1 recovery cap: 12 โ†’ 10
    • Upgrade effect 1 overkill to Firewall: 0.45 โ†’ none
    • Upgrade effect 1 Payload multiplier: 13 โ†’ none
    • Upgrade effect 1 residual Payload: 0.5 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Balance role: payoff โ†’ enabler
    • Upgrade effect 1 detonation healing: 0.2 โ†’ 0.25
  • [Surgical Loop]
    • Card text: Whenever you play a Skill: apply 12 Payload. โ†’ Whenever you play a Skill: apply 3 Payload.
    • Base card effect 1 amount: 12 โ†’ 3
    • Upgrade effect 1 amount: 24 โ†’ 4
  • [Surgical Miracle]
    • Card text: Detonate Payload: deal 13 per Payload. Heal 42% up to 26. 22% overkill becomes Firewall. Clear; spread remnant. Shuffle 1 Glitch into your draw pile. โ†’ Detonate Payload: deal damage equal to Payload plus 10, and heal 30% of the damage up to 8 Integrity.
    • Base card effects: t0:statusId=detonatePayload,payloadMultiplier=13,residualPayloadPct=0.55,clearHandGlitches=True,detonationHealPct=0.42,overkillFirewallPct=0.22,detonationRecoveryCap=26 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=10,clearHandGlitches=True,detonationHealPct=0.3,detonationRecoveryCap=7
    • Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=17,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0.52,overkillFirewallPct=0.3,detonationRecoveryCap=30 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=18,clearHandGlitches=True,detonationHealPct=0.3,detonationRecoveryCap=9
    • Balance role: payoff โ†’ enabler
    • Upgrade effect 1 damage: 18 โ†’ 11
    • Upgrade effect 1 detonation healing: 0.3 โ†’ 0.4
    • Upgrade effect 1 recovery cap: 9 โ†’ 15
    • Base card effect 1 recovery cap: 7 โ†’ 8
  • [Surgical Pause]
    • Card text: Gain 7 Firewall. Draw 1. โ†’ Gain 6 Firewall. Draw 1.
    • Base card effect 1 Firewall: 7 โ†’ 6
    • Upgrade effect 1 Firewall: 9 โ†’ 11
  • [Suture Draw]
    • Card text: Draw 4. Shuffle 1 Glitch into your draw pile. โ†’ Draw 4.
    • Base card effects: t3:count=4 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t3:count=4
    • Upgraded card effects: t3:count=5 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t3:count=6
  • [Timeout Shield]
    • Card text: Gain 21 Firewall. Shuffle 1 Glitch into your draw pile. โ†’ Gain 21 Firewall.
    • Base card effects: t1:baseBlock=21 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=21
    • Upgraded card effects: t1:baseBlock=27 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=32
  • [Trace Collapse]
    • Card text: Deal 15 damage. Apply 5 Payload. โ†’ Deal 16 damage. Apply 2 Payload.
    • Base card effect 1 damage: 15 โ†’ 16
    • Base card effect 2 amount: 5 โ†’ 2
    • Upgrade effect 1 damage: 21 โ†’ 24
    • Upgrade effect 2 amount: 6 โ†’ 2
  • [Trace Hold]
    • Card text: Gain 12 Firewall. Shuffle 1 Glitch into your draw pile. โ†’ Gain 11 Firewall.
    • Base card effects: t1:baseBlock=12 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=11
    • Upgraded card effects: t1:baseBlock=15 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t1:baseBlock=16
  • [Unrecoverable Error]
    • Card text: Detonate Payload: deal 13 per Payload. 80% overkill becomes Firewall up to 22. Clear; spread remnant. Shuffle 1 Glitch into your draw pile. โ†’ Detonate Payload: deal damage equal to Payload plus 7, and convert 100% of overkill into Firewall up to 9.
    • Base card effects: t0:statusId=detonatePayload,payloadMultiplier=13,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0,overkillFirewallPct=0.8,detonationRecoveryCap=22 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=12,clearHandGlitches=True,overkillFirewallPct=1.0,detonationRecoveryCap=10
    • Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=17,residualPayloadPct=0.7,clearHandGlitches=True,detonationHealPct=0,overkillFirewallPct=1,detonationRecoveryCap=26 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t0:statusId=detonatePayload,target=0,baseDamage=18,clearHandGlitches=True,overkillFirewallPct=1.0,detonationRecoveryCap=10
    • Balance role: payoff โ†’ enabler
    • Base card effect 1 damage: 12 โ†’ 7
    • Base card effect 1 recovery cap: 10 โ†’ 9
    • Upgrade effect 1 damage: 18 โ†’ 11
  • [Zero Day Bloom]
    • Card text: Apply 12 Payload. Apply 6 Payload to a random enemy. Shuffle 1 Glitch into your draw pile. โ†’ Apply 7 Payload. Apply 5 Payload to a random enemy.
    • Base card effects: t2:statusId=payload,amount=12,target=0 | t2:statusId=payload,amount=6,target=4 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=0,amount=8 | t2:statusId=payload,target=4,amount=7
    • Upgraded card effects: t2:statusId=payload,amount=17,target=0 | t2:statusId=payload,amount=8,target=4 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ†’ t2:statusId=payload,target=0,amount=11 | t2:statusId=payload,target=4,amount=9
    • Balance role: enabler โ†’ payoff
    • Cost: 1 โ†’ 2
    • Base card effect 1 amount: 8 โ†’ 7
    • Base card effect 2 amount: 7 โ†’ 5
    • Upgrade effect 1 amount: 11 โ†’ 9
    • Upgrade effect 2 amount: 9 โ†’ 8
  • [Zero Trust Surgery]
    • Card text: Draw 3. Gain 5 Firewall. Shuffle 2 Glitches into your draw pile. โ†’ Draw 3. Gain 4 Firewall.
    • Base card effects: t3:count=3 | t1:baseBlock=5 | t6:cardId=tinkerer_glitch,copies=2,destination=3 โ†’ t3:count=3 | t1:baseBlock=4
    • Upgraded card effects: t3:count=4 | t1:baseBlock=6 | t6:cardId=tinkerer_glitch,copies=2,destination=3 โ†’ t3:count=4 | t1:baseBlock=8

Angel of the Abyss 78

  • [Abyss Unleashed]
    • Card text: Reaching the Abyss deals 25 to ALL enemies. The Abyss Integrity cost is doubled. Draw 6. Gain 2 Bandwidth. โ†’ Reaching the Abyss deals 25 to ALL enemies. The Abyss Integrity cost is doubled. Draw 5.
    • Base card effect 1 draw: 6 โ†’ 5
    • Upgrade effect 1 draw: 6 โ†’ 7
    • Upgrade effect 1 Bandwidth: 2 โ†’ none
    • Base card effect 1 Bandwidth: 2 โ†’ none
  • [Abyssal Descent]
    • Card text: Deal 12. Deal 18 more if the previous card was a Punch. Deal 12 more for each form you've climbed this combat. โ†’ Deal 6. Deal 6 more if the previous card was a Punch. Deal 3 more for each form you've climbed this combat.
    • Base card effect 1 base damage: 12 โ†’ 6
    • Base card effect 1 combo damage: 18 โ†’ 6
    • Base card effect 1 damage per form: 12 โ†’ 3
    • Upgrade effect 1 base damage: 18 โ†’ 8
    • Upgrade effect 1 combo damage: 22 โ†’ 12
    • Upgrade effect 1 damage per form: 16 โ†’ 3
  • [Abyssal Tide]
    • Card text: Deal 34 to ALL enemies. Deal 10 more if the previous card was a Kick. This bonus hits the target only. Heal 1 Integrity. On a Signature Combo, heal 1 more. โ†’ Deal 16 to ALL enemies. Deal 6 more if the previous card was a Kick. This bonus hits the target only. Heal 1 Integrity. On a Signature Combo, heal 1 more.
    • Base card effect 1 base damage: 34 โ†’ 16
    • Base card effect 1 combo damage: 10 โ†’ 6
    • Upgrade effect 1 base damage: 36 โ†’ 16
    • Upgrade effect 1 combo damage: 14 โ†’ 12
    • Upgrade effect 1 angel heal on combo: 1 โ†’ 2
  • [Axe Kick]
    • Card text: Deal 25. โ†’ Deal 8. Deal 8 more if the previous card was a Kick.
    • Base card effect 1 base damage: 25 โ†’ 8
    • Base card effect 1 combo damage: none โ†’ 8
    • Base card effect 1 angel chain from: none โ†’ Kick
    • Upgrade effect 1 base damage: 30 โ†’ 8
    • Upgrade effect 1 combo damage: none โ†’ 18
    • Upgrade effect 1 angel chain from: none โ†’ Kick
  • [Backfist]
    • Card text: Deal 9. Deal 18 more if the previous card was a Punch. โ†’ Deal 5. Deal 8 more if the previous card was a Punch.
    • Base card effect 1 base damage: 9 โ†’ 5
    • Base card effect 1 combo damage: 18 โ†’ 8
    • Upgrade effect 1 base damage: 11 โ†’ 5
    • Upgrade effect 1 combo damage: 22 โ†’ 15
  • [Block]
    • Upgrade effect 1 Firewall: 5 โ†’ 7
    • Upgrade effect 1 angel chain shield: 6 โ†’ 8
  • [Bloodfeast Cross]
    • Card text: Deal 16. Deal 6 more if the previous card was a Punch. At Closed Hand+, heal 1 Integrity. โ†’ Deal 7. Deal 6 more if the previous card was a Punch. At Closed Hand+, heal 1 Integrity.
    • Base card effect 1 base damage: 16 โ†’ 7
    • Upgrade effect 1 base damage: 20 โ†’ 8
    • Upgrade effect 1 combo damage: 10 โ†’ 11
  • [Bloodletting Heel]
    • Card text: Deal 22. +8 after a Kick. At Closed Hand+, deal 26 more and lose 4 Integrity. โ†’ Deal 8. +8 after a Kick. At Closed Hand+, deal 12 more and lose 4 Integrity.
    • Base card effect 1 base damage: 22 โ†’ 8
    • Base card effect 1 conditional damage: 26 โ†’ 12
    • Upgrade effect 1 base damage: 24 โ†’ 8
    • Upgrade effect 1 combo damage: 12 โ†’ 11
    • Upgrade effect 1 conditional damage: 32 โ†’ 17
  • [Bloodtithe Arc]
    • Card text: Deal 28 to ALL enemies. +18 to ALL enemies per form tier. +34 after a Kick. This bonus hits the target only. Lose 5 Integrity. โ†’ Deal 16 to ALL enemies. +5 to ALL enemies per form tier. +10 after a Kick. This bonus hits the target only. Lose 5 Integrity.
    • Base card effect 1 base damage: 28 โ†’ 16
    • Base card effect 1 combo damage: 34 โ†’ 10
    • Base card effect 1 damage per form: 18 โ†’ 5
    • Upgrade effect 1 base damage: 30 โ†’ 16
    • Upgrade effect 1 combo damage: 38 โ†’ 16
    • Upgrade effect 1 damage per form: 22 โ†’ 8
  • [Body Blow]
    • Card text: Deal 22. Deal 14 more if the previous card was a Punch. โ†’ Deal 12. Deal 6 more if the previous card was a Punch.
    • Base card effect 1 base damage: 22 โ†’ 12
    • Base card effect 1 combo damage: 14 โ†’ 6
    • Upgrade effect 1 base damage: 24 โ†’ 13
    • Upgrade effect 1 combo damage: 18 โ†’ 15
  • [Brace]
    • Upgrade effect 1 Firewall: 9 โ†’ 10
    • Upgrade effect 1 angel chain shield: 7 โ†’ 10
  • [Breath Control]
    • Card text: Draw 4. Gain 1 Bandwidth. Lose 1 Integrity. โ†’ Draw 4. Lose 1 Integrity.
    • Upgrade effect 1 Bandwidth: 1 โ†’ none
    • Base card effect 1 Bandwidth: 1 โ†’ none
    • Upgrade effect 1 angel lose hp: 1 โ†’ none
  • [Check Kick]
    • Card text: Deal 11. Gain 10 Firewall. Deal 7 more if the previous card was a Kick. โ†’ Deal 5. Gain 5 Firewall. Deal 5 more if the previous card was a Kick.
    • Base card effect 1 base damage: 11 โ†’ 5
    • Base card effect 1 Firewall: 10 โ†’ 5
    • Base card effect 1 combo damage: 7 โ†’ 5
    • Upgrade effect 1 base damage: 12 โ†’ 6
    • Upgrade effect 1 Firewall: 12 โ†’ 6
  • [Clinch]
    • Upgrade effect 1 angel weak: 1 โ†’ 2
  • [Closing Fist]
    • Card text: Deal 14. Deal 22 more for each form you've climbed this combat. โ†’ Deal 8. Deal 3 more for each form you've climbed this combat.
    • Base card effect 1 base damage: 14 โ†’ 8
    • Base card effect 1 damage per form: 22 โ†’ 3
    • Upgrade effect 1 base damage: 20 โ†’ 8
    • Upgrade effect 1 damage per form: 28 โ†’ 6
  • [Combination]
    • Card text: Deal 2. Deal 20 more for each Punch played earlier this turn. โ†’ Deal 2. Deal 9 more for each Punch played earlier this turn.
    • Base card effect 1 damage per Punch: 20 โ†’ 9
    • Upgrade effect 1 base damage: 12 โ†’ 3
    • Upgrade effect 1 damage per Punch: 24 โ†’ 13
  • [Combo Sense]
    • Card text: Your Signature Combos deal 4 more. Draw 5. โ†’ Your Signature Combos deal 4 more. Draw 4.
    • Base card effect 1 draw: 5 โ†’ 4
    • Upgrade effect 1 amount: 4 โ†’ 7
    • Upgrade effect 1 draw: 5 โ†’ 6
  • [Counter Flow]
    • Card text: Gain 5 Firewall. Deal 26. โ†’ Gain 7 Firewall. Deal 8.
    • Base card effect 1 base damage: 26 โ†’ 8
    • Upgrade effect 1 base damage: 30 โ†’ 8
    • Upgrade effect 1 Firewall: 7 โ†’ 15
    • Base card effect 1 Firewall: 5 โ†’ 7
  • [Counter Strike]
    • Card text: Deal 18. Deal 10 more if the previous card was a Guard. โ†’ Deal 8. Deal 8 more if the previous card was a Guard.
    • Base card effect 1 base damage: 18 โ†’ 8
    • Base card effect 1 combo damage: 10 โ†’ 8
    • Upgrade effect 1 base damage: 20 โ†’ 8
    • Upgrade effect 1 combo damage: 14 โ†’ 16
  • [Cover]
    • Upgrade effect 1 Firewall: 14 โ†’ 18
  • [Cross]
    • Card text: Deal 6. Deal 8 more if the previous card was a Punch. Draw 2. โ†’ Deal 4. Deal 2 more if the previous card was a Punch. Draw 1.
    • Base card effect 1 base damage: 6 โ†’ 4
    • Base card effect 1 combo damage: 8 โ†’ 2
    • Base card effect 1 draw: 2 โ†’ 1
    • Upgrade effect 1 base damage: 8 โ†’ 5
    • Upgrade effect 1 combo damage: 10 โ†’ 7
    • Upgrade effect 1 draw: 2 โ†’ 1
  • [Cross Counter]
    • Card text: Deal 18. Deal 10 more if the previous card was a Guard. โ†’ Deal 8. Deal 7 more if the previous card was a Guard.
    • Base card effect 1 base damage: 18 โ†’ 8
    • Base card effect 1 combo damage: 10 โ†’ 7
    • Upgrade effect 1 base damage: 20 โ†’ 8
    • Upgrade effect 1 combo damage: 14 โ†’ 16
  • [Defensive Flow]
    • Upgrade effect 1 Firewall: 11 โ†’ 13
    • Upgrade effect 1 angel chain shield: 7 โ†’ 10
  • [Double Jab]
    • Card text: Deal 10 damage twice. โ†’ Deal 2 damage twice. Deal 4 more if the previous card was a Punch.
    • Base card effect 1 base damage: 10 โ†’ 2
    • Base card effect 1 combo damage: none โ†’ 4
    • Base card effect 1 angel chain from: none โ†’ Punch
    • Upgrade effect 1 base damage: 14 โ†’ 2
    • Upgrade effect 1 combo damage: none โ†’ 8
    • Upgrade effect 1 angel chain from: none โ†’ Punch
  • [Elbow]
    • Card text: Deal 18. Deal 10 more if the previous card was a Punch. Costs 0 if the previous card was a Guard. โ†’ Deal 6. Deal 8 more if the previous card was a Punch. Costs 0 if the previous card was a Guard.
    • Base card effect 1 base damage: 18 โ†’ 6
    • Base card effect 1 combo damage: 10 โ†’ 8
    • Upgrade effect 1 base damage: 20 โ†’ 7
    • Upgrade effect 1 combo damage: 14 โ†’ 15
  • [Endless Combination]
    • Card text: Gain 17 Firewall. This turn, the first time you land a Signature Combo, return this card to your hand. โ†’ Gain 16 Firewall. This turn, the first time you land a Signature Combo, return this card to your hand.
    • Base card effect 1 Firewall: 17 โ†’ 16
    • Upgrade effect 1 Firewall: 18 โ†’ 24
  • [Exhaustion]
    • Upgraded card effects: present โ†’ removed
  • [Fast Feet]
    • Card text: The first Kick you play each turn costs 0. Draw 3. โ†’ The first Kick you play each turn costs 0. Draw 4.
    • Base card effect 1 draw: 3 โ†’ 4
    • Upgrade effect 1 draw: 3 โ†’ 4
  • [Father's Command]
    • Card text: The Abyss Integrity cost is halved, and reaching Abyss grants 20 Firewall. Draw 4. Gain 1 Bandwidth. โ†’ The Abyss Integrity cost is halved, and reaching Abyss grants 20 Firewall. Draw 4.
    • Upgrade effect 1 draw: 4 โ†’ 6
    • Upgrade effect 1 Bandwidth: 1 โ†’ none
    • Base card effect 1 Bandwidth: 1 โ†’ none
  • [Feinted Lead]
    • Card text: Deal 20. Counts as both a Punch and a Kick for the next chain check. โ†’ Deal 2. Deal 5 more if the previous card was a Kick. Counts as both a Punch and a Kick for the next chain check.
