The Tinkerer in his Dregs workshop, pulling six security maps into one clean exploit path
CyberDeck ยท Launch Operative

The Tinkerer

Red-Team Tinkerer

One more breath before the system falls apart.

You don't grind enemies down โ€” you infect one. Jam an unstable Payload into a single host, let it mature on its own clock while your deck rots with self-inflicted Glitches, and walk out the instant before everything collapses.

DifficultyExpert PlaystyleBrinksmanship Health71 HP AvailabilityLaunch For fans ofAll-in roguelike risk

Most operatives ask how hard you can hit. The Tinkerer asks a colder question every turn: is it worth one more stack, or do I cash out now?

Wait one turn too long and the Glitches clog your hand, your guard goes paper-thin, and the enemy swing lands on a flawless setup you never got to fire. Cash out at the exact second and you detonate the fight wide open. This is the operative for players who get high on the clutch.

THE DEFINING MECHANIC

Payload Brinksmanship

Stack a Payload on one enemy that grows stronger every turn it sits unresolved โ€” while greedy plays shuffle dead-weight Glitches into your own draw pile. Then pick the exact detonation window before the setup falls apart.

Payload ×5 ยท maturing collapse in ~2 turns
YOUR DRAW PILE GG 2 Glitches incoming โ€” you know how many, not exactly when.
CASH OUT โ€” ON TIME

Detonate a matured Payload: huge single-target damage, every Glitch cleared from your hand, residual infection spread to the board, and capped Integrity clawed back.

ONE TURN TOO LATE

The detonator never showed. Glitches clog the hand, the Quarantine shell is spent, and the enemy swing lands on a setup you never got to fire.

The Tinkerer pulling telemetry into a single exploit path, mid-detonation
THE PAYOFF

THE CASH OUT

HP on fumes, Payload at max, hand half-dead โ€” then one screen-clearing detonation that kills the host, seeds the rest of the board, and patches the damage you took getting there.

You didn't survive the collapse. You scheduled it.

WHY THE TINKERER

The only operative who weaponizes nearly killing himself

vs. the gambler

El Money bets on external random rolls. The Tinkerer runs a self-inflicted clock whose size he sets and can see โ€” stacks, maturity, Glitch count. The only hidden variable is his own draw order, never an outside dice roll.

vs. the speed snowball

GG is a durable velocity engine with no single big turn. The Tinkerer is a fragile timebomb whose power is one deferred detonation. He gets stronger by nearly dying โ€” not by piling up speed.

For the daredevil who chases the clutch. If you loved riding a gamble or flooring the throttle, this is the same adrenaline โ€” except you're betting your own life, not luck or tempo.

WAYS TO PLAY

Six ways to run the clock

Draft toward the build that fits your nerve โ€” a patient incubator, a residual-spread closer, or a flat-out detonation gambler.

Host Selection

Pick the one enemy worth infecting.

A prepared host becomes the source of lethal damage and spread.

Incubation Pressure

Let the Payload mature while your hand gets riskier.

Mature detonations hit far harder than an early panic cash-out.

Cashout Timing

Read the exact release window.

Detonate for huge damage, clear hand Glitches, swing back from the edge.

Residual Routing

Turn one precise kill into pressure on everyone else.

A remnant of the detonated Payload seeds the next failure window.

One More Breath

Buy just enough survival to reach the right detonation.

A narrow Quarantine shell gets the turn you needed โ€” never a turtle.

Contamination Control

Purge or route your own Glitches before collapse.

Expert builds carry more risk for bigger payoffs without bricking.

A TASTE OF THE KIT

What a Tinkerer card feels like

Cards plant, mature, and cash out the Payload โ€” while a few of your own plays salt the deck with Glitches you'll have to time around.

Host
1
First Incision
Attack Common
Apply Payload to one enemy and mark it as your committed host for the fight.
Incubate
1
Incubate
Skill Uncommon
Add Payload and Maturity to the host, but shuffle a Glitch into your draw pile.
Cash Out
2
Cash Out
Attack Rare
Detonate the host for stack-and-maturity-scaled damage, clear all Glitches from your hand, and recover capped Integrity.
Spread
1
Forked Vector
Skill Uncommon
On your next detonation, spread a remnant of the consumed Payload across all other enemies.

Concept previews โ€” final names, numbers, and card art arrive with the published deck.

EASY TO FEEL

The loop reads instantly โ€” infect a host, watch the timer climb, detonate. The first clean Cash Out feels like getting away with something.

HARD TO MASTER

Mastery is pot-odds math: tracking stacks, maturity, Glitch density, draw odds, and enemy intent to know when one more stack is correct โ€” and when the smaller cash-out is the expert line.

THE OPERATIVE

The Dregs fixer who plays the system, not the game

Harris "Tink" Delacroix โ€” a bored-genius netrunner who walked out of a corp job because best practice was old thinking with better stationery. He doesn't beat the architecture. He finds the hole in it.

Read his full record in the Sprawl →
IN THE WORKSHOP

See the clock in motion

ON SCREEN

Read it at a glance

The chrome you watch in combat โ€” your operator card, and the tray that tells you exactly how close to the edge you are.

Your operator card at the character select.
The tray โ€” Payload stacks, Maturity climbing, Glitches incoming, and your one-breath Quarantine shell.
Live combat detail โ€” captured once the deck is published to the site.
META-PROGRESSION

Skill Tree

Specialize across runs โ€” faster incubation, deeper detonations, or tighter Glitch control for the highest-risk builds.

Publishing soon

The Tinkerer's deck and tree are built in-game; once they're published to the site they'll render here, live and explorable. Until then, the concept cards above are a taste of the kit.

THE FULL POOL

Card Database

Every card in the Tinkerer's pool โ€” filter by rarity and type, rendered by the same engine as the game.

Publishing soon

The filterable card pool โ€” Payload planters, incubators, Cash Out detonators, Glitch control, and Quarantine shells โ€” appears here once the Tinkerer's deck is published to the site.

Plant it. Let it grow. Cash out before it takes you with it.