CyberDeck: The Cyberpunk Roguelike Deckbuilder

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Early Access Game

Get instant access and help tune the meta. The current build already has the full single-player core; Early Access is for balance, polish, achievements, and expansion.

Why Early Access?

CyberDeck already has a complete playable core: 6 operatives that each play like a different game, 3 acts, hundreds of cards, chrome augmentations, events, and stims. We are entering Early Access because deckbuilders get better when real players stress-test the meta. We want balance feedback, bug reports, build discoveries, and strong opinions before we call it done.

Approximately how long will this game be in Early Access?

We are targeting 3-6 months. The game is already a complete experience, and Early Access is about refinement and expansion - not finishing the core.

How is the full version planned to differ from the Early Access version?

The full release will add Steam Achievements, more events, balance refinements based on community data, quality-of-life improvements, stronger onboarding, and free post-launch operatives. Everything playable today will remain part of the game - plus more.

What is the current state of the Early Access version?

Fully playable with 6 unique operatives - GG, El Money, CyberMaster, Keeper, Angel of the Abyss, and Tinkerer - each with their own deck, mechanics, and way of playing. The current build includes a deep card pool, chrome augmentations, events, stims, and a 3-act campaign through The Deep Dregs, The Mid-Spire, and The Apex. Windows and Linux/Steam Deck are supported.

Will the game be priced differently during and after Early Access?

The price will increase when the game leaves Early Access to reflect the additional content added during development. Early supporters get the best deal :)

How are you planning on involving the Community in your development process?

Our Discord is the center of CyberDeck development. Bug reports, balance suggestions, and feature requests all flow through the community. We publish weekly patch notes and monthly development updates. When we make balance changes, we explain why - and sometimes we revert them when the community disagrees.

Wishlist CyberDeck: The Cyberpunk Roguelike Deckbuilder
Official Steam page is live. Demo still plays free in your browser.

About This Game

Fast Combat

A Fast Cyberpunk Deckbuilder Where Every Run Plays Differently

CyberDeck is a roguelike deckbuilder about making sharp decisions under pressure. Choose your route through the city, draft new cards, install powerful chrome, adapt to random enemies, and build a deck that can survive the run.

  • Every run starts a new puzzle. The map, rewards, enemies, and upgrade paths change each time you play — decide when to take fights, shops, events, and high-risk routes.
  • Every turn asks for a real decision. Push damage, defend, set up a combo, spend a stim, or hold resources for the fight ahead.
  • Every deck can become something dangerous. The best runs come from spotting synergies early and turning them into a machine.
Changing Routes
Choose Your Operator

Choose Your Operator — Six Ways to Play, Six Reasons to Climb

The Sprawl is a tower. You were born at the bottom, and everything above was built to keep you there. In the Dregs, running means going up anyway. No two operators even play the same game — and no two run for the same reason. Choosing an operator is choosing a story and a stake, not just a playstyle.

  • GG — Floor it. (Revenge) A wired street brawler chasing the compliance machine that signed off on the claim that killed her mother. Chain cheap strikes faster and faster as your Momentum multiplier climbs. Plays like a character-action game.
  • El Money — Rig the lobby. Open the box. (Curiosity) The King of Information has broadcast a thousand runs and never seen the top of the one he sells. Bias the odds, open mystery boxes, reroll for the jackpot that deletes a boss. Plays like a slot machine you control. (No microtransactions — El Money is the only one allowed to pay to win.)
  • CyberMaster — Fight on the beat. (Ideology) The Sprawl's masked star DJ, climbing to play one note the algorithm never approved. Land the right card on the right beat, build the Groove, and detonate THE DROP. Turn-based — flow, not reflexes.
  • Keeper — I saw this five moves ago. (Curiosity / Love) A six-hundred-year-old uploaded monk searching the architecture for the brother who became it. Schedule cards into turns ahead and watch the trap spring. Plays like chess against the future.
  • Angel of the Abyss — Throw the strikes in the right order. (Protection) The last master of a dead lineage, climbing to stand unaugmented between the optimization machine and the people behind him. Chain same-class moves and discover hidden signature combos. Plays like a fighting game in card form.
  • Tinkerer — One more breath before the system falls apart. (Ideology) The ex-Nexus red-teamer who built the tower's locks and left one unfinished — climbing to find out if it still opens. Plant a maturing Payload while his own deck destabilizes, and cash out at the edge of collapse. Plays like defusing your own bomb.
Six Mechanics, Six Interfaces
Combo Discovery

Find the Combo That Breaks the Run Open

CyberDeck is built for players who like discovering powerful interactions. A strange card, a risky upgrade, or one lucky reward can change the entire direction of your deck.