    • Base card effect 1 base damage: 20 โ†’ 2
    • Base card effect 1 combo damage: none โ†’ 5
    • Base card effect 1 angel chain from: none โ†’ Kick
    • Upgrade effect 1 base damage: 24 โ†’ 2
    • Upgrade effect 1 combo damage: none โ†’ 8
    • Upgrade effect 1 angel chain from: none โ†’ Kick
  • [Flowing Fury]
    • Card text: Deal 12. Deal 12 more if the previous card was a Punch. Deal 8 more for each Signature Combo landed this turn. โ†’ Deal 6. Deal 8 more if the previous card was a Punch. Deal 5 more for each Signature Combo landed this turn.
    • Base card effect 1 base damage: 12 โ†’ 6
    • Base card effect 1 combo damage: 12 โ†’ 8
    • Base card effect 1 damage per combo: 8 โ†’ 5
    • Upgrade effect 1 base damage: 16 โ†’ 8
    • Upgrade effect 1 combo damage: 16 โ†’ 12
    • Upgrade effect 1 damage per combo: 12 โ†’ 8
  • [Front Kick]
    • Card text: Deal 16. Deal 8 more if the previous card was a Punch. โ†’ Deal 7. Deal 5 more if the previous card was a Punch.
    • Base card effect 1 base damage: 16 โ†’ 7
    • Base card effect 1 combo damage: 8 โ†’ 5
    • Upgrade effect 1 base damage: 18 โ†’ 8
    • Upgrade effect 1 combo damage: 12 โ†’ 11
  • [Guard Break]
    • Card text: Deal 22. Deal 14 more if the previous card was a Guard. โ†’ Deal 13. Deal 4 more if the previous card was a Guard.
    • Base card effect 1 base damage: 22 โ†’ 13
    • Base card effect 1 combo damage: 14 โ†’ 4
    • Upgrade effect 1 base damage: 24 โ†’ 14
    • Upgrade effect 1 combo damage: 18 โ†’ 13
  • [Guard Stance]
    • Card text: Your Guard cards gain 3 more Firewall. Draw 3. โ†’ Your Guard cards gain 3 more Firewall. Draw 4.
    • Base card effect 1 draw: 3 โ†’ 4
    • Upgrade effect 1 draw: 3 โ†’ 4
  • [Haymaker]
    • Card text: Deal 20. Deal 16 more if the previous card was a Punch. Deal 8 more for each form you've climbed this combat. โ†’ Deal 8. Deal 7 more if the previous card was a Punch. Deal 2 more for each form you've climbed this combat.
    • Base card effect 1 base damage: 20 โ†’ 8
    • Base card effect 1 combo damage: 16 โ†’ 7
    • Base card effect 1 damage per form: 8 โ†’ 2
    • Upgrade effect 1 base damage: 22 โ†’ 8
    • Upgrade effect 1 damage per form: 12 โ†’ 2
    • Upgrade effect 1 combo damage: 20 โ†’ 16
  • [Heavy Hands]
    • Card text: Your Punch cards deal 2 more base damage. Draw 3. โ†’ Your Punch cards deal 2 more base damage. Draw 4.
    • Base card effect 1 draw: 3 โ†’ 4
    • Upgrade effect 1 draw: 3 โ†’ 6
  • [Hook]
    • Card text: Deal 16. Deal 8 more if the previous card was a Punch. On a Signature Combo, draw 1. โ†’ Deal 8. Deal 4 more if the previous card was a Punch. On a Signature Combo, draw 1.
    • Base card effect 1 base damage: 16 โ†’ 8
    • Base card effect 1 combo damage: 8 โ†’ 4
    • Upgrade effect 1 base damage: 18 โ†’ 8
    • Upgrade effect 1 combo damage: 10 โ†’ 12
  • [Iron Guard]
    • Upgrade effect 1 Firewall: 9 โ†’ 10
    • Upgrade effect 1 angel chain shield: 8 โ†’ 12
  • [Jab]
    • Card text: Deal 6. Deal 4 more if the previous card was a Punch. Draw 2. โ†’ Deal 2. Deal 3 more if the previous card was a Punch.
    • Base card effect 1 base damage: 6 โ†’ 2
    • Base card effect 1 combo damage: 4 โ†’ 3
    • Base card effect 1 draw: 2 โ†’ none
    • Upgrade effect 1 base damage: 8 โ†’ 2
    • Upgrade effect 1 combo damage: 8 โ†’ 6
    • Upgrade effect 1 draw: 2 โ†’ none
  • [Knee]
    • Card text: Deal 22. Deal 14 more if the previous card was a Guard. โ†’ Deal 12. Deal 5 more if the previous card was a Guard.
    • Base card effect 1 base damage: 22 โ†’ 12
    • Base card effect 1 combo damage: 14 โ†’ 5
    • Upgrade effect 1 base damage: 24 โ†’ 13
    • Upgrade effect 1 combo damage: 18 โ†’ 14
  • [Lead Hook]
    • Card text: Deal 16. Deal 8 more if the previous card was a Punch. โ†’ Deal 6. Deal 6 more if the previous card was a Punch.
    • Base card effect 1 base damage: 16 โ†’ 6
    • Base card effect 1 combo damage: 8 โ†’ 6
    • Upgrade effect 1 base damage: 18 โ†’ 7
  • [Low Kick]
    • Card text: Deal 22. Deal 10 more if the previous card was a Punch. Apply 1 Throttled. โ†’ Deal 10. Deal 4 more if the previous card was a Punch. Apply 1 Throttled.
    • Base card effect 1 base damage: 22 โ†’ 10
    • Base card effect 1 combo damage: 10 โ†’ 4
    • Upgrade effect 1 base damage: 24 โ†’ 11
    • Upgrade effect 1 combo damage: 14 โ†’ 10
    • Upgrade effect 1 angel weak: 1 โ†’ 2
  • [Measured Breath]
    • Upgrade effect 1 Firewall: 9 โ†’ 12
  • [Momentum Kick]
    • Card text: Deal 10. Deal 18 more for each Kick played earlier this turn. โ†’ Deal 6. Deal 8 more for each Kick played earlier this turn.
    • Base card effect 1 base damage: 10 โ†’ 6
    • Base card effect 1 damage per Kick: 18 โ†’ 8
    • Upgrade effect 1 base damage: 16 โ†’ 8
    • Upgrade effect 1 damage per Kick: 22 โ†’ 12
  • [Muscle Memory]
    • Card text: Start of turn: add a 0-cost copy of last turn's last Strike to your hand. Draw 4. Gain 2 Bandwidth. โ†’ Start of turn: add a 0-cost copy of last turn's last Strike to your hand. Draw 4.
    • Base card effect 1 Bandwidth: 2 โ†’ none
    • Upgrade effect 1 draw: 4 โ†’ 6
    • Upgrade effect 1 Bandwidth: 2 โ†’ none
  • [One-Two]
    • Card text: Deal 16 damage twice. โ†’ Deal 7 damage twice.
    • Base card effect 1 base damage: 16 โ†’ 7
    • Upgrade effect 1 base damage: 20 โ†’ 8
    • Upgrade effect 1 draw: none โ†’ 1
  • [Overhand]
    • Card text: Deal 18. Deal 10 more if the previous card was a Punch. โ†’ Deal 7. Deal 9 more if the previous card was a Punch.
    • Base card effect 1 base damage: 18 โ†’ 7
    • Base card effect 1 combo damage: 10 โ†’ 9
    • Upgrade effect 1 base damage: 20 โ†’ 8
    • Upgrade effect 1 combo damage: 14 โ†’ 17
  • [Parry]
    • Upgrade effect 1 Firewall: 12 โ†’ 15
    • Upgrade effect 2 amount: 5 โ†’ 8
  • [Patient Guard]
    • Upgrade effect 1 Firewall: 17 โ†’ 22
  • [Perfect Form]
    • Card text: Each turn, your first Signature Combo climbs 1 extra form, capped at Closed Hand. Draw 4. Gain 1 Bandwidth. โ†’ Each turn, your first Signature Combo climbs 1 extra form, capped at Closed Hand. Draw 4.
    • Upgrade effect 1 draw: 4 โ†’ 6
    • Upgrade effect 1 Bandwidth: 1 โ†’ none
    • Base card effect 1 Bandwidth: 1 โ†’ none
  • [Pivot Kick]
    • Card text: Deal 16. Deal 8 more if the previous card was a Kick. โ†’ Deal 7. Deal 4 more if the previous card was a Kick.
    • Base card effect 1 base damage: 16 โ†’ 7
    • Base card effect 1 combo damage: 8 โ†’ 4
    • Upgrade effect 1 base damage: 18 โ†’ 8
    • Upgrade effect 1 combo damage: 12 โ†’ 10
  • [Push Kick]
    • Card text: Deal 12. Deal 10 more if the previous card was a Punch. โ†’ Deal 5. Deal 5 more if the previous card was a Punch.
    • Base card effect 1 base damage: 12 โ†’ 5
    • Base card effect 1 combo damage: 10 โ†’ 5
    • Upgrade effect 1 base damage: 14 โ†’ 6
    • Upgrade effect 1 combo damage: 14 โ†’ 9
  • [Question-Mark Kick]
    • Card text: Deal 34. Apply 2 Throttled. Deal 16 more if the previous card was a Kick. โ†’ Deal 16. Apply 2 Throttled. Deal 8 more if the previous card was a Kick.
    • Base card effect 1 base damage: 34 โ†’ 16
    • Base card effect 1 combo damage: 16 โ†’ 8
    • Upgrade effect 1 base damage: 36 โ†’ 16
    • Upgrade effect 1 angel weak: 2 โ†’ 3
  • [Read the Opening]
    • Upgrade effect 1 draw: 4 โ†’ 5
  • [Reaping Sweep]
    • Card text: Deal 11. Deal 20 more if the previous card was a Kick. โ†’ Deal 5. Deal 12 more if the previous card was a Kick.
    • Base card effect 1 base damage: 11 โ†’ 5
    • Base card effect 1 combo damage: 20 โ†’ 12
    • Upgrade effect 1 base damage: 13 โ†’ 6
    • Upgrade effect 1 combo damage: 24 โ†’ 20
  • [Reclaiming Palm]
    • Card text: Deal 5. Heal 5 Integrity. Deal 5 more if the previous card was a Punch. โ†’ Deal 4. Heal 2 Integrity. Deal 4 more if the previous card was a Punch.
    • Base card effect 1 base damage: 5 โ†’ 4
    • Base card effect 1 combo damage: 5 โ†’ 4
    • Base card effect 1 Integrity healing: 5 โ†’ 2
    • Upgrade effect 1 base damage: 7 โ†’ 5
    • Upgrade effect 1 combo damage: 7 โ†’ 8
    • Upgrade effect 1 Integrity healing: 5 โ†’ 3
  • [Relentless]
    • Card text: Whenever your last 3 Strikes share one class: deal 4 to the enemy. Draw 3. โ†’ Whenever your last 3 Strikes share one class: deal 4 to the enemy. Draw 4.
    • Base card effect 1 draw: 3 โ†’ 4
    • Upgrade effect 1 amount: 4 โ†’ 6
    • Upgrade effect 1 draw: 3 โ†’ 6
  • [Rhythm]
    • Card text: Your chain bonuses are +1. Draw 3. โ†’ Your chain bonuses are +1. Draw 4.
    • Base card effect 1 draw: 3 โ†’ 4
    • Upgrade effect 1 draw: 3 โ†’ 4
  • [Roundhouse]
    • Card text: Deal 22. Deal 14 more if the previous card was a Kick. โ†’ Deal 13. Deal 5 more if the previous card was a Kick.
    • Base card effect 1 base damage: 22 โ†’ 13
    • Base card effect 1 combo damage: 14 โ†’ 5
    • Upgrade effect 1 base damage: 24 โ†’ 14
    • Upgrade effect 1 combo damage: 18 โ†’ 14
  • [Sanctuary Wall]
    • Card text: Gain 15 Firewall. Gain 11 more Firewall if this completes a Signature Combo. โ†’ Gain 11 Firewall. Gain 8 more Firewall if this completes a Signature Combo.
    • Base card effect 1 Firewall: 15 โ†’ 11
    • Base card effect 1 combo Firewall: 11 โ†’ 8
  • [Second Wind]
    • Base card effect 2 count: 2 โ†’ 1
    • Upgrade effect 2 count: 3 โ†’ 1
    • Upgrade effect 1 Integrity healing: none โ†’ 1
  • [Shadowstep]
    • Card text: Deal 8. Deal 8 more if the previous card was a Kick. Draw 1 card. โ†’ Deal 4. Deal 3 more if the previous card was a Kick. Draw 1 card.
    • Base card effect 1 base damage: 8 โ†’ 4
    • Base card effect 1 combo damage: 8 โ†’ 3
    • Upgrade effect 1 base damage: 16 โ†’ 5
    • Upgrade effect 1 combo damage: 24 โ†’ 9
  • [Shell]
    • Upgrade effect 1 angel chain shield: 22 โ†’ 30
  • [Side Kick]
    • Card text: Deal 18. Deal 10 more if the previous card was a Kick. โ†’ Deal 8. Deal 7 more if the previous card was a Kick.
    • Base card effect 1 base damage: 18 โ†’ 8
    • Base card effect 1 combo damage: 10 โ†’ 7
    • Upgrade effect 1 base damage: 20 โ†’ 8
    • Upgrade effect 1 combo damage: 14 โ†’ 15
  • [Spinning Backfist]
    • Card text: Deal 18. Deal 2 more if the previous card was a Kick. If this completes a Signature Combo, draw 1. โ†’ Deal 8. Deal 3 more if the previous card was a Kick. If this completes a Signature Combo, draw 1.
    • Base card effect 1 base damage: 18 โ†’ 8
    • Base card effect 1 combo damage: 2 โ†’ 3
    • Upgrade effect 1 base damage: 20 โ†’ 8
    • Upgrade effect 1 combo damage: 6 โ†’ 7
  • [Spinning Heel]
    • Card text: Deal 28. Deal 20 more if the previous card was a Punch. โ†’ Deal 14. Deal 8 more if the previous card was a Punch.
    • Base card effect 1 base damage: 28 โ†’ 14
    • Base card effect 1 combo damage: 20 โ†’ 8
    • Upgrade effect 1 base damage: 30 โ†’ 15
    • Upgrade effect 1 combo damage: 24 โ†’ 20
  • [Step In]
    • Card text: Deal 8. Deal 8 more if the previous card was a Kick. Draw 1 card (only on your first card this turn). โ†’ Deal 5. Deal 2 more if the previous card was a Kick. Draw 1 card (only on your first card this turn).
    • Base card effect 1 base damage: 8 โ†’ 5
    • Base card effect 1 combo damage: 8 โ†’ 2
    • Upgrade effect 1 base damage: 16 โ†’ 6
    • Upgrade effect 1 combo damage: 24 โ†’ 8
  • [Still Breath]
    • Upgrade effect 1 Firewall: 10 โ†’ 12
    • Upgrade effect 1 Integrity healing: 2 โ†’ 3
  • [Still Point]
    • Card text: Draw 3. Gain 3 Bandwidth. Your next Signature Combo this turn deals 12 more. โ†’ Draw 2. Gain 2 Bandwidth. Your next Signature Combo this turn deals 12 more.
    • Base card effect 1 Bandwidth: 5 โ†’ 2
    • Upgrade effect 1 amount: 12 โ†’ 16
    • Upgrade effect 1 draw: 3 โ†’ 4
    • Upgrade effect 1 Bandwidth: 6 โ†’ 2
  • [Straight]
    • Card text: Deal 29. Deal 4 more if the previous card was a Punch. โ†’ Deal 14. Deal 3 more if the previous card was a Punch.
    • Base card effect 1 base damage: 29 โ†’ 14
    • Base card effect 1 combo damage: 4 โ†’ 3
    • Upgrade effect 1 base damage: 31 โ†’ 15
    • Upgrade effect 1 combo damage: 8 โ†’ 12
  • [Sweep]
    • Card text: Deal 22. Deal 14 more if the previous card was a Kick. After a Punch, draw 1. โ†’ Deal 11. Deal 4 more if the previous card was a Kick. After a Punch, draw 1.
    • Base card effect 1 base damage: 22 โ†’ 11
    • Base card effect 1 combo damage: 14 โ†’ 4
    • Upgrade effect 1 base damage: 24 โ†’ 12
    • Upgrade effect 1 combo damage: 18 โ†’ 13
  • [Sweeping Crescent]
    • Card text: Deal 18 to ALL enemies. Deal 10 more if the previous card was a Kick. This bonus hits the target only. โ†’ Deal 8 to ALL enemies. Deal 6 more if the previous card was a Kick. This bonus hits the target only.
    • Base card effect 1 base damage: 18 โ†’ 8
    • Base card effect 1 combo damage: 10 โ†’ 6
    • Upgrade effect 1 base damage: 20 โ†’ 10
    • Upgrade effect 1 combo damage: 14 โ†’ 12
  • [Teep]
    • Card text: Deal 22. Deal 10 more if the previous card was a Guard. Apply 1 Throttled. โ†’ Deal 11. Deal 4 more if the previous card was a Guard. Apply 1 Throttled.
    • Base card effect 1 base damage: 22 โ†’ 11
    • Base card effect 1 combo damage: 10 โ†’ 4
    • Upgrade effect 1 base damage: 24 โ†’ 12
    • Upgrade effect 1 combo damage: 14 โ†’ 10
    • Upgrade effect 1 angel weak: 1 โ†’ 2
  • [Ten Thousand Strikes]
    • Upgrade effect 1 count: 6 โ†’ 9
  • [The Chronicle]
    • Card text: The first time you land each Signature Combo this combat: draw 2. Draw 4. Gain 2 Bandwidth. โ†’ The first time you land each Signature Combo this combat: draw 2. Draw 4.
    • Base card effect 1 Bandwidth: 2 โ†’ none
    • Upgrade effect 1 amount: 2 โ†’ 3
    • Upgrade effect 1 Bandwidth: 2 โ†’ none
  • [Unbroken]
    • Upgrade effect 1 amount: 12 โ†’ 18
    • Upgrade effect 1 draw: 4 โ†’ 6
  • [Uppercut]
    • Card text: Deal 15. Deal 24 more if the previous card was a Punch. โ†’ Deal 8. Deal 12 more if the previous card was a Punch.
    • Base card effect 1 base damage: 15 โ†’ 8
    • Base card effect 1 combo damage: 24 โ†’ 12
    • Upgrade effect 1 base damage: 17 โ†’ 9
    • Upgrade effect 1 combo damage: 28 โ†’ 22
  • [Wind Up]
    • Base card effect 1 Bandwidth: 4 โ†’ 3
    • Upgrade effect 1 amount: 11 โ†’ 12
    • Upgrade effect 1 draw: none โ†’ 1
    • Upgrade effect 1 Bandwidth: 4 โ†’ 3

The Keeper 56

  • [Amber Eyes]
    • Card text: At the start of each turn, draw 4 cards. โ†’ At the start of each turn, draw 2 cards.
    • Base card effect 1 count: 4 โ†’ 2
    • Upgrade cost: 0 โ†’ 1
    • Upgraded card text: At the start of each turn, draw 6 cards. โ†’ At the start of each turn, draw 3 cards.
    • Upgrade effect 1 count: 6 โ†’ 3
  • [Ancient Script]
    • Card text: Deal 18 damage. Shuffle a Sacred Invocation into your draw pile. โ†’ Deal 9 damage. Shuffle a Sacred Invocation into your draw pile.
    • Base card effect 1 damage: 18 โ†’ 9
    • Upgraded card text: Deal 23 damage. Shuffle a Sacred Invocation into your draw pile. โ†’ Deal 19 damage. Shuffle a Sacred Invocation into your draw pile.
    • Upgrade effect 1 damage: 23 โ†’ 19
  • [Bend Reality]
    • Upgrade cost: 2 โ†’ 4
    • Upgraded card text: Take an extra turn. โ†’ Take an extra turn. Next turn, gain 3 Firewall.
    • Upgrade effect 1 Firewall: none โ†’ 3
    • Upgrade effect 1 type: none โ†’ 1
    • Upgrade effect 1 next turn: none โ†’ yes
  • [Benediction]
    • Card text: Gain 4 Amp, 4 Calibration, and 4 Plating. โ†’ Gain 2 Amp, 2 Calibration, and 2 Plating.
    • Base card effect 1 amount: 4 โ†’ 2
    • Base card effect 2 amount: 4 โ†’ 2
    • Base card effect 3 amount: 4 โ†’ 2
    • Upgraded card text: Gain 5 Amp, 5 Calibration, and 5 Plating. โ†’ Gain 3 Amp, 3 Calibration, and 3 Plating.
    • Upgrade effect 1 amount: 5 โ†’ 3
    • Upgrade effect 2 amount: 5 โ†’ 3
    • Upgrade effect 3 amount: 5 โ†’ 3
  • [Compline Silence]
    • Upgraded card text: Gain 5 Firewall. Heal 2 Integrity. โ†’ Gain 6 Firewall. Heal 1 Integrity.
    • Upgrade effect 1 Firewall: 5 โ†’ 6
    • Upgrade effect 2 amount: 2 โ†’ 1
  • [Contemplation Depth]
    • Upgraded card text: Gain 18 Firewall. Draw 1 card. โ†’ Gain 18 Firewall. Draw 2 cards.
    • Upgrade effect 2 count: 1 โ†’ 2
  • [Devotion]
    • Card text: At the start of each turn, gain 25 Firewall. โ†’ At the start of each turn, gain 12 Firewall.
    • Base card effect 1 Firewall: 25 โ†’ 12
    • Upgraded card text: At the start of each turn, gain 35 Firewall. โ†’ At the start of each turn, gain 18 Firewall.
    • Upgrade effect 1 Firewall: 35 โ†’ 18
  • [Digital Rosary]
    • Card text: Gain 8 Firewall. Gain 1 Study. โ†’ Gain 5 Firewall. Gain 1 Study.
    • Base card effect 1 Firewall: 8 โ†’ 5
    • Upgraded card text: Gain 12 Firewall. Gain 1 Study. โ†’ Gain 9 Firewall. Gain 1 Study.
    • Upgrade effect 1 Firewall: 12 โ†’ 9
  • [Eternal Nirvana]
    • Upgraded card text: Whenever you Peek: gain 16 Firewall. โ†’ Whenever you Peek: gain 19 Firewall.
    • Upgrade effect 1 Firewall: 16 โ†’ 19
  • [Final Absolution]
    • Card text: Deal 6 damage to ALL enemies. You can't draw cards this turn. โ†’ Deal 7 damage to ALL enemies. You can't draw cards this turn.
    • Base card effect 1 damage: 6 โ†’ 7
    • Upgraded card text: Deal 8 damage to ALL enemies. You can't draw cards this turn. โ†’ Deal 10 damage to ALL enemies. You can't draw cards this turn.
    • Upgrade effect 1 damage: 8 โ†’ 10
  • [Final Judgment]
    • Card text: Deal 13 damage. If enemy Integrity is 20 or below, defeat them. โ†’ Deal 4 damage. If enemy Integrity is 20 or below, defeat them.
    • Base card effect 1 damage: 13 โ†’ 4
    • Upgraded card text: Deal 15 damage. If enemy Integrity is 30 or below, defeat them. โ†’ Deal 5 damage. If enemy Integrity is 30 or below, defeat them.
    • Upgrade effect 1 damage: 15 โ†’ 5
  • [First Principle]
    • Card text: Gain 15 Firewall. Shuffle a Revelation into your draw pile. โ†’ Gain 10 Firewall. Shuffle a Revelation into your draw pile.
    • Base card effect 1 Firewall: 15 โ†’ 10
    • Upgraded card text: Gain 18 Firewall. Shuffle a Revelation into your draw pile. โ†’ Gain 12 Firewall. Shuffle a Revelation into your draw pile.
    • Upgrade effect 1 Firewall: 18 โ†’ 12
  • [Five-Move Vow]
    • Upgrade cost: 0 โ†’ 2
  • [Foundation]
    • Card text: Gain 13 Firewall. Whenever you Retain a card: it costs 1 less next turn. โ†’ Gain 12 Firewall. Whenever you Retain a card: it costs 1 less next turn.
    • Base card effect 1 Firewall: 13 โ†’ 12
    • Upgraded card text: Gain 19 Firewall. Whenever you Retain a card: it costs 1 less next turn. โ†’ Gain 12 Firewall. Whenever you Retain a card: it costs 1 less next turn.
    • Upgrade effect 1 Firewall: 19 โ†’ 12
  • [Frankincense Protocol]
    • Upgraded card text: Deal 6 damage. Heal 2 Integrity. โ†’ Deal 7 damage. Heal 1 Integrity.
    • Upgrade effect 1 damage: 6 โ†’ 7
    • Upgrade effect 2 amount: 2 โ†’ 1
  • [Glass Judgment]
    • Upgraded card text: At the end of each turn, deal 21 damage to ALL enemies. Burns after 1 trigger. โ†’ At the end of each turn, deal 27 damage to ALL enemies. Burns after 1 trigger.
    • Upgrade effect 1 damage: 21 โ†’ 27
  • [Hours Of The Divine Office]
    • Card text: Gain 5 Amp. Gain 5 Calibration. At start of turn: Lose 1 Bandwidth. โ†’ Gain 3 Amp. Gain 3 Calibration. At start of turn: Lose 1 Bandwidth.
    • Base card effect 1 amount: 5 โ†’ 3
    • Base card effect 2 amount: 5 โ†’ 3
    • Upgraded card text: Gain 7 Amp. Gain 7 Calibration. At start of turn: Lose 1 Bandwidth. โ†’ Gain 4 Amp. Gain 3 Calibration. At start of turn: Lose 1 Bandwidth.
    • Upgrade effect 1 amount: 7 โ†’ 4
    • Upgrade effect 2 amount: 7 โ†’ 3
  • [Illumination]
    • Card text: Deal 36 damage. โ†’ Deal 17 damage. Apply 3 Exposed.
    • Base card effect 1 damage: 36 โ†’ 17
    • Base card effect 2 amount: none โ†’ 3
    • Base card effect 2 status: none โ†’ 0
    • Base card effect 2 target: none โ†’ 0
    • Base card effect 2 type: none โ†’ 2
    • Upgraded card text: Deal 48 damage. โ†’ Deal 26 damage. Apply 4 Exposed.
    • Upgrade effect 1 damage: 48 โ†’ 26
    • Upgrade effect 2 amount: none โ†’ 4
    • Upgrade effect 2 status: none โ†’ 0
    • Upgrade effect 2 target: none โ†’ 0
    • Upgrade effect 2 type: none โ†’ 2
  • [Inner Light]
    • Card text: Gain 14 Amp. โ†’ Gain 5 Amp.
    • Base card effect 1 amount: 14 โ†’ 5
    • Upgraded card text: Gain 19 Amp. โ†’ Gain 7 Amp.
    • Upgrade effect 1 amount: 19 โ†’ 7
  • [Kaiser's Vigil]
    • Upgraded card text: Draw 5 cards. โ†’ Draw 6 cards.
    • Upgrade effect 1 count: 5 โ†’ 6
  • [Kyrie Eleison]
    • Upgraded card text: Gain 2 Bandwidth. โ†’ Gain 1 Bandwidth. Gain 3 Firewall.
    • Upgrade effect 1 amount: 2 โ†’ 1
    • Upgrade effect 2 Firewall: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 1
  • [Lauds Arrow]
    • Card text: Deal 4 damage. If last card played was an Attack, gain 2 Bandwidth. โ†’ Deal 4 damage. If last card played was an Attack, gain 1 Bandwidth.
    • Base card effect 2 amount: 2 โ†’ 1
    • Upgraded card text: Deal 6 damage. If last card played was an Attack, gain 2 Bandwidth. โ†’ Deal 4 damage. If last card played was an Attack, gain 2 Bandwidth.
    • Upgrade effect 1 damage: 6 โ†’ 4
  • [Lectio Divina]
    • Card text: Gain 10 Firewall. Put a Shared Sight on top of your draw pile. โ†’ Gain 8 Firewall. Put a Shared Sight on top of your draw pile.
    • Base card effect 1 Firewall: 10 โ†’ 8
    • Upgraded card text: Gain 12 Firewall. Put a Shared Sight on top of your draw pile. โ†’ Gain 14 Firewall. Put a Shared Sight on top of your draw pile.
    • Upgrade effect 1 Firewall: 12 โ†’ 14
  • [Litany of Dissolution]
    • Upgraded card text: Deal 17 damage. Draw 2 cards. โ†’ Deal 17 damage. Draw 3 cards.
    • Upgrade effect 2 count: 2 โ†’ 3
  • [Matins Rite]
    • Upgraded card text: Peek 2. Gain 3 Firewall. Deal 5 damage. โ†’ Peek 2. Gain 2 Firewall. Deal 5 damage.
    • Upgrade effect 1 Firewall: 3 โ†’ none
    • Upgrade effect 1 damage: 5 โ†’ none
    • Upgrade effect 2 Firewall: 3 โ†’ 2
  • [Memento Mori]
    • Upgrade cost: 0 โ†’ 1
  • [Meridian Touch]
    • Card text: Apply 4 Exposed. โ†’ Apply 3 Exposed. Apply 1 Throttled.
    • Base card effect 1 amount: 4 โ†’ 3
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 status: none โ†’ 1
    • Base card effect 2 target: none โ†’ 0
    • Base card effect 2 type: none โ†’ 2
    • Upgraded card text: Apply 6 Exposed. โ†’ Apply 4 Exposed. Apply 2 Throttled.
    • Upgrade effect 1 amount: 6 โ†’ 4
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 status: none โ†’ 1
    • Upgrade effect 2 target: none โ†’ 0
    • Upgrade effect 2 type: none โ†’ 2
  • [Metatron's Cube]
    • Upgraded card text: Gain 28 Firewall. โ†’ Gain 23 Firewall.
    • Upgrade effect 1 Firewall: 28 โ†’ 23
  • [Monastery Wall]
    • Card text: Deal 13 damage. Heal for unblocked damage dealt. โ†’ Deal 4 damage. Heal for unblocked damage dealt.
    • Base card effect 1 damage: 13 โ†’ 4
    • Upgraded card text: Deal 17 damage. Heal for unblocked damage dealt. โ†’ Deal 6 damage. Heal for unblocked damage dealt.
    • Upgrade effect 1 damage: 17 โ†’ 6
  • [Oblation]
    • Card text: Shuffle a Shared Sight into your draw pile. Draw 4 cards. โ†’ Shuffle a Shared Sight into your draw pile. Draw 3 cards.
    • Base card effect 2 count: 4 โ†’ 3
  • [Orbiting Geometry]
    • Card text: Deal 12 damage. This card gains +7 damage each play this combat. โ†’ Deal 9 damage. This card gains +5 damage each play this combat.
    • Base card effect 1 damage: 12 โ†’ 9
    • Base card effect 1 damage gain per cast: 7 โ†’ 5
    • Upgraded card text: Deal 16 damage. This card gains +8 damage each play this combat. โ†’ Deal 12 damage. This card gains +8 damage each play this combat.
    • Upgrade effect 1 damage: 16 โ†’ 12
  • [Organ Chord]
    • Card text: Deal 2 damage to ALL enemies twice. โ†’ Deal 3 damage to ALL enemies twice.
    • Base card effect 1 damage: 2 โ†’ 3
    • Upgraded card text: Deal 3 damage to ALL enemies twice. โ†’ Deal 3 damage to ALL enemies 3 times.
    • Upgrade effect 1 hits: 2 โ†’ 3
  • [Pattern Sight]
    • Card text: At the start of each turn, Peek 16. โ†’ At the start of each turn, Peek 4.
    • Base card effect 1 amount: 16 โ†’ 4
    • Upgraded card text: At the start of each turn, Peek 20. โ†’ At the start of each turn, Peek 6.
    • Upgrade effect 1 amount: 20 โ†’ 6
  • [Processional Rite]
    • Card text: At the start of each turn, add a Sacred Rite to your hand and gain 6 Bandwidth. โ†’ At the start of each turn, add a Sacred Rite to your hand.
    • Base card effect 2 amount: 6 โ†’ none
    • Base card effect 2 start of turn: yes โ†’ none
    • Base card effect 2 type: 4 โ†’ none
    • Upgraded card text: At the start of each turn, add a Sacred Rite to your hand and gain 10 Bandwidth. โ†’ At the start of each turn, add a Sacred Rite to your hand and gain 1 Bandwidth.
    • Upgrade effect 2 amount: 10 โ†’ 1
  • [Psalm of Readiness]
    • Card text: Gain 1 Bandwidth. Peek 2. โ†’ Gain 1 Bandwidth. Peek 1.
    • Base card effect 2 amount: 2 โ†’ 1
    • Upgraded card text: Gain 1 Bandwidth. Peek 2. Draw 1 card. โ†’ Gain 1 Bandwidth. Peek 1. Draw 1 card.
    • Upgrade effect 2 amount: 2 โ†’ 1
  • [Psalm Of Reckoning]
    • Card text: Deal 48 damage. โ†’ Deal 32 damage.
    • Base card effect 1 damage: 48 โ†’ 32
    • Upgraded card text: Deal 64 damage. โ†’ Deal 48 damage.
    • Upgrade effect 1 damage: 64 โ†’ 48
  • [Rapid Litany]
    • Card text: Deal 6 damage. โ†’ Deal 4 damage. Peek 2.
    • Base card effect 1 damage: 6 โ†’ 4
    • Base card effect 2 amount: none โ†’ 2
    • Base card effect 2 type: none โ†’ 24
    • Upgraded card text: Deal 9 damage. โ†’ Deal 6 damage. Peek 3.
    • Upgrade effect 1 damage: 9 โ†’ 6
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 24
  • [Revelation]
    • Upgrade cost: 0 โ†’ 1
  • [Righteous Verdict]
    • Card text: Can only be played if every card in your hand is an Attack. Deal 33 damage. โ†’ Can only be played if every card in your hand is an Attack. Deal 9 damage. Gain 3 Amp.
    • Base card effect 1 damage: 33 โ†’ 9
    • Base card effect 2 amount: none โ†’ 3
    • Base card effect 2 status: none โ†’ 3
    • Base card effect 2 target: none โ†’ 2
    • Base card effect 2 type: none โ†’ 2
    • Upgraded card text: Can only be played if every card in your hand is an Attack. Deal 42 damage. โ†’ Can only be played if every card in your hand is an Attack. Deal 12 damage. Gain 5 Amp.
    • Upgrade effect 1 damage: 42 โ†’ 12
    • Upgrade effect 2 amount: none โ†’ 5
    • Upgrade effect 2 status: none โ†’ 3
    • Upgrade effect 2 target: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 2
  • [Sacred Spike]
    • Card text: Deal 14 damage. โ†’ Deal 16 damage.
    • Base card effect 1 damage: 14 โ†’ 16
    • Upgraded card text: Deal 19 damage. โ†’ Deal 24 damage.
    • Upgrade effect 1 damage: 19 โ†’ 24
  • [Sanctuary Seal]
    • Upgraded card text: Gain 16 Firewall. โ†’ Gain 17 Firewall.
    • Upgrade effect 1 Firewall: 16 โ†’ 17
  • [Sermon on the Mountain]
    • Card text: Deal 13 damage. โ†’ Deal 9 damage. Apply 1 Exposed.
    • Base card effect 1 damage: 13 โ†’ 9
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 status: none โ†’ 0
    • Base card effect 2 target: none โ†’ 0
    • Base card effect 2 type: none โ†’ 2
    • Upgraded card text: Deal 18 damage. โ†’ Deal 12 damage. Apply 2 Exposed.
    • Upgrade effect 1 damage: 18 โ†’ 12
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 status: none โ†’ 0
    • Upgrade effect 2 target: none โ†’ 0
    • Upgrade effect 2 type: none โ†’ 2
  • [Shared Sight]
    • Upgraded card text: Draw 5 cards. โ†’ Draw 4 cards. Peek 2.
    • Upgrade effect 1 count: 5 โ†’ 4
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 24
  • [Soul Firewall]
    • Upgraded card text: Gain 4 Firewall for each card in your hand. โ†’ Gain 4 Firewall for each card in your hand. Peek 2.
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 24
  • [Stained Glass Filter]
    • Card text: Gain 8 Firewall. Shuffle a Shared Sight into your draw pile. โ†’ Gain 4 Firewall. Shuffle a Shared Sight into your draw pile.
    • Base card effect 1 Firewall: 8 โ†’ 4
    • Upgraded card text: Gain 12 Firewall. Shuffle a Shared Sight into your draw pile. โ†’ Gain 10 Firewall. Shuffle a Shared Sight into your draw pile.