  • Build around the pieces you find. Chain attacks, stack status effects, generate resources, summon allies, loop cards, or scale into massive turns.
  • Chase overpowered lines. The fun is seeing a deck go from barely holding together to deleting fights with a combo you discovered.
  • Adapt when the plan changes. You will not see the same rewards every run, so the strongest strategy is the one you can rebuild on the fly.
Cyberpunk Systems

Cyberpunk Systems, Not Cyberpunk Wallpaper

The setting changes how the game plays. CyberDeck turns cyberpunk ideas into deckbuilding systems: chrome upgrades, digital defenses, hostile software, black-market stims, faction tech, and corporate enemies.

  • Install chrome to reshape your deck. Cyberware and stolen tech can open new strategies or push an existing combo further.
  • Use stims when the fight gets ugly. Single-use tools can save a run, enable a burst turn, or buy time for your engine to come online.
  • Fight through a hostile network. Defenses, malware, enemy intents, and status effects all make combat feel like a tactical breach.
Connected World

A Bigger World Behind Every Card

CyberDeck is part of the broader CyberSprawl universe, and the story lives inside the things you play with. Every character has a story. Every chrome has a maker. Every enemy belongs to a faction. Every strange upgrade came from somewhere.

  • Learn the world through play. Events, enemies, shops, cards, and upgrades reveal the city without stopping the run.
  • Meet factions through their technology. Chrome, stims, and enemy kits carry the priorities of the people who built them.
  • Follow the threads beyond one game. CyberDeck connects into the larger CyberSprawl world of games, stories, characters, and media.
One More Run

Built for One More Run

CyberDeck is designed for quick starts, active turns, readable decisions, and the constant feeling that the next run could become your best one.

  • Fast-paced tactical fights. Get into combat quickly, make meaningful choices every turn, and see your deck evolve fast.
  • Handcrafted pixel art. Cards, enemies, characters, and environments use a vivid cyberpunk pixel-art style.
  • Original audio and soundtrack. Custom sound effects and music support the pace, impact, and atmosphere of the run.

60-Second Trailer Storyboard

68s cut1728x1080 capture1920x1080 export60fps
  1. beats 0-5 (~0:00.0-0:02.3)
    Hook

    Canonical Act 1 city video at speed under the real CyberDeck logo; no loading/setup frame.

  2. beats 5-13 (~0:02.3-0:06.0)
    Claim

    Two glitch text cards: SIX PLAYABLE CHARACTERS. / SIX COMPLETELY DIFFERENT WAYS TO PLAY.

  3. beats 13-85 (~0:06.0-0:39.5)
    Roster vignettes (the proof)

    Six template-identical 12-beat vignettes (nameplate -> mechanic UI zoom -> payoff): GG, El Money, CyberMaster (THE DROP on the track peak at beat 46), Keeper, Angel, Tinkerer (detonation on the beat-82 peak).

  4. beats 85-89 (~0:39.5-0:41.3)
    Systems breath

    Chrome install moment with oversized first-frame copy: CHROME UP / FOR NEW EFFECTS.

  5. beats 89-99 (~0:41.3-0:46.0)
    Connected world

    Full-screen Act 1/2/3 montage with centered copy: CYBERSPRAWL / A HUGE INTERCONNECTED UNIVERSE.

  6. beats 99-134 (~0:46.0-1:02.2)
    Meet the bosses

    MODERN NIGHTMARES as the small kicker, MEET THE BOSSES as the big headline, then six readable boss art cards: Karen, The Crypto Visionary, The Luxury Influencer, The Podcast AMOG, The Momfluencer, The Mall Cop.

  7. beats 134-142 (~1:02.2-1:05.9)
    Build fantasy

    Late-run boss pop-off. Overlay: DISCOVER THE BUILD / THAT BREAKS THE GAME.

  8. beats 142-end (~1:05.9-1:08.0)
    Title + CTA

    Real CyberDeck logo over world video, one ending only, closing on WISHLIST NOW. Audio fades from 1:07 to silence at 1:08 while the logo/CTA remains visible.

Capture Checklist

  • Capture Steam store carousel shots at 1920x1080, 16:9, with tutorial overlays and debug UI disabled.
  • Disable tutorial overlays and debug UI before recording.
  • Show readable card text in every gameplay beat; no purely atmospheric cuts.
  • Include one clear moment for chrome, stims, hostile software, and defense.
  • Show multiple operatives by 0:24, each with its signature mechanic UI visible mid-use (beat tracker, loot box, forecast row, Momentum, combo string, Payload) - not just different card art.
  • Include one narrative event and one card reward decision.
  • Include one boss or late-act escalation shot before the title card.
  • End on the CyberDeck logo, Steam/Discord-safe CTA, and no external-link text inside the video.

System Requirements

Minimum:
  • Os: Windows 10 64-bit
  • Processor: 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: DirectX 12 or Vulkan compatible, 1 GB VRAM
  • Storage: 4 GB available space
Recommended:
  • Os: Windows 10/11 64-bit
  • Processor: Any modern x86_64 CPU
  • Memory: 8 GB RAM
  • Graphics: Any dedicated GPU
  • Storage: 4 GB available space
  • Steam Deck native Linux build with Vulkan, touchscreen, and trackpad support.
  • Installed size target is approximately 4 GB.