    • Upgrade effect 1 Firewall: 12 โ†’ 10
  • [Stained Glass Nova]
    • Upgraded card text: Deal 3 damage 4 times. Shuffle this card into your draw pile. โ†’ Deal 3 damage 5 times. Shuffle this card into your draw pile.
    • Upgrade effect 1 hits: 4 โ†’ 5
  • [Stillness]
    • Card text: At the end of each turn, gain 20 Firewall. โ†’ At the end of each turn, gain 9 Firewall.
    • Base card effect 1 Firewall: 20 โ†’ 9
    • Upgraded card text: At the end of each turn, gain 23 Firewall. โ†’ At the end of each turn, gain 10 Firewall.
    • Upgrade effect 1 Firewall: 23 โ†’ 10
  • [Teaching Moment]
    • Card text: Deal 36 damage. If this kills, upgrade a random card in your deck. โ†’ Deal 17 damage. If this kills, upgrade a random card in your deck. Draw 3 cards.
    • Base card effect 1 damage: 36 โ†’ 17
    • Base card effect 2 count: none โ†’ 3
    • Base card effect 2 type: none โ†’ 3
    • Upgraded card text: Deal 40 damage. If this kills, upgrade a random card in your deck. โ†’ Deal 26 damage. If this kills, upgrade a random card in your deck. Draw 4 cards.
    • Upgrade effect 1 damage: 40 โ†’ 26
    • Upgrade effect 2 count: none โ†’ 4
    • Upgrade effect 2 type: none โ†’ 3
  • [Threshold Verdict]
    • Upgraded card text: Apply 7 Exposed to ALL enemies. โ†’ Apply 3 Exposed to ALL enemies.
    • Upgrade effect 1 amount: 7 โ†’ 3
  • [Threshold Vigil]
    • Upgraded card text: Gain 21 Firewall. โ†’ Gain 24 Firewall.
    • Upgrade effect 1 Firewall: 21 โ†’ 24
  • [Threshold Ward]
    • Card text: Gain 10 Firewall. Add a Threshold Vigil to your hand. โ†’ Gain 6 Firewall. Add a Threshold Vigil to your hand.
    • Base card effect 1 Firewall: 10 โ†’ 6
  • [Transcendence]
    • Card text: At the start of each turn, gain 12 Bandwidth. (Stacks each turn.) โ†’ At the start of each turn, gain 4 Bandwidth. (Stacks each turn.)
    • Base card effect 1 amount: 12 โ†’ 4
    • Upgraded card text: At the start of each turn, gain 22 Bandwidth. (Stacks each turn.) โ†’ At the start of each turn, gain 6 Bandwidth. (Stacks each turn.)
    • Upgrade effect 1 amount: 22 โ†’ 6
  • [Vade Retro]
    • Upgraded card text: Deal 12 damage. Draw 1 card. Peek 3. โ†’ Deal 8 damage. Draw 1 card. Peek 3.
    • Upgrade effect 1 damage: 12 โ†’ 8
  • [Vespers Calm]
    • Upgrade cost: 0 โ†’ 1
  • [Vespers Toll]
    • Card text: Deal 2 damage and apply 1 Throttled to ALL enemies. โ†’ Deal 3 damage and apply 2 Throttled to ALL enemies.
    • Base card effect 1 damage: 2 โ†’ 3
    • Base card effect 2 amount: 1 โ†’ 2
    • Upgraded card text: Deal 3 damage and apply 2 Throttled to ALL enemies. โ†’ Deal 4 damage and apply 3 Throttled to ALL enemies.
    • Upgrade effect 1 damage: 3 โ†’ 4
    • Upgrade effect 2 amount: 2 โ†’ 3
  • [Wave Pattern]
    • Card text: Deal 8 damage. โ†’ Deal 4 damage. Gain 2 Firewall.
    • Base card effect 1 damage: 8 โ†’ 4
    • Base card effect 2 Firewall: none โ†’ 2
    • Base card effect 2 type: none โ†’ 1
    • Upgraded card text: Deal 11 damage. โ†’ Deal 6 damage. Gain 3 Firewall.
    • Upgrade effect 1 damage: 11 โ†’ 6
    • Upgrade effect 2 Firewall: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 1

CyberMaster 66

  • [After Hours]
    • Card text: Beat 1. Draw 3 and gain 4 Bandwidth. โ†’ Beat 1. Draw 4, gain 2 Groove, and gain 4 Firewall next turn.
    • Cost: 1 โ†’ 2
    • Base card effect 2 count: 4 โ†’ 2
    • Upgrade effect 1 count: 12 โ†’ 4
    • Upgrade effect 2 count: 1 โ†’ 3
    • Base card effects: Draw 3, Gain 2 Bandwidth โ†’ Draw 4, gain 2 Groove, 4 Firewall next turn
    • Upgraded card effects: Draw 4, Gain 3 Bandwidth โ†’ Draw 5, gain 2 Groove, 12 Firewall next turn
  • [Aftershock]
    • Upgrade effect 1 damage: 10 โ†’ 12
  • [Amp Stack]
    • Upgrade effect 1 amount: 7 โ†’ 9
  • [Backbeat Guard]
    • Upgrade effect 1 Firewall: 8 โ†’ 9
    • Upgrade effect 1 next-turn Firewall: 6 โ†’ 8
  • [Bass Bin]
    • Card text: Beat 2 & 4. Gain 20 Firewall now and 13 next turn. โ†’ Beat 2 & 4. Gain 17 Firewall now and 9 next turn.
    • Base card effect 1 Firewall: 20 โ†’ 17
    • Base card effect 1 next-turn Firewall: 13 โ†’ 9
    • Upgrade effect 1 Firewall: 27 โ†’ 25
    • Upgrade effect 1 next-turn Firewall: 13 โ†’ 14
  • [Call]
    • Card text: Beat 1 & 3. Deal 7. โ†’ Beat 1 & 3. Deal 5.
    • Base card effect 1 damage: 7 โ†’ 5
    • Upgrade effect 1 damage: 9 โ†’ 7
  • [Comeback]
    • Upgrade effect 1 Firewall: 11 โ†’ 12
  • [Counter-Rhythm]
    • Card text: Beat 2 & 4. Gain 9 Firewall now and 6 next turn. Apply 1 Throttled to ALL enemies. โ†’ Beat 2 & 4. Gain 8 Firewall now and 5 next turn. Apply 1 Throttled to ALL enemies.
    • Base card effect 1 Firewall: 9 โ†’ 8
    • Base card effect 1 next-turn Firewall: 6 โ†’ 5
    • Upgrade effect 1 Firewall: 13 โ†’ 11
    • Upgrade effect 1 next-turn Firewall: 6 โ†’ 7
  • [Crescendo]
    • Card text: Beat 1 & 3. Deal 14. โ†’ Beat 1 & 3. Deal 12.
    • Base card effect 1 damage: 14 โ†’ 12
    • Upgrade effect 1 damage: 19 โ†’ 18
  • [Crossfader]
    • Upgrade effect 1 Firewall: 20 โ†’ 19
  • [Crowd Barrier]
    • Card text: Beat 2 & 4. Gain 15 Firewall now and 6 next turn. โ†’ Beat 2 & 4. Gain 11 Firewall now and 4 next turn.
    • Base card effect 1 Firewall: 15 โ†’ 11
    • Base card effect 1 next-turn Firewall: 6 โ†’ 4
    • Upgrade effect 1 Firewall: 19 โ†’ 15
    • Upgrade effect 1 next-turn Firewall: 7 โ†’ 8
  • [Crowd Surge]
    • Card text: Beat 1 & 3. Groove +425%. Discard a card. โ†’ Beat 1 & 3. Draw 2. Groove +100%. Discard a card.
    • Base card effect 1 count: 1 โ†’ 2
    • Base card effect 1 type: 25 โ†’ 3
    • Base card effect 2 count: none โ†’ 1
    • Base card effect 2 cyber master action: gainGroove โ†’ none
    • Base card effect 2 Groove: 17 โ†’ none
    • Base card effect 2 type: 36 โ†’ 25
    • Base card effect 3 cyber master action: none โ†’ gainGroove
    • Base card effect 3 Groove: none โ†’ 4
    • Base card effect 3 type: none โ†’ 36
    • Upgrade effect 1 count: 2 โ†’ 4
    • Upgrade effect 3 Groove: 17 โ†’ 4
  • [Cue Point]
    • Card text: Set the Beat to 2 or 4. Gain 10 Firewall now and 3 next turn. โ†’ Set the Beat to 2 or 4. Gain 6 Firewall now and 3 next turn.
    • Base card effect 1 Firewall: 10 โ†’ 6
    • Upgrade effect 1 Firewall: 13 โ†’ 9
    • Upgrade effect 1 next-turn Firewall: 9 โ†’ 8
    • Upgrade effect 2 cyber master action: none โ†’ setBeat
    • Upgrade effect 2 set beat: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 36
  • [Cut It Up]
    • Card text: Change the Beat. Deal 1 for each Beat change you've made this turn, plus 6 per change beyond the first. โ†’ Deal 1. Change the Beat, then deal 3 for each Beat change you have made this turn.
    • Base card effect 2 damage per Beat change: 6 โ†’ 3
    • Upgrade effect 1 damage: none โ†’ 1
    • Upgrade effect 1 beat delta: 1 โ†’ none
    • Upgrade effect 1 cyber master action: cutItUp โ†’ none
    • Upgrade effect 1 damage per Beat change: 5 โ†’ none
    • Upgrade effect 1 hits: none โ†’ 1
    • Upgrade effect 1 type: 36 โ†’ 0
    • Upgrade effect 2 beat delta: none โ†’ 1
    • Upgrade effect 2 cyber master action: none โ†’ cutItUp
    • Upgrade effect 2 damage per Beat change: none โ†’ 6
    • Upgrade effect 2 target: none โ†’ 0
    • Upgrade effect 2 type: none โ†’ 36
  • [Damage Control]
    • Upgrade effect 1 Firewall: 12 โ†’ 15
    • Upgrade effect 1 next-turn Firewall: 11 โ†’ 14
  • [Dampen]
    • Card text: Beat 2 & 4. Gain 11 Firewall now and 9 next turn; if you have no Firewall, gain 2 more now. โ†’ Beat 2 & 4. Gain 8 Firewall now and 5 next turn; if you have no Firewall, gain 2 more now.
    • Base card effect 1 Firewall: 11 โ†’ 8
    • Base card effect 1 next-turn Firewall: 9 โ†’ 5
    • Upgrade effect 1 Firewall: 11 โ†’ 12
    • Upgrade effect 1 next-turn Firewall: 8 โ†’ 7
    • Upgrade effect 2 Firewall: 7 โ†’ 3
  • [Double Time]
    • Upgrade effect 1 damage: 6 โ†’ 5
  • [Downbeat]
    • Card text: Beat 1 & 3. Deal 10. โ†’ Beat 1 & 3. Deal 8.
    • Base card effect 1 damage: 10 โ†’ 8
    • Upgrade effect 2 count: 1 โ†’ none
    • Upgrade effect 2 type: 3 โ†’ none
  • [Drop Cue]
    • Card text: Beat 4. Draw 3. At the start of your next turn, the Beat is 1. โ†’ Beat 4. Draw 2. At the start of your next turn, the Beat is 1.
    • Base card effect 1 count: 3 โ†’ 2
    • Upgrade effect 2 cyber master action: none โ†’ forceNextBeat
    • Upgrade effect 2 force next beat: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 36
  • [Fade In]
    • Upgrade effect 1 Firewall: 10 โ†’ 9
    • Upgrade effect 1 next-turn Firewall: 5 โ†’ 8
  • [Feedback]
    • Upgrade effect 1 damage: 9 โ†’ 7
  • [Four on the Floor]
    • Upgrade effect 2 cyber master action: none โ†’ gainGroove
    • Upgrade effect 2 Groove: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 36
  • [Full Capacity]
    • Upgrade effect 1 count: 1 โ†’ 2
    • Upgrade effect 1 Bandwidth: 1 โ†’ none
  • [Groove Lock]
    • Card text: 50% chance to prevent Groove loss when you would lose Groove. โ†’ 75% chance to prevent Groove loss when you would lose Groove.
    • Base card effect 1 amount: 2 โ†’ 3
  • [Headliner]
    • Card text: Beat 1. Deal 25. โ†’ Beat 1. Deal 21.
    • Base card effect 1 damage: 25 โ†’ 21
  • [Hold It]
    • Upgrade effect 1 count: 4 โ†’ 3
    • Upgrade effect 1 type: 4 โ†’ 3
    • Upgrade effect 2 cyber master action: none โ†’ holdBeat
    • Upgrade effect 2 hold beat turns: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 36
  • [House Lights]
    • Upgrade effect 1 damage: 9 โ†’ 10
  • [In the Pocket]
    • Card text: The first card you play on its beat each turn gives +50% Groove extra. โ†’ Groove +50%. The first card you play on its beat each turn gives +50% Groove extra.
    • Base card effect 2 cyber master action: none โ†’ gainGroove
    • Base card effect 2 Groove: none โ†’ 2
    • Base card effect 2 type: none โ†’ 36
    • Upgrade effect 2 cyber master action: none โ†’ gainGroove
    • Upgrade effect 2 Groove: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 36
  • [Keep Time]
    • Upgrade effect 1 damage: none โ†’ 4
    • Upgrade effect 1 cyber master action: ifGrooveNegativeSetMin โ†’ none
    • Upgrade effect 1 hits: none โ†’ 1
    • Upgrade effect 1 set groove min ticks: 1 โ†’ none
    • Upgrade effect 1 target: none โ†’ 0
    • Upgrade effect 1 type: 36 โ†’ 0
    • Upgrade effect 2 cyber master action: none โ†’ ifGrooveNegativeSetMin
    • Upgrade effect 2 set groove min ticks: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 36
  • [Kick & Snare]
    • Card text: Beat 2 & 4. Deal 4 and gain 5 Firewall now and 8 next turn. โ†’ Beat 2 & 4. Deal 4 and gain 5 Firewall now and 6 next turn.
    • Base card effect 2 next-turn Firewall: 8 โ†’ 6
    • Upgrade effect 2 Firewall: none โ†’ 7
    • Upgrade effect 2 next-turn Firewall: none โ†’ 8
    • Upgrade effect 2 type: none โ†’ 1
  • [Lift-Off]
    • Card text: Beat 4. Groove +100%. Draw 3. โ†’ Beat 4. Groove +100%. Draw 1.
    • Base card effect 1 count: 3 โ†’ 1
    • Upgrade effect 1 count: 4 โ†’ 2
  • [Light Show]
    • Card text: When you play a Drop card on Beat 1, apply 7 Exposed to ALL enemies. โ†’ When you play a Drop card on Beat 1, apply 5 Exposed to ALL enemies.
    • Base card effect 1 amount: 7 โ†’ 5
    • Upgrade effect 1 amount: 9 โ†’ 7
  • [Loop It]
    • Card text: The Beat stays the same through your next turn. Gain 7 Firewall. โ†’ The Beat stays the same through your next turn. Gain 5 Firewall.
    • Base card effect 1 Firewall: 7 โ†’ 5
    • Upgrade effect 1 Firewall: 7 โ†’ 6
  • [Mirror the One]
    • Upgrade effect 2 cyber master action: none โ†’ gainGroove
    • Upgrade effect 2 Groove: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 36
  • [Off-Beat Block]
    • Card text: Beat 2 & 4. Gain 5 Firewall now and 8 next turn. Draw 1. โ†’ Beat 2 & 4. Gain 4 Firewall now and 5 next turn. Draw 1.
    • Base card effect 1 Firewall: 5 โ†’ 4
    • Base card effect 1 next-turn Firewall: 8 โ†’ 5
    • Upgrade effect 1 next-turn Firewall: 5 โ†’ 8
    • Upgrade effect 2 count: 2 โ†’ 1
  • [Peak Time]
    • Card text: Drop on Beat 1. Deal 26. Gain 3 Firewall the turn after next. โ†’ Drop on Beat 1. Deal 21. Gain 3 Firewall the turn after next.
    • Cost: 1 โ†’ 2
    • Base card effect 1 damage: 26 โ†’ 21
    • Upgrade effect 1 damage: 35 โ†’ 31
    • Upgrade effect 1 two-turn Firewall: 1 โ†’ 6
  • [Perfect Mix]
    • Card text: This turn, every card counts as on its beat. Gain 12 Firewall. โ†’ This turn, every card counts as on its beat. Gain 7 Firewall.
    • Base card effect 1 Firewall: 12 โ†’ 7
    • Upgrade effect 1 Firewall: none โ†’ 9
    • Upgrade effect 1 count: 2 โ†’ none
    • Upgrade effect 1 cyber master action: none โ†’ forceOnBeatThisTurn
    • Upgrade effect 1 force on beat this turn: none โ†’ yes
    • Upgrade effect 1 type: 3 โ†’ 36
    • Upgrade effect 2 count: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 3
  • [Phrase]
    • Card text: Beat 1 & 3. Deal 7 twice. โ†’ Beat 1 & 3. Deal 6 twice.
    • Base card effect 1 damage: 7 โ†’ 6
    • Upgrade effect 1 damage: 7 โ†’ 6
  • [Pulse Guard]
    • Card text: Beat 2 & 4. Gain 6 Firewall now and 3 next turn. โ†’ Beat 2 & 4. Gain 3 Firewall now and 3 next turn.
    • Base card effect 1 Firewall: 6 โ†’ 3
    • Upgrade effect 1 Firewall: 8 โ†’ 5
    • Upgrade effect 1 next-turn Firewall: 3 โ†’ 4
  • [Quantize]
    • Card text: Your next card this turn counts as on its beat. Gain 6 Firewall now and 6 next turn. โ†’ Your next card this turn counts as on its beat. Gain 5 Firewall now and 4 next turn.
    • Base card effect 1 Firewall: 6 โ†’ 5
    • Base card effect 1 next-turn Firewall: 6 โ†’ 4
    • Upgrade effect 1 Firewall: 8 โ†’ 6
    • Upgrade effect 1 next-turn Firewall: 8 โ†’ 4
  • [Reading the Room]
    • Card text: Draw 2. Your next 2 cards this turn count as on-beat. โ†’ Draw 2. Your next card this turn counts as on-beat.
    • Base card effect 2 force on beat next cards: 2 โ†’ 1
    • Upgrade effect 1 count: 3 โ†’ 2
  • [Redemption Arc]
    • Upgrade effect 1 damage: 9 โ†’ 6
    • Upgrade effect 2 damage: none โ†’ 14
    • Upgrade effect 2 cyber master action: none โ†’ ifGrooveNegativeDamage
    • Upgrade effect 2 target: none โ†’ 0
    • Upgrade effect 2 type: none โ†’ 36
  • [Resident DJ]
    • Card text: Groove +100%. On every Beat 1, Groove +50%. โ†’ Groove +50%. On every Beat 1, Groove +50%.
    • Base card effect 1 Groove: 4 โ†’ 2
    • Upgrade effect 1 Groove: 4 โ†’ 2
    • Upgrade effect 3 count: none โ†’ 1
    • Upgrade effect 3 type: none โ†’ 3
  • [Rewind]
    • Upgrade effect 1 count: 4 โ†’ 2
  • [Rewind the Record]
    • Card text: Discard 3 cards. Groove +325%. Set the Beat to 1. โ†’ Discard 3 cards. Groove +100%. Set the Beat to 1.
    • Base card effect 2 Groove: 13 โ†’ 4
    • Upgrade effect 1 Groove: 13 โ†’ 4
  • [Run It Back]
    • Card text: Beat 1 & 3. Return a card you played this turn to your hand. Gain 15 Firewall. โ†’ Beat 1 & 3. Return a card you played this turn to your hand. Gain 12 Firewall.
    • Base card effect 1 Firewall: 15 โ†’ 12
    • Upgrade effect 1 Firewall: 15 โ†’ 12
  • [Save the Set]
    • Upgrade effect 1 damage: 11 โ†’ 12
    • Upgrade effect 2 Groove: 1 โ†’ 2
  • [Scratch]
    • Card text: The Beat goes back 1. Gain 7 Firewall. โ†’ The Beat goes back 1. Gain 5 Firewall.
    • Base card effect 1 Firewall: 7 โ†’ 5
    • Upgrade effect 1 Firewall: 7 โ†’ 8
    • Upgrade effect 2 count: 2 โ†’ none
    • Upgrade effect 2 type: 3 โ†’ none
  • [Set the Drop]
    • Card text: Set the Beat to 1 (line up a Drop). Gain 6 Firewall now and 6 next turn. โ†’ Set the Beat to 1 (line up a Drop). Gain 5 Firewall now and 4 next turn.
    • Base card effect 1 Firewall: 6 โ†’ 5
    • Base card effect 1 next-turn Firewall: 6 โ†’ 4
    • Upgrade effect 1 count: 2 โ†’ 1
    • Upgrade effect 2 Firewall: 8 โ†’ 7
    • Upgrade effect 2 next-turn Firewall: 8 โ†’ 4
  • [Skip]
    • Upgrade effect 1 count: 4 โ†’ 2
  • [Snare Hit]
    • Card text: Beat 3. Deal 14. Gain 2 Firewall next turn. โ†’ Beat 3. Deal 10. Gain 2 Firewall next turn.
    • Base card effect 1 damage: 14 โ†’ 10
    • Upgrade effect 1 damage: 19 โ†’ 15
    • Upgrade effect 1 next-turn Firewall: 4 โ†’ 3
  • [Sound Check]
    • Card text: Beat 2 & 4. Gain 11 Firewall now, 7 next turn, and 6 the turn after. โ†’ Beat 2 & 4. Gain 8 Firewall now, 5 next turn, and 4 the turn after.
    • Base card effect 1 Firewall: 11 โ†’ 8
    • Base card effect 1 next-turn Firewall: 7 โ†’ 5
    • Base card effect 1 two-turn Firewall: 6 โ†’ 4
    • Upgrade effect 1 Firewall: 17 โ†’ 12
    • Upgrade effect 1 next-turn Firewall: 5 โ†’ 7
    • Upgrade effect 1 two-turn Firewall: 7 โ†’ 6
  • [Standing Ovation]
    • Card text: Deal 6 to ALL enemies, plus 10 for each 25% Groove is below 0%. Then set Groove to 0%. โ†’ Deal 4 to ALL enemies, plus 6 for each 25% Groove is below 0%. Then set Groove to 0%.
    • Base card effect 1 damage: 6 โ†’ 4
    • Base card effect 1 damage per Beat change: 10 โ†’ 6
    • Base card effect 1 target: none โ†’ 1
    • Upgrade effect 1 damage: 10 โ†’ 5
    • Upgrade effect 1 damage per Beat change: 7 โ†’ 10
    • Upgrade effect 1 target: none โ†’ 1
  • [Steady Hand]
    • Upgrade effect 1 damage: 11 โ†’ 8
  • [Strobe]
    • Card text: Drop on Beat 1. Gain 14 Firewall now and 14 next turn. โ†’ Drop on Beat 1. Gain 9 Firewall now and 5 next turn.
    • Base card effect 1 Firewall: 14 โ†’ 9
    • Base card effect 1 next-turn Firewall: 14 โ†’ 5
    • Upgrade effect 1 Firewall: 21 โ†’ 13
    • Upgrade effect 1 next-turn Firewall: 18 โ†’ 8
  • [Subwoofer]
    • Card text: Whenever you gain Firewall: deal that much to a random enemy. โ†’ Whenever you gain Firewall: deal that much to a random enemy, up to 10.
    • Base card effect 1 amount: 3 โ†’ 10
    • Upgrade effect 1 amount: 3 โ†’ 15
    • Upgrade effect 1 cyber master power flag: subwoofer_highest โ†’ subwoofer_random
  • [Sync Up]
    • Card text: Beat 1 & 3. Deal 12. Draw 1. โ†’ Beat 1 & 3. Deal 9. Draw 1.
    • Base card effect 1 damage: 12 โ†’ 9
    • Upgrade effect 1 damage: 14 โ†’ 12
  • [Tap In]
    • Card text: Beat 1 & 3. Deal 6. Groove +25%. โ†’ Beat 1 & 3. Deal 2. Groove +25%.
    • Base card effect 1 damage: 6 โ†’ 2
    • Upgrade effect 1 damage: 7 โ†’ 4
  • [The Drop]
    • Card text: Drop on Beat 1. Deal 10 to ALL enemies. Gain 5 Firewall the turn after next. โ†’ Drop on Beat 1. Deal 14 to ALL enemies. Gain 2 Firewall the turn after next.
    • Cost: 1 โ†’ 2
    • Base card effect 1 damage: 10 โ†’ 14
    • Base card effect 1 two-turn Firewall: 5 โ†’ 2
    • Upgrade effect 1 damage: 15 โ†’ 21
    • Upgrade effect 1 two-turn Firewall: 1 โ†’ 3
  • [The Hook]
    • Card text: Beat 1. Deal 26. โ†’ Beat 1. Deal 17.
    • Base card effect 1 damage: 26 โ†’ 17
    • Upgrade effect 1 damage: 37 โ†’ 25
  • [The Set]
    • Upgrade effect 2 cyber master action: none โ†’ gainGroove
    • Upgrade effect 2 Groove: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 36
  • [The Wall]
    • Card text: Beat 2 & 4. Gain 37 Firewall now. โ†’ Beat 2 & 4. Gain 26 Firewall now.
    • Base card effect 1 Firewall: 37 โ†’ 26
    • Upgrade effect 1 Firewall: 49 โ†’ 39
  • [Turntable]
    • Card text: Scratch - whenever you change the Beat, deal 14 to ALL enemies. โ†’ Scratch - whenever you change the Beat, deal 10 to ALL enemies.
    • Base card effect 1 damage: 14 โ†’ 10
    • Base card effect 1 target: none โ†’ 1
    • Upgrade effect 1 damage: 21 โ†’ 15
    • Upgrade effect 1 target: none โ†’ 1
  • [Two-Step]
    • Upgrade effect 1 damage: 14 โ†’ 16
  • [Wall of Sound]
    • Card text: Beat 2 & 4. Gain 9 Firewall now and 9 next turn. โ†’ Beat 2 & 4. Gain 7 Firewall now and 6 next turn.
    • Base card effect 1 Firewall: 9 โ†’ 7
    • Base card effect 1 next-turn Firewall: 9 โ†’ 6
    • Upgrade effect 1 Firewall: 14 โ†’ 11
  • [Warm Up]
    • Card text: Any beat. Groove +75%. Draw 2. โ†’ Any beat. Groove +25%. Draw 2.
    • Base card effect 2 Groove: 3 โ†’ 1
    • Upgrade effect 2 Groove: 3 โ†’ 2

GG 65

  • [Acceleration]
    • Card text: The first 0-cost card you play each turn, draw 1. Gain 7 Momentum now and raise your Momentum soft cap by 27. โ†’ The first 0-cost card you play each turn, draw 1. Gain 3 Momentum now and raise your Momentum soft cap by 10.
    • Base card effect 1 Momentum cap: 27 โ†’ 10
    • Base card effect 1 Momentum: 7 โ†’ 3
    • Upgrade effect 1 Momentum cap: 27 โ†’ 12
  • [Afterimage Strike]
    • Card text: Deal 9 (+Momentum) damage. Gain 1 Evade. โ†’ Deal 8 (+Momentum) damage. Gain 1 Evade.
    • Base card effect 1 damage: 9 โ†’ 8
  • [Amplified Cards]
    • Card text: Calling Cards you create gain +2 damage per 4 Momentum instead of +1. Gain 11 Momentum. โ†’ Calling Cards you create gain +2 damage per 4 Momentum instead of +1. Gain 8 Momentum now and raise your Momentum soft cap by 12.
    • Base card effect 1 Momentum cap: none โ†’ 12
    • Base card effect 1 Momentum: 11 โ†’ 8
    • Upgrade effect 1 Momentum cap: none โ†’ 12
    • Upgrade effect 1 Momentum: 13 โ†’ 8
    • Upgrade effect 2 count: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 3
  • [Apex Cut]
    • Card text: Deal 21 (+Momentum) damage. โ†’ Deal 14 damage. +3 damage per 4 Momentum.
    • Base card effect 1 damage: 21 โ†’ 14
    • Base card effect 1 scale with momentum k: 1 โ†’ 3
    • Upgrade effect 1 damage: 27 โ†’ 23
    • Upgrade effect 1 scale with momentum k: 1 โ†’ 3
  • [Blade Dance]
    • Card text: Deal 8 (+Momentum) damage. At 6+ Momentum, deal it again. โ†’ Deal 4 (+Momentum) damage. At 6+ Momentum, deal it again.
    • Base card effect 1 damage: 8 โ†’ 4
    • Upgrade effect 1 damage: 10 โ†’ 7
  • [Blade Storm]
    • Card text: Deal 3 (+Momentum) damage to ALL enemies twice. Gain 1 Firewall. โ†’ Deal 6 (+Momentum) damage to ALL enemies twice. Gain 1 Firewall.
    • Base card effect 1 damage: 3 โ†’ 6
    • Upgrade effect 1 damage: 5 โ†’ 9
  • [Burst Protocol]
    • Card text: Gain 7 extra card plays this turn. โ†’ (upgrade) Gain 3 Bandwidth. Gain 4 Momentum.
    • Base card effect 1 count: none โ†’ 2
    • Base card effect 1 extra card plays this turn: 7 โ†’ none
    • Base card effect 2 count: none โ†’ 0
    • Base card effect 2 Momentum: none โ†’ 4
    • Base card effect 2 type: none โ†’ 4
    • Upgrade effect 1 count: none โ†’ 3
    • Upgrade effect 1 extra card plays this turn: 8 โ†’ none
    • Upgrade effect 2 count: none โ†’ 0
    • Upgrade effect 2 Momentum: none โ†’ 4
    • Upgrade effect 2 type: none โ†’ 4
  • [Calling Card Fan]
    • Upgrade effect 2 Momentum: 4 โ†’ 5
  • [Cascade]
    • Card text: Play the top 3 cards of your draw pile. Gain 2 Momentum now and raise your Momentum soft cap by 12. โ†’ Play the top 3 cards of your draw pile. Gain 2 Momentum now.
    • Base card effect 2 Momentum cap: 12 โ†’ none
    • Upgrade effect 2 Momentum cap: 12 โ†’ none
    • Upgrade effect 2 Momentum: 3 โ†’ 5
  • [Catch Breath]
    • Card text: Draw 3 cards. Raise your Momentum soft cap by 23. โ†’ Draw 3 cards. Raise your Momentum soft cap by 12.
    • Base card effect 2 Momentum cap: 23 โ†’ 12
    • Base card effect 2 Momentum: 0 โ†’ none
    • Upgrade effect 3 Momentum cap: 23 โ†’ 12
  • [Combo Starter]
    • Card text: The next card you play this turn costs 0. Gain 3 Momentum now. โ†’ The next card you play this turn costs 0. Gain 2 Momentum now.
    • Base card effect 1 Momentum: 3 โ†’ 2
    • Upgrade effect 1 extra card plays this turn: 1 โ†’ none
    • Upgrade effect 1 Momentum: 3 โ†’ 2
    • Upgrade effect 2 count: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 3
  • [Counter Fade]
    • Upgrade effect 2 Momentum: none โ†’ 3
  • [Critical Velocity]
    • Card text: Deal 13 damage. +1 damage per 4 Momentum. At 12+ Momentum, deal it twice. โ†’ Deal 6 damage. +1 damage per 4 Momentum. At 8+ Momentum, deal it twice.
    • Base card effect 1 damage: 13 โ†’ 6
    • Base card effect 1 repeat if momentum at least: 12 โ†’ 8
    • Upgrade effect 1 damage: 16 โ†’ 9
    • Upgrade effect 1 repeat if momentum at least: 10 โ†’ 6
  • [Cross Slash]
    • Upgrade effect 1 damage: 15 โ†’ 18
  • [Data Stream]
    • Card text: Draw 3 cards and raise your Momentum soft cap by 15. โ†’ Draw 3 cards and raise your Momentum soft cap by 8.
    • Base card effect 1 Momentum cap: 15 โ†’ 8
    • Upgrade effect 1 Momentum cap: 15 โ†’ 12
    • Upgrade effect 1 Momentum: none โ†’ 2
  • [Double Tap]
    • Upgrade effect 3 Momentum cap: 7 โ†’ 12
  • [Executioner]
    • Card text: Deal 10 (+Momentum) damage. Then, if the target is below half Integrity, deal 10 more damage. โ†’ Deal 8 damage. +2 damage per 4 Momentum. Then, if the target is below half Integrity, deal 8 more damage.
    • Base card effect 1 damage: 10 โ†’ 8
    • Base card effect 1 scale with momentum k: 1 โ†’ 2
    • Base card effect 2 damage: 10 โ†’ 8
    • Upgrade effect 1 scale with momentum k: 1 โ†’ 2
  • [Feint]
    • Upgrade effect 1 Momentum: 1 โ†’ 3
    • Upgrade effect 2 count: 2 โ†’ none
    • Upgrade effect 2 type: 3 โ†’ none
  • [Flow State]
    • Card text: When Momentum crosses multiples of 5, draw 1. Gain 7 now. Raise soft cap by 28. โ†’ When Momentum crosses multiples of 5, draw 1. Gain 3 Momentum now and raise your Momentum soft cap by 8.
    • Base card effect 1 Momentum cap: 28 โ†’ 8
    • Base card effect 1 Momentum: 7 โ†’ 3
    • Upgrade effect 1 Momentum cap: 28 โ†’ 12
  • [Flurry]
    • Card text: Deal 3 (+Momentum) damage three times. Gain 1 Firewall. โ†’ Deal 3 (+Momentum) damage three times. Gain 2 Firewall.
    • Base card effect 2 Firewall: 1 โ†’ 2
    • Upgrade effect 1 damage: 4 โ†’ 5
    • Upgrade effect 2 Firewall: 2 โ†’ 3
  • [Free Running]
    • Card text: The first card you play each turn costs 0. Gain 11 Momentum now. โ†’ The first card you play each turn costs 0. Gain 6 Momentum now and raise your Momentum soft cap by 12.
    • Base card effect 1 Momentum cap: none โ†’ 12
    • Base card effect 1 Momentum: 11 โ†’ 6
    • Upgrade effect 1 Momentum cap: none โ†’ 12
    • Upgrade effect 1 Momentum: 13 โ†’ 8
    • Upgrade effect 2 count: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 3
  • [Gear Shift]
    • Card text: The next 2 cards you play this turn cost 1 less. Draw 1. Gain 2 Momentum. โ†’ The next card you play this turn costs 1 less. Draw 1 card.
    • Base card effect 1 count: 2 โ†’ 1
    • Base card effect 1 Momentum: 2 โ†’ none
    • Upgrade effect 1 count: 3 โ†’ 2
    • Upgrade effect 1 Momentum: 3 โ†’ none
    • Upgrade effect 2 count: 2 โ†’ 1
  • [Ghost Guard]
    • Card text: Gain 2 Evade and 6 block. โ†’ Gain 2 Evade and 6 Firewall.
    • Upgrade effect 2 Firewall: 9 โ†’ 10
  • [Glow Burst]
    • Card text: Deal 9 damage. +2 damage per 4 Momentum. Costs 2 below 8 Momentum. โ†’ Deal 8 damage. +2 damage per 4 Momentum. Costs 2 Bandwidth below 8 Momentum.
    • Base card effect 1 damage: 9 โ†’ 8
    • Upgrade effect 1 damage: 12 โ†’ 11
    • Upgrade effect 1 scale with momentum k: 2 โ†’ 3
  • [Glow Up]
    • Card text: Deal 2 damage. +2 damage per 4 Momentum. โ†’ Deal 3 damage. +2 damage per 4 Momentum.
    • Base card effect 1 damage: 2 โ†’ 3
    • Upgrade effect 1 damage: 4 โ†’ 7
  • [Hidden Network]
    • Card text: Each turn, add a Calling Card to your hand. Gain 5 Momentum now. Raise soft cap by 19. โ†’ At start of turn: add a Calling Card to your hand. Gain 5 Momentum now and raise your Momentum soft cap by 12.
    • Base card effect 2 Momentum cap: 19 โ†’ 12
    • Upgrade effect 2 Momentum cap: 19 โ†’ 12
  • [Jab Cross]
    • Upgrade effect 1 damage: 8 โ†’ 9
    • Upgrade effect 2 damage: 8 โ†’ 9
  • [Kinetic Charge]
    • Card text: Deal 10 (+Momentum) damage. Gain 1 Evade. โ†’ Deal 5 damage. +2 damage per 4 Momentum. Gain 2 Evade.
    • Base card effect 1 damage: 10 โ†’ 5
    • Base card effect 1 scale with momentum k: 1 โ†’ 2
    • Base card effect 2 amount: 1 โ†’ 2
    • Upgrade effect 1 damage: 13 โ†’ 9
    • Upgrade effect 1 scale with momentum k: 1 โ†’ 3
    • Upgrade effect 2 amount: 2 โ†’ 3
  • [Lag Switch]
    • Card text: The next card you play this turn costs 0. Gain 3 Momentum now. โ†’ The next card you play this turn costs 0.
    • Base card effect 1 Momentum: 3 โ†’ none
    • Upgrade effect 1 count: 2 โ†’ 1
    • Upgrade effect 1 Momentum: 4 โ†’ 2
  • [Momentum Engine]
    • Card text: After 0-cost cards: gain 8 extra Momentum. Gain 8 now. Raise Momentum soft cap by 10. โ†’ After 0-cost cards: gain 4 extra Momentum. Gain 4 now. Raise your Momentum soft cap by 6.
    • Base card effect 1 Momentum cap: 10 โ†’ 6
    • Base card effect 1 Momentum: 8 โ†’ 4
    • Upgrade effect 1 Momentum cap: 10 โ†’ 12
    • Upgrade effect 1 Momentum: 9 โ†’ 8
  • [Overclock]
    • Card text: The first 3 cards you play each turn cost 1 less. Gain 16 Momentum now and raise your Momentum soft cap by 8. โ†’ The first 3 cards you play each turn cost 1 less. Draw 1 card. Gain 8 Momentum now.
    • Base card effect 1 Momentum cap: 8 โ†’ none
    • Base card effect 1 Momentum: 16 โ†’ 8
    • Base card effect 2 count: none โ†’ 1
    • Base card effect 2 type: none โ†’ 3
    • Upgrade effect 1 Momentum cap: 8 โ†’ none
    • Upgrade effect 1 Momentum: 18 โ†’ 8
    • Upgrade effect 2 count: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 3
  • [Overclock Pulse]
    • Card text: All cards cost 1 less this turn. Gain 7 Momentum now and raise your Momentum soft cap by 13. โ†’ All cards cost 1 less this turn. Gain 7 Momentum now and raise your Momentum soft cap by 12.
    • Base card effect 1 Momentum cap: 13 โ†’ 12
    • Upgrade effect 1 Momentum cap: 13 โ†’ 12
    • Upgrade effect 1 Momentum: 9 โ†’ 8
  • [Overdrive]
    • Card text: Momentum-scaling attacks gain +2 damage per 4 Momentum instead of +1. Gain 22 Momentum. โ†’ Momentum-scaling attacks gain +2 damage per 4 Momentum instead of +1. Draw 2 cards. Gain 8 Momentum now and raise your Momentum soft cap by 12.
    • Upgrade cost: 1 โ†’ 2
    • Base card effect 1 Momentum cap: none โ†’ 12
    • Base card effect 1 Momentum: 22 โ†’ 8
    • Base card effect 2 count: none โ†’ 2
    • Base card effect 2 type: none โ†’ 3
    • Upgrade effect 1 Momentum cap: none โ†’ 12
    • Upgrade effect 1 Momentum: 22 โ†’ 8
    • Upgrade effect 2 count: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 3
  • [Overload Strike]
    • Upgrade effect 1 damage: 15 โ†’ 18
    • Upgrade effect 1 scale with momentum k: 2 โ†’ 3
  • [Pattern Read]
    • Card text: Draw 2 cards. If you have 6 or more Momentum, draw 1 more. Raise your Momentum soft cap by 11. โ†’ Draw 2 cards. If you have 6 or more Momentum, draw 1 more. Raise your Momentum soft cap by 6.
    • Base card effect 3 Momentum cap: 11 โ†’ 6
    • Base card effect 3 Momentum: 0 โ†’ none
    • Upgrade effect 1 count: 2 โ†’ 3
    • Upgrade effect 3 Momentum cap: 11 โ†’ 12
    • Upgrade effect 3 Momentum: 1 โ†’ none
  • [Perfect Form]
    • Card text: Momentum-scaling cards gain +1 additional damage per 4 Momentum. Gain 8 Momentum. Raise soft cap by 6. โ†’ Momentum-scaling cards gain +1 additional damage per 4 Momentum. Gain 4 Momentum now. Raise your Momentum soft cap by 6.
    • Base card effect 1 Momentum: 8 โ†’ 4
    • Upgrade effect 1 Momentum cap: 6 โ†’ 12
  • [Perpetual Engine]
    • Card text: Your Momentum no longer decays. Draw 1 each turn. Gain 16 Momentum now. Raise soft cap by 8. โ†’ Your Momentum no longer decays. Draw 1 card at start of turn. Gain 1 Evade. Gain 8 Momentum now and raise your Momentum soft cap by 12.
    • Base card effect 1 Momentum cap: 8 โ†’ 12
    • Base card effect 1 Momentum: 16 โ†’ 8
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 status: none โ†’ 24
    • Base card effect 2 target: none โ†’ 2
    • Base card effect 2 type: none โ†’ 2
    • Upgrade effect 1 Momentum cap: 8 โ†’ 12
    • Upgrade effect 1 Momentum: 18 โ†’ 8
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 status: none โ†’ 24
    • Upgrade effect 2 target: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 2
  • [Pressure]
    • Card text: Deal 2 (+Momentum) damage. Gain 2 Momentum. โ†’ Deal 3 (+Momentum) damage. Gain 3 Momentum.
    • Base card effect 1 damage: 2 โ†’ 3
    • Base card effect 1 Momentum: 2 โ†’ 3
    • Upgrade effect 1 Momentum: 3 โ†’ 5
  • [Pursuit]
    • Card text: Deal 2 (+Momentum) damage. If this kills, draw 1. โ†’ Deal 4 (+Momentum) damage. If this kills, draw 1.
    • Base card effect 1 damage: 2 โ†’ 4
    • Upgrade effect 1 damage: 3 โ†’ 6
  • [Quick Draw]
    • Card text: The next card you play this turn costs 0. Draw 1. Gain 1 Momentum. โ†’ The next card you play this turn costs 0. Draw 1 card.
    • Rarity: 1 โ†’ 2
    • Base card effect 1 Momentum: 1 โ†’ none
    • Upgrade effect 1 Momentum: 1 โ†’ none
  • [Quick Jab]
    • Card text: Deal 4 (+Momentum) damage. โ†’ Deal 5 (+Momentum) damage.
    • Base card effect 1 damage: 4 โ†’ 5
    • Upgrade effect 1 damage: 6 โ†’ 8
  • [Razor String]
    • Card text: Deal 3 (+Momentum) damage. Draw 1. โ†’ Deal 4 (+Momentum) damage. Draw 1.
    • Base card effect 1 damage: 3 โ†’ 4
    • Upgrade effect 1 damage: 4 โ†’ 6
    • Upgrade effect 2 count: 1 โ†’ 2
  • [Recon]
    • Upgrade effect 1 count: 2 โ†’ 1
    • Upgrade effect 2 Momentum: 2 โ†’ 3
  • [Redline Glow]
    • Card text: Raise your Momentum soft cap by 10 and gain 16 Momentum now. โ†’ Raise your Momentum soft cap by 12. Gain 8 Momentum now. Draw 2 cards.
    • Base card effect 1 Momentum cap: 10 โ†’ 12
    • Base card effect 2 Momentum: 16 โ†’ 8
    • Base card effect 3 count: none โ†’ 2
    • Base card effect 3 type: none โ†’ 3
    • Upgrade effect 1 Momentum cap: 15 โ†’ 12
    • Upgrade effect 2 Momentum: 19 โ†’ 8
    • Upgrade effect 3 count: none โ†’ 4
    • Upgrade effect 3 type: none โ†’ 3
  • [Redline Protocol]
    • Card text: Whenever you play your 4th card in a turn: gain 1 extra card play. Gain 11 Momentum now. โ†’ Whenever you play your 4th card in a turn: gain 1 extra card play. Gain 8 Momentum now and raise your Momentum soft cap by 12.
    • Base card effect 1 Momentum cap: none โ†’ 12
    • Base card effect 1 Momentum: 11 โ†’ 8
    • Upgrade effect 1 Momentum cap: none โ†’ 12
    • Upgrade effect 1 Momentum: 13 โ†’ 8
    • Upgrade effect 2 count: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 3
  • [Redline Rush]
    • Card text: This turn, the next 3 cards you play cost 0. Gain 6 Momentum now and raise your Momentum soft cap by 15. โ†’ The next 2 cards you play this turn cost 0. Gain 3 Momentum now.
    • Base card effect 1 count: 3 โ†’ 2
    • Base card effect 1 Momentum cap: 15 โ†’ none
    • Base card effect 1 Momentum: 6 โ†’ 3
    • Upgrade effect 1 count: 4 โ†’ 3
    • Upgrade effect 1 Momentum cap: 15 โ†’ none
    • Upgrade effect 1 Momentum: 7 โ†’ 4
  • [Rising Claw]
    • Upgrade effect 1 damage: 8 โ†’ 10
  • [Second Nature]
    • Card text: Whenever your Momentum would decay, draw 2 cards and keep your Momentum. Gain 11 Momentum now. โ†’ Whenever your Momentum would decay, draw 2 cards and keep your Momentum. Gain 8 Momentum now and raise your Momentum soft cap by 12.
    • Base card effect 1 Momentum cap: none โ†’ 12
    • Base card effect 1 Momentum: 11 โ†’ 8
    • Upgrade effect 1 Momentum cap: none โ†’ 12
    • Upgrade effect 1 Momentum: 13 โ†’ 8
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 status: none โ†’ 24
    • Upgrade effect 2 target: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 2
  • [Short Circuit]
    • Card text: Play the top 3 cards of your draw pile. Gain 4 Momentum now and raise your Momentum soft cap by 4. โ†’ Play the top 3 cards of your draw pile. Raise your Momentum soft cap by 12.
    • Base card effect 1 Momentum cap: 4 โ†’ 12
    • Base card effect 1 Momentum: 4 โ†’ none
    • Upgrade effect 1 Momentum cap: 5 โ†’ 12
    • Upgrade effect 1 Momentum: 5 โ†’ 3
  • [Sidestep]
    • Upgrade effect 2 Firewall: 6 โ†’ 7
    • Upgrade effect 3 count: 1 โ†’ none
    • Upgrade effect 3 type: 3 โ†’ none
  • [Signature Move]
    • Card text: Add 3 Calling Cards to your hand. Gain 2 Momentum now and raise your Momentum soft cap by 15. โ†’ Add 3 Calling Cards to your hand. Gain 2 Momentum now and raise your Momentum soft cap by 12.
    • Base card effect 2 Momentum cap: 15 โ†’ 12
    • Upgrade effect 1 count: 4 โ†’ 5
    • Upgrade effect 2 Momentum cap: 15 โ†’ 12
    • Upgrade effect 2 Momentum: 3 โ†’ 4
  • [Singularity]
    • Card text: Deal 26 damage. +2 damage per 4 Momentum. โ†’ Deal 26 damage. +4 damage per 4 Momentum.
    • Base card effect 1 scale with momentum k: 2 โ†’ 4
    • Upgrade effect 1 damage: 40 โ†’ 42
    • Upgrade effect 1 scale with momentum k: 2 โ†’ 4
  • [Slash]
    • Card text: Deal 3 (+Momentum) damage. โ†’ Deal 4 (+Momentum) damage.
    • Base card effect 1 damage: 3 โ†’ 4
    • Upgrade effect 1 damage: 5 โ†’ 7
  • [Slip]
    • Upgrade effect 1 amount: 3 โ†’ 2
    • Upgrade effect 2 Firewall: none โ†’ 3
    • Upgrade effect 2 target: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 1
  • [Slipstream]
    • Card text: Deal 9 damage. +2 damage per 4 Momentum. โ†’ Deal 6 damage. +3 damage per 4 Momentum.
    • Base card effect 1 damage: 9 โ†’ 6
    • Base card effect 1 scale with momentum k: 2 โ†’ 3
    • Upgrade effect 1 damage: 11 โ†’ 12
    • Upgrade effect 1 scale with momentum k: 2 โ†’ 3
  • [Spinning Claws]
    • Card text: Deal 5 (+Momentum) damage to ALL enemies. โ†’ Deal 9 (+Momentum) damage to ALL enemies.
    • Base card effect 1 damage: 5 โ†’ 9
    • Upgrade effect 1 damage: 7 โ†’ 14
  • [Swift Recovery]
    • Upgrade effect 2 amount: 2 โ†’ 1
  • [Tempo Shift]
    • Card text: The next 2 cards you play this turn cost 1 less. Gain 5 Momentum and raise your Momentum soft cap by 15. โ†’ The next 2 cards you play this turn cost 1 less. Gain 3 Momentum now.
    • Base card effect 1 Momentum cap: 15 โ†’ none
    • Base card effect 1 Momentum: 5 โ†’ 3
    • Upgrade effect 1 Momentum cap: 15 โ†’ none
    • Upgrade effect 1 Momentum: 6 โ†’ 4
  • [Thousand Cuts]
    • Card text: Deal 2 (+Momentum) damage five times. Gain 1 Firewall. โ†’ Deal 2 (+Momentum) damage three times. Gain 6 Firewall.
    • Base card effect 1 hits: 5 โ†’ 3
    • Base card effect 2 Firewall: 1 โ†’ 6
    • Upgrade effect 1 damage: 3 โ†’ 4
    • Upgrade effect 1 hits: 5 โ†’ 3
    • Upgrade effect 2 Firewall: 2 โ†’ 6
  • [Throughput]
    • Card text: End turn: if you played 3+ cards, draw 1. Gain 8 Momentum now. Raise soft cap by 7. โ†’ At end of turn: if you played 3 or more cards, draw 1. Gain 4 Momentum now. Raise your Momentum soft cap by 6.
    • Base card effect 1 Momentum cap: 7 โ†’ 6
    • Base card effect 1 Momentum: 8 โ†’ 4
    • Upgrade effect 1 Momentum cap: 7 โ†’ 12
    • Upgrade effect 1 Momentum: 9 โ†’ 8
  • [Untouchable]
    • Card text: Gain 5 Evade. Gain 1 Firewall. Raise your Momentum soft cap by 16. โ†’ Gain 5 Evade. Gain 1 Firewall. Raise your Momentum soft cap by 12.
    • Base card effect 3 Momentum cap: 16 โ†’ 12
    • Upgrade effect 1 amount: 6 โ†’ 7
    • Upgrade effect 2 Firewall: 2 โ†’ 4
    • Upgrade effect 3 Momentum cap: 16 โ†’ 12
  • [Vanish]
    • Upgrade effect 2 Firewall: none โ†’ 3
    • Upgrade effect 2 target: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 1
  • [Zen Speed]
    • Card text: At the start of your turn, if your hand is empty, draw 4 and raise your Momentum soft cap by 6. โ†’ Draw 4 cards. Raise your Momentum soft cap by 6.
    • Base card effect 1 Momentum: 0 โ†’ none
  • [Zero Day]
    • Card text: The next Attack you play this turn costs 0 and deals 10 more. โ†’ The next Attack you play this turn costs 0 and deals 9 more.
    • Base card effect 1 next attack damage bonus: 10 โ†’ 9
    • Upgrade effect 1 next attack damage bonus: 13 โ†’ 11

El Money 70

  • [Bad Luck Buffer]
    • Card text: First Common prize each combat: raise the minimum rarity of your next LOOT by 1 tier. โ†’ First Common prize each combat: raise the minimum rarity of your next LOOT by 1 tier, then open it. Gain 1 REROLL.
    • Base card effect 1 bonus loot after common: none โ†’ yes
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: First Common prize each combat: raise the minimum rarity of your next LOOT by 2 tiers. โ†’ First Common prize each combat: raise the minimum rarity of your next LOOT by 2 tiers, then open it. Gain 2 REROLLs.
    • Upgrade effect 1 bonus loot after common: none โ†’ yes
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Bad Pull Breaker]
    • Card text: Open a loot box. After a Common prize, gain 2 REROLLs. โ†’ Open a loot box. Common prizes or above. After a Common prize, gain 3 REROLLs.
    • Base card effect 1 LOOT tier: basic โ†’ common
    • Base card effect 1 bonus rerolls on common: 2 โ†’ 3
    • Upgraded card text: Open a loot box. Common prizes or above. After a Common prize, gain 3 REROLLs. โ†’ Gain 2 REROLLs. Open a loot box. Common prizes or above. After a Common prize, gain 4 REROLLs.
    • Upgrade effect 1 LOOT tier: common โ†’ none
    • Upgrade effect 1 amount: none โ†’ 2
    • Upgrade effect 1 bonus rerolls on common: 3 โ†’ none
    • Upgrade effect 1 consumes active boosts: yes โ†’ none
    • Upgrade effect 1 type: 30 โ†’ 32
    • Upgrade effect 2 LOOT tier: none โ†’ common
    • Upgrade effect 2 bonus rerolls on common: none โ†’ 4
    • Upgrade effect 2 consumes active boosts: none โ†’ yes
    • Upgrade effect 2 type: none โ†’ 30
  • [Bandwidth Boost]
    • Card text: Gain 1 Bandwidth. Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ†’ Gain 2 Bandwidth. Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes.
    • Upgraded card text: Gain 2 Bandwidth. Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ†’ Gain 1 Bandwidth. Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Gain 1 REROLL.
    • Upgrade effect 2 strength: favors โ†’ greatly
    • Upgrade effect 3 amount: none โ†’ 1
    • Upgrade effect 3 type: none โ†’ 32
    • Base card effect 1 amount: 1 โ†’ 2
  • [Basic Box]
    • Upgrade cost: 0 โ†’ none
    • Upgraded card text: Open a loot box. โ†’ Open a loot box. Uncommon prizes or above. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT tier: basic โ†’ uncommon
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Bonus Roll Ad]
    • Rarity: 2 โ†’ 3
    • Upgraded card text: Open 2 loot boxes. If Common prize, open bonus loot box. โ†’ Open a loot box. If Common prize, open bonus loot box. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT boxes: 2 โ†’ 1
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Boost Subscription]
    • Card text: BOOSTs are much stronger. โ†’ BOOSTs are much stronger. First BOOST each turn: +1 tier. Gain 2 REROLLs.
    • Base card effect 2 next bias step bonus: none โ†’ 4
    • Base card effect 2 trigger on first boost turn: none โ†’ yes
    • Base card effect 2 type: none โ†’ 31
    • Base card effect 3 amount: none โ†’ 2
    • Base card effect 3 type: none โ†’ 32
    • Upgraded card text: BOOSTs are massively stronger. โ†’ BOOSTs are massively stronger. First BOOST each turn: +1 tier. Gain 3 REROLLs.
    • Upgrade effect 2 next bias step bonus: none โ†’ 4
    • Upgrade effect 2 trigger on first boost turn: none โ†’ yes
    • Upgrade effect 2 type: none โ†’ 31
    • Upgrade effect 3 amount: none โ†’ 3
    • Upgrade effect 3 type: none โ†’ 32
  • [Chat Rig]
    • Card text: Next 2 LOOT: 4x chance of Attack prizes. 50% more damage from prizes. Gain 1 REROLL. โ†’ Next LOOT: 4x chance of Attack prizes. 50% more damage from prizes. Gain 1 REROLL.
    • Base card effect 1 LOOT boxes: 2 โ†’ 1
    • Upgraded card text: Next 2 LOOT: 7x chance of Attack prizes. 50% more damage from prizes. Gain 2 REROLLs. โ†’ Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes. Gain 3 REROLLs.
    • Upgrade effect 1 LOOT boxes: 2 โ†’ 1
    • Upgrade effect 2 amount: 2 โ†’ 3
  • [Clip Farmer Badge]
    • Card text: Once per turn: higher-rarity REROLL refunds 1 REROLL. โ†’ Once per turn: higher-rarity REROLL refunds 2 REROLLs. First BOOST each turn: +1 tier.
    • Base card effect 1 amount: 1 โ†’ 2
    • Base card effect 2 next bias step bonus: none โ†’ 3
    • Base card effect 2 trigger on first boost turn: none โ†’ yes
    • Base card effect 2 type: none โ†’ 31
    • Upgraded card text: Once per turn: higher-rarity REROLL refunds 1 REROLL. First BOOST each turn: +1 tier. โ†’ Once per turn: higher-rarity REROLL refunds 3 REROLLs. First BOOST each turn: +1 tier.
    • Upgrade effect 1 amount: 1 โ†’ 3
  • [Clip Retry]
    • Upgraded card text: Open a loot box. Gain 2 REROLLs. โ†’ Open a loot box. Gain 3 REROLLs.
    • Upgrade effect 2 amount: 2 โ†’ 3
  • [Common Floor]
    • Upgraded card text: Raise the minimum rarity of your next LOOT by 2 tiers. Open a loot box. Common prizes or above. โ†’ Raise the minimum rarity of your next LOOT by 2 tiers. Open a loot box. Common prizes or above. Gain 2 REROLLs.
    • Upgrade effect 3 amount: none โ†’ 2
    • Upgrade effect 3 type: none โ†’ 32
  • [Damage + Firewall Bundle]
    • Upgraded card text: Open a loot box. Common prizes or above. 7x chance of Attack + Firewall prizes. โ†’ Open a loot box. Rare prizes or above. 7x chance of Attack + Firewall prizes. Gain 1 REROLL.
    • Upgrade effect 1 LOOT tier: common โ†’ rare
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 32
  • [Damage Boost]
    • Upgraded card text: Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes. โ†’ Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes. Gain 1 REROLL.
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 32
  • [Damage Sponsor]
    • Upgraded card text: Next LOOT: 4x chance of Attack prizes. 50% more damage from prizes. โ†’ Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes.
    • Upgrade effect 1 strength: greatly โ†’ overwhelmingly
  • [Discount Crate]
    • Cost: 0 โ†’ 1
    • Rarity: 3 โ†’ 1
    • Upgraded card text: Open a loot box. Common prizes or above. โ†’ Open a loot box. Rare prizes or above. Gain 1 REROLL.
    • Upgrade effect 1 LOOT tier: common โ†’ rare
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 32
  • [Double Pull]
    • Upgraded card text: Open 2 loot boxes. Common prizes or above. โ†’ Open 3 loot boxes.
    • Upgrade effect 1 LOOT tier: common โ†’ basic
    • Upgrade effect 1 LOOT boxes: 2 โ†’ 3
  • [Epic]
    • Cost: 1 โ†’ 2
    • Upgrade cost: 1 โ†’ none
    • Upgraded card text: Open a loot box. Epic prizes or above. BOOSTs are massively stronger. โ†’ Open a loot box. Legendary prizes or above. BOOSTs are massively stronger. Gain 1 REROLL.
    • Upgrade effect 1 LOOT tier: epic โ†’ legendary
    • Upgrade effect 3 amount: none โ†’ 1
    • Upgrade effect 3 type: none โ†’ 32
  • [Epic Coupon]
    • Card text: Next LOOT: 4x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ†’ Next LOOT: 4x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 2 REROLLs.
    • Base card effect 2 amount: none โ†’ 2
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: Next LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ†’ Next LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 3 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 32
  • [Final Pull]
    • Upgrade cost: 1 โ†’ none
    • Upgraded card text: Once per combat: Open a loot box. L337 prizes or above. Uses BOOSTs. โ†’ Once per combat: Open a loot box. L337 prizes or above. Uses BOOSTs. BOOSTs are massively stronger. Gain 3 REROLLs.
    • Upgrade effect 2 LOOT bias: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 31
    • Upgrade effect 3 amount: none โ†’ 3
    • Upgrade effect 3 type: none โ†’ 32
  • [Fine Print Clause]
    • Card text: Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 1 tier. โ†’ Gain 2 REROLLs. Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 1 tier. BOOSTs are massively stronger.
    • Base card effect 1 amount: 1 โ†’ 2
    • Base card effect 1 once per turn: yes โ†’ none
    • Base card effect 1 trigger on common prize: yes โ†’ none
    • Base card effect 1 type: 41 โ†’ 32
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 once per turn: none โ†’ yes
    • Base card effect 2 trigger on common prize: none โ†’ yes
    • Base card effect 2 type: none โ†’ 41
    • Base card effect 3 LOOT bias: none โ†’ 3
    • Base card effect 3 type: none โ†’ 31
    • Upgraded card text: Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 2 tiers. โ†’ Gain 3 REROLLs. Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 2 tiers. BOOSTs are overwhelmingly stronger.
    • Upgrade effect 1 amount: 2 โ†’ 3
    • Upgrade effect 1 once per turn: yes โ†’ none
    • Upgrade effect 1 trigger on common prize: yes โ†’ none
    • Upgrade effect 1 type: 41 โ†’ 32
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 once per turn: none โ†’ yes
    • Upgrade effect 2 trigger on common prize: none โ†’ yes
    • Upgrade effect 2 type: none โ†’ 41
    • Upgrade effect 3 LOOT bias: none โ†’ 4
    • Upgrade effect 3 type: none โ†’ 31
  • [Firewall Sponsor]
    • Card text: Next 2 LOOT: 2x chance of Firewall prizes. 50% more Firewall from prizes. โ†’ Next 3 LOOT: 2x chance of Firewall prizes. 50% more Firewall from prizes.
    • Base card effect 1 LOOT boxes: 2 โ†’ 3
    • Rarity: 0 โ†’ 2
    • Upgraded card text: Next 2 LOOT: 4x chance of Firewall prizes. 50% more Firewall from prizes. โ†’ Next 3 LOOT: 4x chance of Firewall prizes. 50% more Firewall from prizes. Gain 1 REROLL.
    • Upgrade effect 1 LOOT boxes: 2 โ†’ 3
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 32
  • [G Nook Black Card]
    • Card text: BOOSTs are stronger. First BOOST each turn lasts 2 LOOT and gains +1 tier. โ†’ BOOSTs are massively stronger. First BOOST each turn lasts 2 LOOT and gains +1 tier. Gain 2 REROLLs.
    • Base card effect 1 LOOT bias: 1 โ†’ 3
    • Base card effect 3 amount: none โ†’ 2
    • Base card effect 3 type: none โ†’ 32
    • Upgraded card text: BOOSTs are much stronger. First BOOST each turn lasts 3 LOOT and gains +1 tier. โ†’ BOOSTs are overwhelmingly stronger. First BOOST each turn lasts 3 LOOT and gains +1 tier. Gain 3 REROLLs.
    • Upgrade effect 1 LOOT bias: 2 โ†’ 4
    • Upgrade effect 3 amount: none โ†’ 3
    • Upgrade effect 3 type: none โ†’ 32
  • [Gold Nameplate]
    • Card text: BOOSTs are stronger. First BOOST each turn: +1 tier. โ†’ BOOSTs are massively stronger. First BOOST each turn: +1 tier. Gain 2 REROLLs.
    • Base card effect 1 LOOT bias: 1 โ†’ 3
    • Base card effect 2 next bias step bonus: 3 โ†’ 5
    • Base card effect 3 amount: none โ†’ 2
    • Base card effect 3 type: none โ†’ 32
    • Upgraded card text: BOOSTs are much stronger. First BOOST each turn: +1 tier. โ†’ BOOSTs are overwhelmingly stronger. First BOOST each turn: +1 tier. Gain 3 REROLLs.
    • Upgrade effect 1 LOOT bias: 2 โ†’ 4
    • Upgrade effect 2 next bias step bonus: 4 โ†’ 6
    • Upgrade effect 3 amount: none โ†’ 3
    • Upgrade effect 3 type: none โ†’ 32
  • [Green Room]
    • Card text: Next 3 LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ†’ Next 3 LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. Draw 1 card. Gain 1 REROLL.
    • Base card effect 2 count: none โ†’ 1
    • Base card effect 2 type: none โ†’ 3
    • Base card effect 3 amount: none โ†’ 1
    • Base card effect 3 type: none โ†’ 32
    • Upgraded card text: Next 3 LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. โ†’ Next 3 LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Draw 1 card. Gain 2 REROLLs.
    • Upgrade effect 2 count: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 3
    • Upgrade effect 3 amount: none โ†’ 2
    • Upgrade effect 3 type: none โ†’ 32
  • [Guaranteed Content]
    • Card text: Open a loot box. Epic prizes or above. 7x chance of Attack + Firewall prizes. 50% more damage + Firewall. BOOSTs are much stronger. โ†’ Open a loot box. Epic prizes or above. 7x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes. BOOSTs are much stronger.
    • Cost: 1 โ†’ 2
    • Upgraded card text: Open a loot box. Epic prizes or above. 7x chance of Attack + Firewall prizes. Next LOOT keeps the boost. 50% more damage + Firewall from prizes. BOOSTs are massively stronger. โ†’ Open a loot box. Epic prizes or above. 7x chance of Attack + Firewall prizes. Next 2 LOOT: 7x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes. BOOSTs are massively stronger. Gain 2 REROLLs.
    • Upgrade effect 4 amount: none โ†’ 2
    • Upgrade effect 4 type: none โ†’ 32
  • [Ice Is Watching]
    • Card text: First worse REROLL each combat opens bonus loot box. โ†’ Gain 1 REROLL. First worse REROLL each combat opens bonus loot box.
    • Base card effect 1 once per combat: yes โ†’ none
    • Base card effect 1 trigger on reroll worse: yes โ†’ none
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 once per combat: none โ†’ yes
    • Base card effect 2 trigger on reroll worse: none โ†’ yes
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: First worse REROLL each combat opens bonus loot box. โ†’ Gain 2 REROLLs. First worse REROLL each combat opens bonus loot box.
    • Upgrade effect 1 once per combat: yes โ†’ none
    • Upgrade effect 1 trigger on reroll worse: yes โ†’ none
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 once per combat: none โ†’ yes
    • Upgrade effect 2 trigger on reroll worse: none โ†’ yes
    • Upgrade effect 2 type: none โ†’ 32
  • [Ice Jackpot]
    • Cost: 1 โ†’ 2
    • Upgraded card text: Open a loot box. Legendary prizes or above. 7x chance of Jackpot prizes. โ†’ Open a loot box. Legendary prizes or above. 7x chance of Jackpot prizes. Gain 1 REROLL.
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 32
  • [Ice Wink]
    • Upgraded card text: Once per turn: higher-rarity REROLL refunds 2 REROLLs. โ†’ Once per turn: higher-rarity REROLL refunds 3 REROLLs.
    • Upgrade effect 1 amount: 2 โ†’ 3
  • [Keep the Clip]
    • Upgraded card text: Open a loot box. Common prizes or above. 4x chance of Attack + Firewall prizes. โ†’ Open a loot box. Uncommon prizes or above. 4x chance of Attack + Firewall prizes. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT tier: common โ†’ uncommon
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [L337 Make-Good Pass]
    • Card text: Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 1 tier, then open it. BOOSTs are massively stronger. โ†’ Gain 1 REROLL. Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 1 tier, then open it. BOOSTs are massively stronger.
    • Base card effect 1 bonus loot after common: yes โ†’ none
    • Base card effect 1 once per turn: yes โ†’ none
    • Base card effect 1 trigger on common prize: yes โ†’ none
    • Base card effect 1 type: 41 โ†’ 32
    • Base card effect 2 LOOT bias: 3 โ†’ none
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 bonus loot after common: none โ†’ yes
    • Base card effect 2 once per turn: none โ†’ yes
    • Base card effect 2 trigger on common prize: none โ†’ yes
    • Base card effect 2 type: 31 โ†’ 41
    • Base card effect 3 LOOT bias: none โ†’ 3
    • Base card effect 3 type: none โ†’ 31
    • Upgraded card text: Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 2 tiers, then open it. BOOSTs are overwhelmingly stronger. โ†’ Gain 2 REROLLs. Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 2 tiers, then open it. BOOSTs are overwhelmingly stronger.
    • Upgrade effect 1 bonus loot after common: yes โ†’ none
    • Upgrade effect 1 once per turn: yes โ†’ none
    • Upgrade effect 1 trigger on common prize: yes โ†’ none
    • Upgrade effect 1 type: 41 โ†’ 32
    • Upgrade effect 2 LOOT bias: 4 โ†’ none
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 bonus loot after common: none โ†’ yes
    • Upgrade effect 2 once per turn: none โ†’ yes
    • Upgrade effect 2 trigger on common prize: none โ†’ yes
    • Upgrade effect 2 type: 31 โ†’ 41
    • Upgrade effect 3 LOOT bias: none โ†’ 4
    • Upgrade effect 3 type: none โ†’ 31
  • [Lobby Coupon]
    • Rarity: 1 โ†’ 3
    • Upgraded card text: Next 2 LOOT: 4x chance of Attack prizes. 50% more damage from prizes. โ†’ Next 2 LOOT: 7x chance of Attack prizes. 50% more damage from prizes.
    • Upgrade effect 1 strength: greatly โ†’ overwhelmingly
  • [Lobby Ownership]
    • Card text: First BOOST each turn: +1 tier. โ†’ First BOOST each turn: +1 tier. Gain 3 REROLLs.
    • Base card effect 2 amount: none โ†’ 3
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: First BOOST each turn: +1 tier. โ†’ First BOOST each turn: +1 tier. BOOSTs are massively stronger. Gain 4 REROLLs.
    • Upgrade effect 2 LOOT bias: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 31
    • Upgrade effect 3 amount: none โ†’ 4
    • Upgrade effect 3 type: none โ†’ 32
  • [Loot Fountain]
    • Upgraded card text: Open a loot box with 4x chance of Jackpot prizes. โ†’ Open a loot box. Common prizes or above. 4x chance of Jackpot prizes. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT tier: basic โ†’ common
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Low-Roll Filter]
    • Card text: Raise the minimum rarity of your next LOOT by 2 tiers. โ†’ Raise the minimum rarity of your next LOOT by 2 tiers. Gain 2 REROLLs.
    • Base card effect 2 amount: none โ†’ 2
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: Raise the minimum rarity of your next LOOT by 3 tiers. โ†’ Raise the minimum rarity of your next LOOT by 3 tiers. Gain 3 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 32
  • [Luck Receipt]
    • Rarity: 1 โ†’ 2
    • Upgraded card text: Open a loot box. Common prizes or above. After a Common prize, gain 3 REROLLs. โ†’ Gain 2 REROLLs. Open a loot box. Common prizes or above. After a Common prize, gain 3 REROLLs.
    • Upgrade effect 1 LOOT tier: common โ†’ none
    • Upgrade effect 1 amount: none โ†’ 2
    • Upgrade effect 1 bonus rerolls on common: 3 โ†’ none
    • Upgrade effect 1 consumes active boosts: yes โ†’ none
    • Upgrade effect 1 type: 30 โ†’ 32
    • Upgrade effect 2 LOOT tier: none โ†’ common
    • Upgrade effect 2 bonus rerolls on common: none โ†’ 3
    • Upgrade effect 2 consumes active boosts: none โ†’ yes
    • Upgrade effect 2 type: none โ†’ 30
  • [Mid Pull]
    • Upgrade cost: 0 โ†’ none
    • Upgraded card text: Open a loot box. Common prizes or above. โ†’ Open a loot box. Uncommon prizes or above. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT tier: common โ†’ uncommon
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Mythic]
    • Upgrade cost: 1 โ†’ none
    • Upgraded card text: Open a loot box. Mythic prizes or above. โ†’ Open a loot box. Mythic prizes or above. Gain 3 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 32
    • Cost: 2 โ†’ 3
  • [New Drop Discovered]
    • Upgrade cost: 2 โ†’ none
    • Upgraded card text: Once per combat: Open a loot box. L337 prizes or above. Ignores BOOSTs. โ†’ Once per combat: Open a loot box. L337 prizes or above. Ignores BOOSTs. Gain 4 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 4
    • Upgrade effect 2 type: none โ†’ 32
  • [Noob Firewall]
    • Card text: Next LOOT: 4x chance of Firewall prizes. 50% more Firewall from prizes. โ†’ Gain 4 Firewall.
    • Base card effects: box bias (firewall, greatly) โ†’ GainShield 4 (merge: main #15504 immediate-starter-firewall fix, repriced in-band under doctrine)
  • [Noob Protection Box]
    • Upgrade cost: 0 โ†’ none
    • Upgraded card text: Open a loot box. 4x chance of Attack + Firewall prizes. โ†’ Open a loot box. Common prizes or above. 7x chance of Attack + Firewall prizes. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT tier: basic โ†’ common
    • Upgrade effect 1 strength: greatly โ†’ overwhelmingly
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Noob Stomp]
    • Upgraded card text: Open a loot box with 4x chance of Attack prizes. 50% more damage from prizes. โ†’ Open a loot box with 7x chance of Attack prizes. 50% more damage from prizes. Gain 2 REROLLs.
    • Upgrade effect 1 strength: greatly โ†’ overwhelmingly
    • Upgrade effect 3 amount: none โ†’ 2
    • Upgrade effect 3 type: none โ†’ 32
  • [Overclocked Basic]
    • Card text: Open a loot box with 2x chance of Utility prizes. If Common prize, open bonus loot box. โ†’ Open a loot box. 2x chance of Utility prizes. If Common prize, open bonus loot box.
    • Rarity: 2 โ†’ 3
    • Upgraded card text: Open a loot box. Common prizes or above. 2x chance of Utility prizes. If Common prize, open bonus loot box. โ†’ Open a loot box. Common prizes or above. 4x chance of Utility prizes. If Common prize, open bonus loot box. Gain 2 REROLLs.
    • Upgrade effect 1 strength: favors โ†’ greatly
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Overwhelming Damage Boost]
    • Upgraded card text: Next 2 LOOT: 7x chance of Attack prizes. 50% more damage from prizes. BOOSTs are much stronger. โ†’ Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes. BOOSTs are much stronger. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT boxes: 2 โ†’ 1
    • Upgrade effect 3 amount: none โ†’ 2
    • Upgrade effect 3 type: none โ†’ 32
  • [Overwhelming Firewall Boost]
    • Upgraded card text: Next 2 LOOT: 7x chance of Firewall prizes. 50% more Firewall from prizes. โ†’ Next LOOT: 7x chance of Firewall prizes. 50% more Firewall from prizes. Gain 1 REROLL.
    • Upgrade effect 1 LOOT boxes: 2 โ†’ 1
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 32
  • [Premium Account]
    • Card text: BOOSTs are stronger. First BOOST each turn lasts 2 LOOT. โ†’ BOOSTs are much stronger. First BOOST each turn lasts 2 LOOT. Gain 2 REROLLs.
    • Base card effect 1 LOOT bias: 1 โ†’ 2
    • Base card effect 3 amount: none โ†’ 2
    • Base card effect 3 type: none โ†’ 32
    • Upgraded card text: BOOSTs are much stronger. First BOOST each turn lasts 3 LOOT. โ†’ BOOSTs are massively stronger. First BOOST each turn lasts 3 LOOT. Gain 3 REROLLs.
    • Upgrade effect 1 LOOT bias: 2 โ†’ 3
    • Upgrade effect 3 amount: none โ†’ 3
    • Upgrade effect 3 type: none โ†’ 32
  • [Premium Make-Good]
    • Card text: Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 1 tier. First BOOST each turn lasts 2 LOOT. โ†’ Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 1 tier. First BOOST each turn lasts 2 LOOT. Gain 2 REROLLs.
    • Base card effect 3 amount: none โ†’ 2
    • Base card effect 3 type: none โ†’ 32
    • Upgraded card text: Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 2 tiers. First BOOST each turn lasts 3 LOOT. โ†’ Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 2 tiers. First BOOST each turn lasts 3 LOOT. Gain 3 REROLLs.
    • Upgrade effect 3 amount: none โ†’ 3
    • Upgrade effect 3 type: none โ†’ 32
  • [Promo Code]
    • Card text: After first BOOST each combat: future pulls improve. โ†’ Gain 2 REROLLs. After first BOOST each combat: future pulls improve.
    • Base card effect 1 LOOT bias: 1 โ†’ none
    • Base card effect 1 amount: none โ†’ 2
    • Base card effect 1 trigger on first boost combat: yes โ†’ none
    • Base card effect 1 type: 31 โ†’ 32
    • Base card effect 2 LOOT bias: none โ†’ 1
    • Base card effect 2 trigger on first boost combat: none โ†’ yes
    • Base card effect 2 type: none โ†’ 31
    • Upgraded card text: After first BOOST each combat: future pulls improve. โ†’ Gain 3 REROLLs. After first BOOST each combat: future pulls improve.
    • Upgrade effect 1 LOOT bias: 2 โ†’ none
    • Upgrade effect 1 amount: none โ†’ 3
    • Upgrade effect 1 trigger on first boost combat: yes โ†’ none
    • Upgrade effect 1 type: 31 โ†’ 32
    • Upgrade effect 2 LOOT bias: none โ†’ 2
    • Upgrade effect 2 trigger on first boost combat: none โ†’ yes
    • Upgrade effect 2 type: none โ†’ 31
  • [Queue Boost]
    • Card text: Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ†’ Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. Gain 1 REROLL.
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. โ†’ Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Gain 2 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Queue Pop]
    • Upgraded card text: Open a loot box. Common prizes or above. 4x chance of Utility prizes. โ†’ Open a loot box. Common prizes or above. 4x chance of Utility prizes. Gain 2 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Queue Skip]
    • Card text: Next 2 LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ†’ Next 2 LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. Gain 2 REROLLs.
    • Base card effect 2 amount: none โ†’ 2
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: Next 2 LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. โ†’ Next 2 LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Gain 3 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 32
  • [Rarity Boost]
    • Card text: Next 2 LOOT: 2x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ†’ Next 2 LOOT: 2x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 2 REROLLs.
    • Base card effect 2 amount: none โ†’ 2
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: Next 2 LOOT: 4x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ†’ Next 2 LOOT: 4x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 3 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 32
  • [Reroll Voucher]
    • Card text: Gain 1 REROLL. Draw 1. โ†’ Gain 1 REROLL. Draw 1 card.
    • Upgraded card text: Gain 2 REROLLs. Draw 2. โ†’ Gain 2 REROLLs. Draw 1 card.
    • Upgrade effect 2 count: 2 โ†’ 1
  • [Rigged Lobby]
    • Card text: First BOOST each turn lasts 2 LOOT and gains +1 tier. โ†’ First BOOST each turn lasts 2 LOOT and gains +1 tier. Gain 2 REROLLs.
    • Base card effect 2 amount: none โ†’ 2
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: First BOOST each turn lasts 3 LOOT and gains +1 tier. โ†’ First BOOST each turn lasts 3 LOOT and gains +1 tier. Gain 3 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 32
  • [RNG Laundering]
    • Card text: Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Raise the minimum rarity of your next LOOT by 1 tier. โ†’ Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Raise the minimum rarity of your next LOOT by 1 tier. Gain 2 REROLLs.
    • Base card effect 3 amount: none โ†’ 2
    • Base card effect 3 type: none โ†’ 32
    • Upgraded card text: Next LOOT: 7x chance of Utility prizes. 50% more Utility from prizes. Raise the minimum rarity of your next LOOT by 2 tiers. โ†’ Next LOOT: 7x chance of Utility prizes. 50% more Utility from prizes. Raise the minimum rarity of your next LOOT by 2 tiers. Gain 3 REROLLs.
    • Upgrade effect 3 amount: none โ†’ 3
    • Upgrade effect 3 type: none โ†’ 32
  • [Safe Flex]
    • Upgraded card text: Open a loot box. Rare prizes or above. 7x chance of Attack + Firewall prizes. โ†’ Open a loot box. Rare prizes or above. 7x chance of Attack + Firewall prizes. Gain 1 REROLL.
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 32
  • [Save Scum]
    • Upgraded card text: Gain 2 REROLLs. Next LOOT: 2x chance of Attack prizes. 50% more damage from prizes. โ†’ Gain 2 REROLLs. Next LOOT: 4x chance of Attack prizes. 50% more damage from prizes.
    • Upgrade effect 2 strength: favors โ†’ greatly
  • [Saved for Content]
    • Upgrade cost: 0 โ†’ none
    • Upgraded card text: Gain 3 REROLLs. Draw 2 cards. โ†’ Gain 4 REROLLs. Draw 1 card.
    • Upgrade effect 1 amount: 3 โ†’ 4
    • Upgrade effect 2 count: 2 โ†’ 1
  • [Shield Sponsor]
    • Upgraded card text: Next 2 LOOT: 7x chance of Firewall prizes. 50% more Firewall from prizes. โ†’ Next 2 LOOT: 7x chance of Firewall prizes. 50% more Firewall from prizes. Gain 1 REROLL.
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 32
  • [Sponsored Box]
    • Upgrade cost: 0 โ†’ none
    • Upgraded card text: Open a loot box. 2x chance of Attack + Firewall prizes. โ†’ Open a loot box. Common prizes or above. 4x chance of Attack + Firewall prizes. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT tier: basic โ†’ common
    • Upgrade effect 1 strength: favors โ†’ greatly
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Sponsored Pull]
    • Card text: Open a loot box. Rare or above. 4x chance of Attack + Firewall prizes. 50% more damage + Firewall. โ†’ Open a loot box. Rare prizes or above. 4x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes.
    • Rarity: 0 โ†’ 1
    • Upgraded card text: Open a loot box. Rare prizes or above. 7x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes. โ†’ Open a loot box. Legendary prizes or above. 7x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT tier: rare โ†’ legendary
    • Upgrade effect 1 strength: greatly โ†’ overwhelmingly
    • Upgrade effect 3 amount: none โ†’ 2
    • Upgrade effect 3 type: none โ†’ 32
  • [Streamer Luck]
    • Card text: Next LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ†’ Next LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 2 REROLLs.
    • Base card effect 2 amount: none โ†’ 2
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: Next 2 LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ†’ Next 2 LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 3 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 32
  • [Streamer Mode]
    • Card text: BOOSTs are stronger. Gain 2 REROLLs. โ†’ BOOSTs are much stronger. Gain 3 REROLLs.
    • Base card effect 1 LOOT bias: 1 โ†’ 2
    • Base card effect 2 amount: 2 โ†’ 3
    • Upgraded card text: BOOSTs are much stronger. Gain 3 REROLLs. โ†’ BOOSTs are overwhelmingly stronger. Gain 4 REROLLs.
    • Upgrade effect 1 LOOT bias: 2 โ†’ 4
    • Upgrade effect 2 amount: 3 โ†’ 4
  • [Triple Queue]
    • Rarity: 2 โ†’ 3
    • Upgraded card text: Open 2 loot boxes. Common prizes or above. If Common prize, open bonus loot box. โ†’ Open a loot box. Common prizes or above. If Common prize, open bonus loot box. Gain 2 REROLLs.
    • Upgrade effect 1 LOOT boxes: 2 โ†’ 1
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Turtle Pack]
    • Rarity: 1 โ†’ 2
    • Upgraded card text: Gain 2 REROLLs. Next 2 LOOT: 2x chance of Firewall prizes. 50% more Firewall from prizes. โ†’ Gain 2 REROLLs. Next 2 LOOT: 4x chance of Firewall prizes. 50% more Firewall from prizes.
    • Upgrade effect 2 strength: favors โ†’ greatly
  • [Uncommon]
    • Card text: Open Uncommon LOOT. โ†’ Open a loot box. Uncommon prizes or above.
    • Upgrade cost: 0 โ†’ none
    • Upgraded card text: Open Uncommon LOOT. โ†’ Open a loot box. Uncommon prizes or above. Gain 2 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Utility Boost]
    • Card text: Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. โ†’ Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Gain 2 REROLLs.
    • Base card effect 2 amount: none โ†’ 2
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: Next LOOT: 7x chance of Utility prizes. 50% more Utility from prizes. โ†’ Next LOOT: 7x chance of Utility prizes. 50% more Utility from prizes. Gain 3 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 32
  • [VIP Odds Socket]
    • Card text: First BOOST each turn: +1 tier. โ†’ First BOOST each turn: +1 tier. Gain 1 REROLL.
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: First BOOST each turn: +1 tier. โ†’ First BOOST each turn: +1 tier. BOOSTs are massively stronger. Gain 1 REROLL.
    • Upgrade effect 2 LOOT bias: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 31
    • Upgrade effect 3 amount: none โ†’ 1
    • Upgrade effect 3 type: none โ†’ 32
  • [VIP Trial]
    • Card text: First BOOST each turn lasts 2 LOOT. โ†’ First BOOST each turn lasts 2 LOOT. Gain 1 REROLL.
    • Base card effect 2 amount: none โ†’ 1
    • Base card effect 2 type: none โ†’ 32
    • Upgraded card text: First BOOST each turn lasts 3 LOOT. โ†’ First BOOST each turn lasts 3 LOOT. BOOSTs are massively stronger. Gain 1 REROLL.
    • Upgrade effect 2 LOOT bias: none โ†’ 3
    • Upgrade effect 2 type: none โ†’ 31
    • Upgrade effect 3 amount: none โ†’ 1
    • Upgrade effect 3 type: none โ†’ 32
  • [Whale Cart]
    • Rarity: 2 โ†’ 3
    • Upgraded card text: Open a loot box. Common prizes or above. 4x chance of Attack + Firewall prizes. If Common prize, open bonus loot box. โ†’ Open a loot box. Common prizes or above. 4x chance of Attack + Firewall prizes. If Common prize, open bonus loot box. Gain 2 REROLLs.
    • Upgrade effect 2 amount: none โ†’ 2
    • Upgrade effect 2 type: none โ†’ 32
  • [Whale Fallacy]
    • Upgraded card text: Open 3 loot boxes. Common prizes or above. โ†’ Open 4 loot boxes. Common prizes or above. Gain 1 REROLL.
    • Upgrade effect 1 LOOT boxes: 3 โ†’ 4
    • Upgrade effect 2 amount: none โ†’ 1
    • Upgrade effect 2 type: none โ†’ 32
  • [Whale Queue]
    • Card text: After third LOOT each turn: open a bonus LOOT. First BOOST each turn: +1 tier. โ†’ After third LOOT each turn: open a bonus LOOT. First BOOST each turn: +1 tier. Gain 2 REROLLs.
    • Base card effect 3 amount: none โ†’ 2
    • Base card effect 3 type: none โ†’ 32
    • Upgraded card text: After third LOOT each turn: open 2 bonus LOOT. First BOOST each turn: +1 tier. โ†’ After third LOOT each turn: open 2 bonus LOOT. First BOOST each turn: +1 tier. Gain 3 REROLLs.
    • Upgrade effect 3 amount: none โ†’ 3
    • Upgrade effect 3 type: none โ†’ 32

Shared Colorless Cards 18

  • [Adaptive Blade]
    • Upgrade effect 1 damage: 14 โ†’ 18
  • [Auto-Execute]
    • Cost: 1 โ†’ 2
  • [Burst Fire]
    • Card text: Deal 4 damage. Gain 1 Firewall. The next card you play this turn costs 1. โ†’ Deal 4 damage. Gain 1 Firewall.
    • Base card effect 2: SetCostForTurn nextPlayedCost=1 โ†’ none
    • Upgrade effect 2: SetCostForTurn nextPlayedCost=1 โ†’ none
    • Upgrade effect 1 damage: 6 โ†’ 7
  • [Cascade Trigger]
    • Card text: Every 5th card played, deal 4 damage to ALL enemies. โ†’ Every 5th card played, deal 5 damage to ALL enemies.
    • Base card effect 1 damage: 4 โ†’ 5
    • Upgrade effect 1 damage: 6 โ†’ 7
  • [Combat Sense]
    • Card text: Gain 5 Firewall. The next card you play this turn costs 1. โ†’ Gain 2 Firewall. The next card you play this turn costs 1.
    • Rarity: 1 โ†’ 2
    • Base card effect 1 Firewall: 5 โ†’ 2
    • Upgrade effect 1 Firewall: 8 โ†’ 6
  • [Combo Counter]
    • Upgrade effect 1 count: 2 โ†’ 1
    • Upgrade effect 2 Firewall: 2 โ†’ 3
  • [Credit Siphon]
    • Upgrade effect 1 damage: 29 โ†’ 36
  • [Data Mining]
    • Rarity: 1 โ†’ 2
  • [Exploit Protocol]
    • Upgrade effect 1 damage: 11 โ†’ 13
  • [Grace Packet]
    • Upgrade effect 1 amount: 2 โ†’ 1
    • Upgrade effect 2: none โ†’ GainShield baseBlock=3
  • [Memory Defrag]
    • Upgrade effect 2 count: 2 โ†’ 1
    • Upgrade effect 3 Firewall: 3 โ†’ 5
  • [Overclock]
    • Card text: A random card in hand costs 0 this turn. Draw 2 cards. โ†’ A random card in hand costs 0 this turn. Draw 1 card.
    • Base card effect 1 amount: 0 โ†’ none
    • Base card effect 1 set cost for turn: none โ†’ 0
    • Base card effect 2 count: 2 โ†’ 1
    • Upgrade effect 1 amount: 0 โ†’ none
    • Upgrade effect 1 set cost for turn: none โ†’ 0
    • Upgrade effect 2 count: 3 โ†’ 1
  • [Sector Crash]
    • Card text: Deal 2 damage to ALL enemies. The next card you play this turn costs 1. โ†’ Deal 4 damage to ALL enemies.
    • Rarity: 1 โ†’ 2
    • Base card effect 1 damage: 2 โ†’ 4
    • Base card effect 2: SetCostForTurn nextPlayedCost=1 โ†’ none
    • Upgrade effect 1 damage: 3 โ†’ 6
    • Upgrade effect 2: SetCostForTurn nextPlayedCost=1 โ†’ none
  • [Stack Overflow]
    • Card text: Deal 6 damage per card in hand. โ†’ Deal 5 damage per card in hand.
    • Base card effect 1 per card in hand: 6 โ†’ 5
    • Upgrade effect 1 per card in hand: 7 โ†’ 6
  • [System Glitch]
    • Card text: Apply 2 Exposed. The next card you play this turn costs 1. โ†’ Apply 1 Exposed.
    • Base card effect 1 amount: 2 โ†’ 1
    • Base card effect 2: SetCostForTurn nextPlayedCost=1 โ†’ none
    • Upgrade effect 1 amount: 2 โ†’ 1
    • Upgrade effect 2: SetCostForTurn nextPlayedCost=1 โ†’ none
  • [System Reset]
    • Upgrade effect 1 count: 2 โ†’ 1
    • Upgrade effect 2 Firewall: 2 โ†’ 4
  • [System Upgrade]
    • Upgrade effect 1 count: 5 โ†’ 6
  • [Universal Draw]
    • Card text: Draw 2 cards. All Attack cards in hand cost 1 this turn. โ†’ Draw 1 card. All Attack cards in hand cost 1 this turn.
    • Base card effect 1 count: 2 โ†’ 1